1030 lines
39 KiB
C++
1030 lines
39 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundFrontendTransform.h"
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#include "Algo/Transform.h"
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#include "Interfaces/MetasoundFrontendInterface.h"
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#include "Interfaces/MetasoundFrontendInterfaceRegistry.h"
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#include "NodeTemplates/MetasoundFrontendNodeTemplateInput.h"
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#include "MetasoundAccessPtr.h"
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#include "MetasoundAssetBase.h"
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#include "MetasoundDocumentInterface.h"
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#include "MetasoundFrontendDocument.h"
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#include "MetasoundFrontendDocumentBuilder.h"
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#include "MetasoundFrontendDocumentController.h"
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#include "MetasoundFrontendDocumentIdGenerator.h"
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#include "MetasoundFrontendRegistries.h"
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#include "MetasoundFrontendSearchEngine.h"
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#include "MetasoundLog.h"
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#include "MetasoundTrace.h"
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#include "Misc/App.h"
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namespace Metasound
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{
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namespace Frontend
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{
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#define METASOUND_VERSIONING_LOG(Verbosity, Format, ...) if (DocumentTransform::bVersioningLoggingEnabled) { UE_LOG(LogMetaSound, Verbosity, Format, ##__VA_ARGS__); }
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namespace DocumentTransform
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{
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bool bVersioningLoggingEnabled = true;
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void LogAutoUpdateWarning(const FString& LogMessage)
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{
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// These should eventually move back to warning on cook
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// but are temporarily downgraded to prevent
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// warnings on things like unused test content from
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// blocking code checkins
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if (IsRunningCookCommandlet())
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{
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METASOUND_VERSIONING_LOG(Display, TEXT("%s"), *LogMessage);
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}
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else
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{
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METASOUND_VERSIONING_LOG(Warning, TEXT("%s"), *LogMessage);
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}
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}
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#if WITH_EDITOR
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FGetNodeDisplayNameProjection NodeDisplayNameProjection = [] (const FNodeHandle&) { return FText(); };
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bool GetVersioningLoggingEnabled()
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{
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return bVersioningLoggingEnabled;
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}
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void SetVersioningLoggingEnabled(bool bEnabled)
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{
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bVersioningLoggingEnabled = bEnabled;
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}
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void RegisterNodeDisplayNameProjection(FGetNodeDisplayNameProjection&& InNameProjection)
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{
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NodeDisplayNameProjection = MoveTemp(InNameProjection);
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}
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FGetNodeDisplayNameProjectionRef GetNodeDisplayNameProjection()
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{
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return NodeDisplayNameProjection;
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}
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#endif // WITH_EDITOR
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} // namespace DocumentTransform
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bool IDocumentTransform::Transform(FMetasoundFrontendDocument& InOutDocument) const
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{
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FDocumentAccessPtr DocAccessPtr = MakeAccessPtr<FDocumentAccessPtr>(InOutDocument.AccessPoint, InOutDocument);
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return Transform(FDocumentController::CreateDocumentHandle(DocAccessPtr));
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}
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bool INodeTransform::Transform(const FGuid& InNodeID, FMetaSoundFrontendDocumentBuilder& OutBuilder) const
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{
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return false;
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}
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bool INodeTransform::Transform(FMetasoundFrontendNode& InOutNode) const
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{
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return false;
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}
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FModifyRootGraphInterfaces::FModifyRootGraphInterfaces(const TArray<FMetasoundFrontendInterface>& InInterfacesToRemove, const TArray<FMetasoundFrontendInterface>& InInterfacesToAdd)
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: InterfacesToRemove(InInterfacesToRemove)
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, InterfacesToAdd(InInterfacesToAdd)
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{
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Init();
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}
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FModifyRootGraphInterfaces::FModifyRootGraphInterfaces(const TArray<FMetasoundFrontendVersion>& InInterfaceVersionsToRemove, const TArray<FMetasoundFrontendVersion>& InInterfaceVersionsToAdd)
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{
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Algo::Transform(InInterfaceVersionsToRemove, InterfacesToRemove, [](const FMetasoundFrontendVersion& Version)
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{
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FMetasoundFrontendInterface Interface;
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const bool bFromInterfaceFound = IInterfaceRegistry::Get().FindInterface(GetInterfaceRegistryKey(Version), Interface);
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if (!ensureAlways(bFromInterfaceFound))
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{
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METASOUND_VERSIONING_LOG(Error, TEXT("Failed to find interface '%s' to remove"), *Version.ToString());
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}
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return Interface;
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});
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Algo::Transform(InInterfaceVersionsToAdd, InterfacesToAdd, [](const FMetasoundFrontendVersion& Version)
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{
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FMetasoundFrontendInterface Interface;
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const bool bToInterfaceFound = IInterfaceRegistry::Get().FindInterface(GetInterfaceRegistryKey(Version), Interface);
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if (!ensureAlways(bToInterfaceFound))
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{
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METASOUND_VERSIONING_LOG(Error, TEXT("Failed to find interface '%s' to add"), *Version.ToString());
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}
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return Interface;
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});
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Init();
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}
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#if WITH_EDITOR
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void FModifyRootGraphInterfaces::SetDefaultNodeLocations(bool bInSetDefaultNodeLocations)
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{
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bSetDefaultNodeLocations = bInSetDefaultNodeLocations;
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}
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#endif // WITH_EDITOR
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void FModifyRootGraphInterfaces::SetNamePairingFunction(const TFunction<bool(FName, FName)>& InNamePairingFunction)
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{
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// Reinit required to rebuild list of pairs
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Init(&InNamePairingFunction);
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}
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bool FModifyRootGraphInterfaces::AddMissingVertices(FGraphHandle GraphHandle) const
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{
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for (const FInputData& InputData : InputsToAdd)
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{
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const FMetasoundFrontendClassInput& InputToAdd = InputData.Input;
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GraphHandle->AddInputVertex(InputToAdd);
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}
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for (const FOutputData& OutputData : OutputsToAdd)
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{
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const FMetasoundFrontendClassOutput& OutputToAdd = OutputData.Output;
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GraphHandle->AddOutputVertex(OutputToAdd);
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}
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return !InputsToAdd.IsEmpty() || !OutputsToAdd.IsEmpty();
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}
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void FModifyRootGraphInterfaces::Init(const TFunction<bool(FName, FName)>* InNamePairingFunction)
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{
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InputsToRemove.Reset();
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InputsToAdd.Reset();
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OutputsToRemove.Reset();
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OutputsToAdd.Reset();
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PairedInputs.Reset();
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PairedOutputs.Reset();
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for (const FMetasoundFrontendInterface& FromInterface : InterfacesToRemove)
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{
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InputsToRemove.Append(FromInterface.Inputs);
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OutputsToRemove.Append(FromInterface.Outputs);
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}
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// This function combines all the inputs of all interfaces into one input list and ptrs to their originating interfaces.
