101 lines
3.5 KiB
C++
101 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "MetasoundFrontendController.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendDocumentAccessPtr.h"
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#include "Misc/Guid.h"
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#define UE_API METASOUNDFRONTEND_API
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namespace Metasound
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{
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namespace Frontend
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{
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class FVariableController : public IVariableController
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{
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public:
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struct FInitParams
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{
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FVariableAccessPtr VariablePtr;
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FGraphHandle OwningGraph;
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};
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UE_API FVariableController(const FInitParams& InParams);
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virtual ~FVariableController() = default;
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/** Returns true if the controller is in a valid state. */
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UE_API virtual bool IsValid() const override;
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UE_API virtual FGuid GetID() const override;
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/** Returns the data type name associated with this variable. */
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UE_API virtual const FName& GetDataType() const override;
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/** Returns the name associated with this variable. */
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UE_API virtual const FName& GetName() const override;
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/** Sets the name associated with this variable. */
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UE_API virtual void SetName(const FName& InName) override;
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#if WITH_EDITOR
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/** Returns the human readable name associated with this variable. */
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UE_API virtual FText GetDisplayName() const override;
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/** Sets the human readable name associated with this variable. */
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UE_API virtual void SetDisplayName(const FText& InDisplayName) override;
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/** Returns the human readable description associated with this variable. */
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UE_API virtual FText GetDescription() const override;
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/** Sets the human readable description associated with this variable. */
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UE_API virtual void SetDescription(const FText& InDescription) override;
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#endif // WITH_EDITOR
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/** Returns the mutator node associated with this variable. */
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UE_API virtual FNodeHandle FindMutatorNode() override;
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/** Returns the mutator node associated with this variable. */
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UE_API virtual FConstNodeHandle FindMutatorNode() const override;
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/** Returns the accessor nodes associated with this variable. */
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UE_API virtual TArray<FNodeHandle> FindAccessorNodes() override;
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/** Returns the accessor nodes associated with this variable. */
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UE_API virtual TArray<FConstNodeHandle> FindAccessorNodes() const override;
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/** Returns the deferred accessor nodes associated with this variable. */
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UE_API virtual TArray<FNodeHandle> FindDeferredAccessorNodes() override;
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/** Returns the deferred accessor nodes associated with this variable. */
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UE_API virtual TArray<FConstNodeHandle> FindDeferredAccessorNodes() const override;
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/** Returns a FGraphHandle to the node which owns this variable. */
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UE_API virtual FGraphHandle GetOwningGraph() override;
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/** Returns a FConstGraphHandle to the node which owns this variable. */
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UE_API virtual FConstGraphHandle GetOwningGraph() const override;
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/** Returns the value for the given variable instance if set. */
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UE_API virtual const FMetasoundFrontendLiteral& GetLiteral() const override;
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/** Sets the value for the given variable instance */
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UE_API virtual bool SetLiteral(const FMetasoundFrontendLiteral& InLiteral) override;
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private:
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UE_API virtual FConstDocumentAccess ShareAccess() const override;
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UE_API virtual FDocumentAccess ShareAccess() override;
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UE_API TArray<FNodeHandle> GetNodeArray(const TArray<FGuid>& InNodeIDs);
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UE_API TArray<FConstNodeHandle> GetNodeArray(const TArray<FGuid>& InNodeIDs) const;
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FVariableAccessPtr VariablePtr;
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FGraphHandle OwningGraph;
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};
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}
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}
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#undef UE_API
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