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// The interface ptr will be used to query the interface for required validations on inputs. Interfaces define required inputs (and possibly other validation requirements).
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for (const FMetasoundFrontendInterface& ToInterface : InterfacesToAdd)
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{
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TArray<FInputData> NewInputDataArray;
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for (const FMetasoundFrontendClassInput& Input : ToInterface.Inputs)
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{
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FInputData NewData;
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NewData.Input = Input;
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NewData.InputInterface = &ToInterface;
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NewInputDataArray.Add(NewData);
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}
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InputsToAdd.Append(NewInputDataArray);
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TArray<FOutputData> NewOutputDataArray;
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for (const FMetasoundFrontendClassOutput& Output : ToInterface.Outputs)
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{
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FOutputData NewData;
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NewData.Output = Output;
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NewData.OutputInterface = &ToInterface;
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NewOutputDataArray.Add(NewData);
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}
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OutputsToAdd.Append(NewOutputDataArray);
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}
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// Iterate in reverse to allow removal from `InputsToAdd`
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for (int32 AddIndex = InputsToAdd.Num() - 1; AddIndex >= 0; AddIndex--)
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{
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const FMetasoundFrontendClassVertex& VertexToAdd = InputsToAdd[AddIndex].Input;
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const int32 RemoveIndex = InputsToRemove.IndexOfByPredicate([&](const FMetasoundFrontendClassVertex& VertexToRemove)
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{
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if (VertexToAdd.TypeName != VertexToRemove.TypeName)
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{
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return false;
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}
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if (InNamePairingFunction && *InNamePairingFunction)
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{
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return (*InNamePairingFunction)(VertexToAdd.Name, VertexToRemove.Name);
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}
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FName ParamA;
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FName ParamB;
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FName Namespace;
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VertexToAdd.SplitName(Namespace, ParamA);
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VertexToRemove.SplitName(Namespace, ParamB);
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return ParamA == ParamB;
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});
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if (INDEX_NONE != RemoveIndex)
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{
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PairedInputs.Add(FVertexPair{InputsToRemove[RemoveIndex], InputsToAdd[AddIndex].Input});
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InputsToRemove.RemoveAtSwap(RemoveIndex);
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InputsToAdd.RemoveAtSwap(AddIndex);
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}
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}
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// Iterate in reverse to allow removal from `OutputsToAdd`
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for (int32 AddIndex = OutputsToAdd.Num() - 1; AddIndex >= 0; AddIndex--)
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{
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const FMetasoundFrontendClassVertex& VertexToAdd = OutputsToAdd[AddIndex].Output;
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const int32 RemoveIndex = OutputsToRemove.IndexOfByPredicate([&](const FMetasoundFrontendClassVertex& VertexToRemove)
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{
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if (VertexToAdd.TypeName != VertexToRemove.TypeName)
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{
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return false;
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}
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if (InNamePairingFunction && *InNamePairingFunction)
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{
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return (*InNamePairingFunction)(VertexToAdd.Name, VertexToRemove.Name);
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}
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FName ParamA;
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FName ParamB;
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FName Namespace;
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VertexToAdd.SplitName(Namespace, ParamA);
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VertexToRemove.SplitName(Namespace, ParamB);
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return ParamA == ParamB;
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});
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if (INDEX_NONE != RemoveIndex)
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{
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PairedOutputs.Add(FVertexPair { OutputsToRemove[RemoveIndex], OutputsToAdd[AddIndex].Output });
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OutputsToRemove.RemoveAtSwap(RemoveIndex);
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OutputsToAdd.RemoveAtSwap(AddIndex);
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}
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}
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}
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bool FModifyRootGraphInterfaces::RemoveUnsupportedVertices(FGraphHandle GraphHandle) const
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{
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// Remove unsupported inputs
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for (const FMetasoundFrontendClassVertex& InputToRemove : InputsToRemove)
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{
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if (const FMetasoundFrontendClassInput* ClassInput = GraphHandle->FindClassInputWithName(InputToRemove.Name).Get())
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{
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if (FMetasoundFrontendClassInput::IsFunctionalEquivalent(*ClassInput, InputToRemove))
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{
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GraphHandle->RemoveInputVertex(InputToRemove.Name);
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}
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}
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}
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// Remove unsupported outputs
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for (const FMetasoundFrontendClassVertex& OutputToRemove : OutputsToRemove)
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{
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if (const FMetasoundFrontendClassOutput* ClassOutput = GraphHandle->FindClassOutputWithName(OutputToRemove.Name).Get())
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{
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if (FMetasoundFrontendClassOutput::IsFunctionalEquivalent(*ClassOutput, OutputToRemove))
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{
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GraphHandle->RemoveOutputVertex(OutputToRemove.Name);
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}
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}
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}
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return !InputsToRemove.IsEmpty() || !OutputsToRemove.IsEmpty();
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}
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bool FModifyRootGraphInterfaces::SwapPairedVertices(FGraphHandle GraphHandle) const
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{
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for (const FVertexPair& InputPair : PairedInputs)
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{
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const FMetasoundFrontendClassVertex& OriginalVertex = InputPair.Get<0>();
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FMetasoundFrontendClassInput NewVertex = InputPair.Get<1>();
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// Cache off node locations and connections to push to new node
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TMap<FGuid, FVector2D> Locations;
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TArray<FInputHandle> ConnectedInputs;
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if (const FMetasoundFrontendClassInput* ClassInput = GraphHandle->FindClassInputWithName(OriginalVertex.Name).Get())
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{
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if (FMetasoundFrontendVertex::IsFunctionalEquivalent(*ClassInput, OriginalVertex))
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{
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const FMetasoundFrontendLiteral& DefaultLiteral = ClassInput->FindConstDefaultChecked(Frontend::DefaultPageID);
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NewVertex.FindDefaultChecked(Frontend::DefaultPageID) = DefaultLiteral;
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NewVertex.NodeID = ClassInput->NodeID;
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FNodeHandle OriginalInputNode = GraphHandle->GetInputNodeWithName(OriginalVertex.Name);
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#if WITH_EDITOR
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Locations = OriginalInputNode->GetNodeStyle().Display.Locations;
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#endif // WITH_EDITOR
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FOutputHandle OriginalInputNodeOutput = OriginalInputNode->GetOutputWithVertexName(OriginalVertex.Name);
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ConnectedInputs = OriginalInputNodeOutput->GetConnectedInputs();
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GraphHandle->RemoveInputVertex(OriginalVertex.Name);
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}
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}
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FNodeHandle NewInputNode = GraphHandle->AddInputVertex(NewVertex);
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#if WITH_EDITOR
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// Copy prior node locations
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if (!Locations.IsEmpty())
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{
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FMetasoundFrontendNodeStyle Style = NewInputNode->GetNodeStyle();
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Style.Display.Locations = Locations;
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NewInputNode->SetNodeStyle(Style);
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}
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#endif // WITH_EDITOR
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// Copy prior node connections
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FOutputHandle OutputHandle = NewInputNode->GetOutputWithVertexName(NewVertex.Name);
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for (FInputHandle& ConnectedInput : ConnectedInputs)
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{
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OutputHandle->Connect(*ConnectedInput);
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}
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}
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// Swap paired outputs.
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for (const FVertexPair& OutputPair : PairedOutputs)
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{
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const FMetasoundFrontendClassVertex& OriginalVertex = OutputPair.Get<0>();
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FMetasoundFrontendClassVertex NewVertex = OutputPair.Get<1>();
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#if WITH_EDITOR
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// Cache off node locations to push to new node
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// Default add output node to origin.
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TMap<FGuid, FVector2D> Locations;
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Locations.Add(FGuid(), FVector2D { 0.f, 0.f });
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#endif // WITH_EDITOR
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FOutputHandle ConnectedOutput = IOutputController::GetInvalidHandle();
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if (const FMetasoundFrontendClassOutput* ClassOutput = GraphHandle->FindClassOutputWithName(OriginalVertex.Name).Get())
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{
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if (FMetasoundFrontendVertex::IsFunctionalEquivalent(*ClassOutput, OriginalVertex))
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{
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NewVertex.NodeID = ClassOutput->NodeID;
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#if WITH_EDITOR
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// Interface members do not serialize text to avoid localization
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// mismatches between assets and interfaces defined in code.
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NewVertex.Metadata.SetSerializeText(false);
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#endif // WITH_EDITOR
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FNodeHandle OriginalOutputNode = GraphHandle->GetOutputNodeWithName(OriginalVertex.Name);
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#if WITH_EDITOR
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Locations = OriginalOutputNode->GetNodeStyle().Display.Locations;
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#endif // WITH_EDITOR
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FInputHandle Input = OriginalOutputNode->GetInputWithVertexName(OriginalVertex.Name);
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ConnectedOutput = Input->GetConnectedOutput();
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GraphHandle->RemoveOutputVertex(OriginalVertex.Name);
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}
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}
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FNodeHandle NewOutputNode = GraphHandle->AddOutputVertex(NewVertex);
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#if WITH_EDITOR
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if (Locations.Num() > 0)
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{
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FMetasoundFrontendNodeStyle Style = NewOutputNode->GetNodeStyle();
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Style.Display.Locations = Locations;
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NewOutputNode->SetNodeStyle(Style);
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}
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#endif // WITH_EDITOR
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// Copy prior node connections
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FInputHandle InputHandle = NewOutputNode->GetInputWithVertexName(NewVertex.Name);
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ConnectedOutput->Connect(*InputHandle);
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}
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return !PairedInputs.IsEmpty() || !PairedOutputs.IsEmpty();
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}
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bool FModifyRootGraphInterfaces::Transform(FDocumentHandle InDocument) const
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{
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bool bDidEdit = false;
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FGraphHandle GraphHandle = InDocument->GetRootGraph();
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if (ensure(GraphHandle->IsValid()))
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{
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bDidEdit |= UpdateInterfacesInternal(InDocument);
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const bool bAddedVertices = AddMissingVertices(GraphHandle);
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bDidEdit |= bAddedVertices;
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bDidEdit |= SwapPairedVertices(GraphHandle);
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bDidEdit |= RemoveUnsupportedVertices(GraphHandle);
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#if WITH_EDITORONLY_DATA
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if (bAddedVertices && bSetDefaultNodeLocations)
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{
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UpdateAddedVertexNodePositions(GraphHandle);
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}
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#endif // WITH_EDITORONLY_DATA
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}
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return bDidEdit;
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}
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bool FModifyRootGraphInterfaces::Transform(FMetasoundFrontendDocument& InOutDocument) const
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{
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FDocumentAccessPtr DocAccessPtr = MakeAccessPtr<FDocumentAccessPtr>(InOutDocument.AccessPoint, InOutDocument);
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return Transform(FDocumentController::CreateDocumentHandle(DocAccessPtr));
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}
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bool FModifyRootGraphInterfaces::UpdateInterfacesInternal(FDocumentHandle DocumentHandle) const
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{
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for (const FMetasoundFrontendInterface& Interface : InterfacesToRemove)
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{
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DocumentHandle->RemoveInterfaceVersion(Interface.Metadata.Version);
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}
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for (const FMetasoundFrontendInterface& Interface : InterfacesToAdd)
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{
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DocumentHandle->AddInterfaceVersion(Interface.Metadata.Version);
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}
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return !InterfacesToRemove.IsEmpty() || !InterfacesToAdd.IsEmpty();
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}
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#if WITH_EDITORONLY_DATA
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void FModifyRootGraphInterfaces::UpdateAddedVertexNodePositions(FGraphHandle GraphHandle) const
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{
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auto SortAndPlaceMemberNodes = [&GraphHandle](EMetasoundFrontendClassType ClassType, TSet<FName>& AddedNames, TFunctionRef<int32(const FVertexName&)> InGetSortOrder)
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{
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// Add graph member nodes by sort order
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TSortedMap<int32, FNodeHandle> SortOrderToName;
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GraphHandle->IterateNodes([&GraphHandle, &SortOrderToName, &InGetSortOrder](FNodeHandle NodeHandle)
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{
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const int32 Index = InGetSortOrder(NodeHandle->GetNodeName());
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SortOrderToName.Add(Index, NodeHandle);
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}, ClassType);
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// Prime the first location as an offset prior to an existing location (as provided by a swapped member)
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// to avoid placing away from user's active area if possible.
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FVector2D NextLocation = { 0.0f, 0.0f };
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{
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int32 NumBeforeDefined = 1;
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for (const TPair<int32, FNodeHandle>& Pair : SortOrderToName) //-V1078
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{
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const FConstNodeHandle& NodeHandle = Pair.Value;
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const FName NodeName = NodeHandle->GetNodeName();
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if (AddedNames.Contains(NodeName))
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{
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NumBeforeDefined++;
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}
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else
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{
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const TMap<FGuid, FVector2D>& Locations = NodeHandle->GetNodeStyle().Display.Locations;
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if (!Locations.IsEmpty())
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{
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auto It = Locations.CreateConstIterator();
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const TPair<FGuid, FVector2D>& Location = *It;
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NextLocation = Location.Value - (NumBeforeDefined * DisplayStyle::NodeLayout::DefaultOffsetY);
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break;
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}
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}
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}
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}
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// Iterate through sorted map in sequence, slotting in new locations after existing swapped nodes with predefined locations.
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for (TPair<int32, FNodeHandle>& Pair : SortOrderToName) //-V1078
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{
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FNodeHandle& NodeHandle = Pair.Value;
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const FName NodeName = NodeHandle->GetNodeName();
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if (AddedNames.Contains(NodeName))
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{
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FMetasoundFrontendNodeStyle NewStyle = NodeHandle->GetNodeStyle();
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NewStyle.Display.Locations.Add(FGuid(), NextLocation);
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NextLocation += DisplayStyle::NodeLayout::DefaultOffsetY;
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NodeHandle->SetNodeStyle(NewStyle);
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}
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else
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{
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for (const TPair<FGuid, FVector2D>& Location : NodeHandle->GetNodeStyle().Display.Locations)
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{
|
|
NextLocation = Location.Value + DisplayStyle::NodeLayout::DefaultOffsetY;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
// Sort/Place Inputs
|
|
{
|
|
TSet<FName> AddedNames;
|
|
Algo::Transform(InputsToAdd, AddedNames, [](const FInputData& InputData) { return InputData.Input.Name; });
|
|
auto GetInputSortOrder = [&GraphHandle](const FVertexName& InVertexName) { return GraphHandle->GetSortOrderIndexForInput(InVertexName); };
|
|
SortAndPlaceMemberNodes(EMetasoundFrontendClassType::Input, AddedNames, GetInputSortOrder);
|
|
}
|
|
|
|
// Sort/Place Outputs
|
|
{
|
|
TSet<FName> AddedNames;
|
|
Algo::Transform(OutputsToAdd, AddedNames, [](const FOutputData& OutputData) { return OutputData.Output.Name; });
|
|
auto GetOutputSortOrder = [&GraphHandle](const FVertexName& InVertexName) { return GraphHandle->GetSortOrderIndexForOutput(InVertexName); };
|
|
SortAndPlaceMemberNodes(EMetasoundFrontendClassType::Output, AddedNames, GetOutputSortOrder);
|
|
}
|
|
}
|
|
|
|
bool FAutoUpdateRootGraph::Transform(FDocumentHandle InDocument)
|
|
{
|
|
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(FAutoUpdateRootGraph::Transform);
|
|
bool bDidEdit = false;
|
|
|
|
FMetasoundAssetBase* PresetReferencedMetaSoundAsset = nullptr;
|
|
TArray<TPair<FNodeHandle, FMetasoundFrontendVersionNumber>> NodesToUpdate;
|
|
|
|
FGraphHandle RootGraph = InDocument->GetRootGraph();
|
|
const bool bIsPreset = RootGraph->GetGraphPresetOptions().bIsPreset;
|
|
RootGraph->IterateNodes([&](FNodeHandle NodeHandle)
|
|
{
|
|
using namespace Metasound::Frontend;
|
|
|
|
const FMetasoundFrontendClassMetadata& ClassMetadata = NodeHandle->GetClassMetadata();
|
|
const FNodeRegistryKey RegistryKey(ClassMetadata);
|
|
|
|
if (FMetasoundAssetBase* ReferencedMetaSoundAsset = IMetaSoundAssetManager::GetChecked().FindAsset(RegistryKey))
|
|
{
|
|
if (bIsPreset)
|
|
{
|
|
PresetReferencedMetaSoundAsset = ReferencedMetaSoundAsset;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (bIsPreset)
|
|
{
|
|
METASOUND_VERSIONING_LOG(Error, TEXT("Auto-Updating preset '%s' failed: Referenced class '%s' missing."), *DebugAssetPath, *ClassMetadata.GetClassName().ToString());
|
|
return;
|
|
}
|
|
}
|
|
|
|
FClassInterfaceUpdates InterfaceUpdates;
|
|
const FGuid& ClassID = NodeHandle->GetClassID();
|
|
const bool bHasUpdated = UpdatedClasses.Contains(ClassID);
|
|
if (!bHasUpdated && !NodeHandle->CanAutoUpdate(InterfaceUpdates))
|
|
{
|
|
return;
|
|
}
|
|
|
|
UpdatedClasses.Add(ClassID);
|
|
|
|
// Check if a updated minor version exists.
|
|
FMetasoundFrontendClass ClassWithHighestMinorVersion;
|
|
const bool bFoundClassInSearchEngine = Frontend::ISearchEngine::Get().FindClassWithHighestMinorVersion(ClassMetadata.GetClassName(), ClassMetadata.GetVersion().Major, ClassWithHighestMinorVersion);
|
|
|
|
if (bFoundClassInSearchEngine && (ClassWithHighestMinorVersion.Metadata.GetVersion() > ClassMetadata.GetVersion()))
|
|
{
|
|
const FMetasoundFrontendVersionNumber UpdateVersion = ClassWithHighestMinorVersion.Metadata.GetVersion();
|
|
|
|
METASOUND_VERSIONING_LOG(Display, TEXT("Auto-Updating '%s' node class '%s': Newer version '%s' found."), *DebugAssetPath, *ClassMetadata.GetClassName().ToString(), *UpdateVersion.ToString());
|
|
|
|
NodesToUpdate.Add(TPair<FNodeHandle, FMetasoundFrontendVersionNumber>(NodeHandle, UpdateVersion));
|
|
}
|
|
else if (InterfaceUpdates.ContainsChanges())
|
|
{
|
|
const FMetasoundFrontendVersionNumber UpdateVersion = ClassMetadata.GetVersion();
|
|
METASOUND_VERSIONING_LOG(Display, TEXT("Auto-Updating '%s' node class '%s (%s)': Interface change detected."), *DebugAssetPath, *ClassMetadata.GetClassName().ToString(), *UpdateVersion.ToString());
|
|
|
|
NodesToUpdate.Add(TPair<FNodeHandle, FMetasoundFrontendVersionNumber>(NodeHandle, UpdateVersion));
|
|
}
|
|
|
|
else
|
|
{
|
|
NodesToUpdate.Add(TPair<FNodeHandle, FMetasoundFrontendVersionNumber>(NodeHandle, ClassMetadata.GetVersion()));
|
|
}
|
|
}, EMetasoundFrontendClassType::External);
|
|
|
|
if (PresetReferencedMetaSoundAsset)
|
|
{
|
|
if (bIsPreset)
|
|
{
|
|
// This call to FindOrBeginBuilding is a bit of a hack to guarantee instantiation of the referenced graph's builder while
|
|
// using the deprecated controllers to rebuild the preset root graph. This is needed in case the referenced graph implements
|
|
// page data as the builder is required to resolve the correct graph data used to rebuild the preset. Once the rebuild transform
|
|
// is migrated to the Builder API, this will no longer be necessary.
|
|
TScriptInterface<IMetaSoundDocumentInterface> RefDocInterface = PresetReferencedMetaSoundAsset->GetOwningAsset();
|
|
FMetaSoundFrontendDocumentBuilder& ReferenceBuilder = IDocumentBuilderRegistry::GetChecked().FindOrBeginBuilding(RefDocInterface);
|
|
|
|
bDidEdit |= FRebuildPresetRootGraph(PresetReferencedMetaSoundAsset->GetDocumentHandle()).Transform(InDocument);
|
|
if (bDidEdit)
|
|
{
|
|
FMetasoundFrontendClassMetadata PresetMetadata = InDocument->GetRootGraphClass().Metadata;
|
|
PresetMetadata.SetType(EMetasoundFrontendClassType::External);
|
|
const FNodeRegistryKey RegistryKey(PresetMetadata);
|
|
FMetasoundAssetBase* PresetMetaSoundAsset = IMetaSoundAssetManager::GetChecked().TryLoadAssetFromKey(RegistryKey);
|
|
if (ensure(PresetMetaSoundAsset))
|
|
{
|
|
TScriptInterface<IMetaSoundDocumentInterface> PresetInterface = PresetMetaSoundAsset->GetOwningAsset();
|
|
check(PresetInterface);
|
|
PresetInterface->ConformObjectToDocument();
|
|
}
|
|
|
|
InDocument->RemoveUnreferencedDependencies();
|
|
InDocument->SynchronizeDependencyMetadata();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
using FVertexNameAndType = INodeController::FVertexNameAndType;
|
|
|
|
bDidEdit |= !NodesToUpdate.IsEmpty();
|
|
for (const TPair<FNodeHandle, FMetasoundFrontendVersionNumber>& Pair : NodesToUpdate)
|
|
{
|
|
FNodeHandle ExistingNode = Pair.Key;
|
|
FMetasoundFrontendVersionNumber InitialVersion = ExistingNode->GetClassMetadata().GetVersion();
|
|
|
|
TArray<FVertexNameAndType> DisconnectedInputs;
|
|
TArray<FVertexNameAndType> DisconnectedOutputs;
|
|
FNodeHandle NewNode = ExistingNode->ReplaceWithVersion(Pair.Value, &DisconnectedInputs, &DisconnectedOutputs);
|
|
|
|
// Log warnings for any disconnections
|
|
if (bLogWarningOnDroppedConnection)
|
|
{
|
|
if ((DisconnectedInputs.Num() > 0) || (DisconnectedOutputs.Num() > 0))
|
|
{
|
|
const FString NodeClassName = NewNode->GetClassMetadata().GetClassName().ToString();
|
|
const FString NewClassVersion = Pair.Value.ToString();
|
|
|
|
for (const FVertexNameAndType& InputPin : DisconnectedInputs)
|
|
{
|
|
DocumentTransform::LogAutoUpdateWarning(FString::Printf(TEXT("Auto-Updating '%s' node class '%s (%s)': Previously connected input '%s' with data type '%s' no longer exists."), *DebugAssetPath, *NodeClassName, *NewClassVersion, *InputPin.Get<0>().ToString(), *InputPin.Get<1>().ToString()));
|
|
}
|
|
|
|
for (const FVertexNameAndType& OutputPin : DisconnectedOutputs)
|
|
{
|
|
DocumentTransform::LogAutoUpdateWarning(FString::Printf(TEXT("Auto-Updating '%s' node class '%s (%s)': Previously connected output '%s' with data type '%s' no longer exists."), *DebugAssetPath, *NodeClassName, *NewClassVersion, *OutputPin.Get<0>().ToString(), *OutputPin.Get<1>().ToString()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
InDocument->RemoveUnreferencedDependencies();
|
|
InDocument->SynchronizeDependencyMetadata();
|
|
}
|
|
|
|
return bDidEdit;
|
|
}
|
|
#endif // WITH_EDITORONLY_DATA
|
|
|
|
bool FRebuildPresetRootGraph::Transform(FDocumentHandle InDocument) const
|
|
{
|
|
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(Metasound::Frontend::FRebuildPresetRootGraph::Transform);
|
|
|
|
FGraphHandle PresetGraphHandle = InDocument->GetRootGraph();
|
|
if (!ensure(PresetGraphHandle->IsValid()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Callers of this transform should check that the graph is supposed to
|
|
// be managed externally before calling this transform. If a scenario
|
|
// arises where this transform is used outside of AutoUpdate, then this
|
|
// early exist should be removed as it's mostly here to protect against
|
|
// accidental manipulation of metasound graphs.
|
|
if (!ensure(PresetGraphHandle->GetGraphPresetOptions().bIsPreset))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FConstGraphHandle ReferencedGraphHandle = ReferencedDocument->GetRootGraph();
|
|
if (!ensure(ReferencedGraphHandle->IsValid()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Determine the inputs and outputs needed in the wrapping graph. Also
|
|
// cache any exiting literals that have been set on the wrapping graph.
|
|
TSet<FName> InputsInheritingDefault;
|
|
TArray<FMetasoundFrontendClassInput> ClassInputs = GenerateRequiredClassInputs(InDocument, PresetGraphHandle, InputsInheritingDefault);
|
|
TArray<FMetasoundFrontendClassOutput> ClassOutputs = GenerateRequiredClassOutputs(InDocument, PresetGraphHandle);
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
// Cache off member metadata so it be can be readded if necessary after the graph is cleared
|
|
const FMemberIDToMetadataMap CachedMemberMetadata = InDocument->GetMetadata()->MemberMetadata;
|
|
#endif // WITH_EDITORONLY_DATA
|
|
|
|
FGuid PresetNodeID;
|
|
PresetGraphHandle->IterateConstNodes([InPresetNodeID = &PresetNodeID](FConstNodeHandle PresetNodeHandle)
|
|
{
|
|
*InPresetNodeID = PresetNodeHandle->GetID();
|
|
}, EMetasoundFrontendClassType::External);
|
|
|
|
if (!PresetNodeID.IsValid())
|
|
{
|
|
// This ID was originally being set to FGuid::NewGuid.
|
|
// If you were reliant on that ID, please resave the asset so it is serialized with a valid ID
|
|
PresetNodeID = InDocument->GetRootGraph()->GetClassID();
|
|
}
|
|
|
|
// Clear the root graph so it can be rebuilt.
|
|
PresetGraphHandle->ClearGraph();
|
|
|
|
// Ensure preset interfaces match those found in referenced graph. Referenced graph is assumed to be
|
|
// well-formed (i.e. all inputs/outputs/environment variables declared by interfaces are present, and
|
|
// of proper name & data type).
|
|
const TSet<FMetasoundFrontendVersion>& RefInterfaceVersions = ReferencedDocument->GetInterfaceVersions();
|
|
for (const FMetasoundFrontendVersion& Version : RefInterfaceVersions)
|
|
{
|
|
InDocument->AddInterfaceVersion(Version);
|
|
}
|
|
|
|
// Add referenced node
|
|
FMetasoundFrontendClassMetadata ReferencedClassMetadata = ReferencedGraphHandle->GetGraphMetadata();
|
|
// Swap type on look-up as it will be referenced as an externally defined class relative to the new Preset asset
|
|
ReferencedClassMetadata.SetType(EMetasoundFrontendClassType::External);
|
|
|
|
FNodeHandle ReferencedNodeHandle = PresetGraphHandle->AddNode(ReferencedClassMetadata, PresetNodeID);
|
|
|
|
#if WITH_EDITOR
|
|
// Set node location.
|
|
FMetasoundFrontendNodeStyle RefNodeStyle;
|
|
|
|
// Offset to be to the right of input nodes
|
|
const FGuid EdNodeGuid = FGuid::NewGuid(); // EdNodes are now never serialized and are transient, so just assign here
|
|
RefNodeStyle.Display.Locations.Add(EdNodeGuid, DisplayStyle::NodeLayout::DefaultOffsetX);
|
|
ReferencedNodeHandle->SetNodeStyle(RefNodeStyle);
|
|
#endif // WITH_EDITOR
|
|
|
|
// Connect parent graph to referenced graph
|
|
PresetGraphHandle->SetInputsInheritingDefault(MoveTemp(InputsInheritingDefault));
|
|
|
|
AddAndConnectInputs(ClassInputs, PresetGraphHandle, ReferencedNodeHandle);
|
|
AddAndConnectOutputs(ClassOutputs, PresetGraphHandle, ReferencedNodeHandle);
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
FMemberIDToMetadataMap& MemberMetadata = InDocument->GetMetadata()->MemberMetadata;
|
|
AddMemberMetadata(CachedMemberMetadata, PresetGraphHandle, MemberMetadata);
|
|
#endif // WITH_EDITORONLY_DATA
|
|
|
|
return true;
|
|
}
|
|
|
|
FRebuildPresetRootGraph::FRebuildPresetRootGraph(const FMetasoundFrontendDocument& InReferencedDocument)
|
|
{
|
|
// TODO: Swap implementation to not use access pointers/controllers
|
|
ReferencedDocument = IDocumentController::CreateDocumentHandle(InReferencedDocument);
|
|
}
|
|
|
|
bool FRebuildPresetRootGraph::Transform(FMetasoundFrontendDocument& InDocument) const
|
|
{
|
|
// TODO: Swap implementation to not use access pointers/controllers
|
|
return Transform(IDocumentController::CreateDocumentHandle(InDocument));
|
|
}
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
void FRebuildPresetRootGraph::AddMemberMetadata(const FMemberIDToMetadataMap& InCachedMemberMetadata, FGraphHandle& InPresetGraphHandle, FMemberIDToMetadataMap& InOutMemberMetadata) const
|
|
{
|
|
// Add member metadata if a member with the corresponding node ID exists in the preset graph
|
|
if (!InCachedMemberMetadata.IsEmpty())
|
|
{
|
|
for (const TPair<FGuid, TObjectPtr<UMetaSoundFrontendMemberMetadata>>& MemberMetadataPair : InCachedMemberMetadata)
|
|
{
|
|
FConstNodeHandle FoundNodeHandle = InPresetGraphHandle->GetNodeWithID(MemberMetadataPair.Key);
|
|
if (FoundNodeHandle->IsValid())
|
|
{
|
|
InOutMemberMetadata.Add(MemberMetadataPair.Key, MemberMetadataPair.Value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // WITH_EDITORONLY_DATA
|
|
|
|
void FRebuildPresetRootGraph::AddAndConnectInputs(const TArray<FMetasoundFrontendClassInput>& InClassInputs, FGraphHandle& InPresetGraphHandle, FNodeHandle& InReferencedNode) const
|
|
{
|
|
// Add inputs and space appropriately
|
|
FVector2D InputNodeLocation = FVector2D::ZeroVector;
|
|
|
|
FConstGraphHandle ReferencedGraphHandle = ReferencedDocument->GetRootGraph();
|
|
|
|
const INodeTemplate* InputTemplate = INodeTemplateRegistry::Get().FindTemplate(FInputNodeTemplate::ClassName);
|
|
check(InputTemplate);
|
|
TArray<FNodeHandle> NodeHandles;
|
|
for (const FMetasoundFrontendClassInput& ClassInput : InClassInputs)
|
|
{
|
|
FNodeHandle InputNode = InPresetGraphHandle->AddInputVertex(ClassInput);
|
|
if (ensure(InputNode->IsValid()))
|
|
{
|
|
// Connect input node to corresponding referencing node.
|
|
FOutputHandle OutputToConnect = InputNode->GetOutputWithVertexName(ClassInput.Name);
|
|
FInputHandle InputToConnect = InReferencedNode->GetInputWithVertexName(ClassInput.Name);
|
|
ensure(OutputToConnect->Connect(*InputToConnect));
|
|
NodeHandles.Add(MoveTemp(InputNode));
|
|
|
|
// template node takes on data type of concrete input node's output type
|
|
const FName DataType = InputNode->GetOutputs().Last()->GetDataType();
|
|
|
|
FNodeTemplateGenerateInterfaceParams Params { { }, { DataType }};
|
|
FNodeHandle TemplateNodeHandle = InPresetGraphHandle->AddTemplateNode(*InputTemplate, MoveTemp(Params));
|
|
TemplateNodeHandle->GetInputs().Last()->Connect(*OutputToConnect);
|
|
TemplateNodeHandle->GetOutputs().Last()->Connect(*InputToConnect);
|
|
}
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
// Sort before adding nodes to graph layout & copy to preset (must be done after all
|
|
// inputs/outputs are added but before setting locations to propagate effectively)
|
|
FMetasoundFrontendInterfaceStyle Style = ReferencedGraphHandle->GetInputStyle();
|
|
InPresetGraphHandle->SetInputStyle(MoveTemp(Style));
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
Style.SortDefaults(NodeHandles, DocumentTransform::GetNodeDisplayNameProjection());
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
InputNodeLocation = FVector2D::ZeroVector;
|
|
for (const FNodeHandle& NodeHandle : NodeHandles)
|
|
{
|
|
// Create input template node and set location
|
|
FMetasoundFrontendNodeStyle NodeStyle;
|
|
const FGuid EdNodeGuid = FGuid::NewGuid(); // EdNodes are now never serialized and are transient, so just assign here
|
|
NodeStyle.Display.Locations.Add(EdNodeGuid, InputNodeLocation);
|
|
FOutputHandle InputNodeOutputHandle = NodeHandle->GetOutputs().Last();
|
|
FInputHandle InputTemplateNodeInputHandle = InputNodeOutputHandle->GetConnectedInputs().Last();
|
|
FNodeHandle TemplateNodeHandle = InputTemplateNodeInputHandle->GetOwningNode();
|
|
TemplateNodeHandle->SetNodeStyle(NodeStyle);
|
|
InputNodeLocation += DisplayStyle::NodeLayout::DefaultOffsetY;
|
|
}
|
|
#endif // WITH_EDITOR
|
|
}
|
|
|
|
void FRebuildPresetRootGraph::AddAndConnectOutputs(const TArray<FMetasoundFrontendClassOutput>& InClassOutputs, FGraphHandle& InPresetGraphHandle, FNodeHandle& InReferencedNode) const
|
|
{
|
|
// Add outputs and space appropriately
|
|
FVector2D OutputNodeLocation = (2 * DisplayStyle::NodeLayout::DefaultOffsetX);
|
|
|
|
FConstGraphHandle ReferencedGraphHandle = ReferencedDocument->GetRootGraph();
|
|
|
|
TArray<FNodeHandle> NodeHandles;
|
|
for (const FMetasoundFrontendClassOutput& ClassOutput : InClassOutputs)
|
|
{
|
|
FNodeHandle OutputNode = InPresetGraphHandle->AddOutputVertex(ClassOutput);
|
|
if (ensure(OutputNode->IsValid()))
|
|
{
|
|
// Connect input node to corresponding referenced node.
|
|
FInputHandle InputToConnect = OutputNode->GetInputWithVertexName(ClassOutput.Name);
|
|
FOutputHandle OutputToConnect = InReferencedNode->GetOutputWithVertexName(ClassOutput.Name);
|
|
ensure(InputToConnect->Connect(*OutputToConnect));
|
|
NodeHandles.Add(MoveTemp(OutputNode));
|
|
}
|
|
}
|
|
|
|
#if WITH_EDITOR
|
|
// Sort before adding nodes to graph layout & copy to preset (must be done after all
|
|
// inputs/outputs are added but before setting locations to propagate effectively)
|
|
FMetasoundFrontendInterfaceStyle Style = ReferencedGraphHandle->GetOutputStyle();
|
|
InPresetGraphHandle->SetOutputStyle(MoveTemp(Style));
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
Style.SortDefaults(NodeHandles, DocumentTransform::GetNodeDisplayNameProjection());
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
// Set output node location
|
|
for (const FNodeHandle& OutputNode : NodeHandles)
|
|
{
|
|
FMetasoundFrontendNodeStyle NodeStyle;
|
|
const FGuid EdNodeGuid = FGuid::NewGuid(); // EdNodes are now never serialized and are transient, so just assign here
|
|
NodeStyle.Display.Locations.Add(EdNodeGuid, OutputNodeLocation);
|
|
OutputNode->SetNodeStyle(NodeStyle);
|
|
OutputNodeLocation += DisplayStyle::NodeLayout::DefaultOffsetY;
|
|
}
|
|
#endif // WITH_EDITOR
|
|
}
|
|
|
|
TArray<FMetasoundFrontendClassInput> FRebuildPresetRootGraph::GenerateRequiredClassInputs(FDocumentHandle& InDocumentHandle, const FConstGraphHandle& InPresetGraph, TSet<FName>& OutInputsInheritingDefault) const
|
|
{
|
|
TArray<FMetasoundFrontendClassInput> ClassInputs;
|
|
|
|
FConstGraphHandle ReferencedGraph = ReferencedDocument->GetRootGraph();
|
|
|
|
// Iterate through all input nodes of referenced graph
|
|
ReferencedGraph->IterateConstNodes([&](FConstNodeHandle InputNode)
|
|
{
|
|
const FName NodeName = InputNode->GetNodeName();
|
|
FConstInputHandle Input = InputNode->GetConstInputWithVertexName(NodeName);
|
|
if (ensure(Input->IsValid()))
|
|
{
|
|
FMetasoundFrontendClassInput ClassInput;
|
|
|
|
ClassInput.Name = NodeName;
|
|
ClassInput.TypeName = Input->GetDataType();
|
|
ClassInput.AccessType = Input->GetVertexAccessType();
|
|
|
|
#if WITH_EDITOR
|
|
ClassInput.Metadata.SetDescription(InputNode->GetDescription());
|
|
ClassInput.Metadata.SetDisplayName(Input->GetMetadata().GetDisplayName());
|
|
#endif // WITH_EDITOR
|
|
FDocumentAccessPtr DocumentPtr = InDocumentHandle->GetDocumentPtr();
|
|
const FMetasoundFrontendDocument* Document = DocumentPtr.Get();
|
|
check(Document);
|
|
ClassInput.VertexID = FDocumentIDGenerator::Get().CreateVertexID(*Document);;
|
|
|
|
if (const FMetasoundFrontendClassInput* ExistingClassInput = InPresetGraph->FindClassInputWithName(NodeName).Get())
|
|
{
|
|
ClassInput.NodeID = ExistingClassInput->NodeID;
|
|
}
|
|
|
|
auto InheritDefaultsFromGraph = [&ClassInput, &NodeName](const FConstGraphHandle& GraphHandle)
|
|
{
|
|
const FGuid GraphVertexID = GraphHandle->GetVertexIDForInputVertex(NodeName);
|
|
if (const FMetasoundFrontendClassInput* GraphClassInput = GraphHandle->FindInputDescriptionWithVertexID(GraphVertexID))
|
|
{
|
|
GraphClassInput->IterateDefaults([&ClassInput](const FGuid& PageID, const FMetasoundFrontendLiteral& Literal)
|
|
{
|
|
ClassInput.AddDefault(PageID) = Literal;
|
|
});
|
|
}
|
|
else
|
|
{
|
|
ClassInput.InitDefault();
|
|
}
|
|
};
|
|
|
|
if (InPresetGraph->ContainsInputVertex(NodeName, ClassInput.TypeName))
|
|
{
|
|
// If the input vertex already exists in the parent graph,
|
|
// check if parent should be used or not from set of managed
|
|
// input names.
|
|
if (InPresetGraph->GetInputsInheritingDefault().Contains(NodeName))
|
|
{
|
|
InheritDefaultsFromGraph(ReferencedGraph);
|
|
}
|
|
else
|
|
{
|
|
InheritDefaultsFromGraph(InPresetGraph);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
InheritDefaultsFromGraph(ReferencedGraph);
|
|
}
|
|
|
|
ClassInputs.Add(MoveTemp(ClassInput));
|
|
}
|
|
}, EMetasoundFrontendClassType::Input);
|
|
|
|
// Fill new managed inputs set with names of all class inputs & if the old input was explicitly not
|
|
// marked as a managed input, then remove it from the new managed inputs if found.
|
|
OutInputsInheritingDefault.Reset();
|
|
Algo::Transform(ClassInputs, OutInputsInheritingDefault, [](const FMetasoundFrontendClassInput& Input) { return Input.Name; });
|
|
const TSet<FName>& InputsInheritingDefault = InPresetGraph->GetInputsInheritingDefault();
|
|
InPresetGraph->IterateConstNodes([&InputsInheritingDefault, &OutInputsInheritingDefault](FConstNodeHandle Input)
|
|
{
|
|
if (!InputsInheritingDefault.Contains(Input->GetNodeName()))
|
|
{
|
|
OutInputsInheritingDefault.Remove(Input->GetNodeName());
|
|
}
|
|
}, EMetasoundFrontendClassType::Input);
|
|
|
|
return ClassInputs;
|
|
}
|
|
|
|
TArray<FMetasoundFrontendClassOutput> FRebuildPresetRootGraph::GenerateRequiredClassOutputs(FDocumentHandle& InDocumentHandle, const FConstGraphHandle& InPresetGraph) const
|
|
{
|
|
TArray<FMetasoundFrontendClassOutput> ClassOutputs;
|
|
|
|
FConstGraphHandle ReferencedGraph = ReferencedDocument->GetRootGraph();
|
|
|
|
// Iterate over the referenced graph's output nodes.
|
|
ReferencedGraph->IterateConstNodes([&](FConstNodeHandle OutputNode)
|
|
{
|
|
const FName NodeName = OutputNode->GetNodeName();
|
|
FConstOutputHandle Output = OutputNode->GetConstOutputWithVertexName(NodeName);
|
|
if (ensure(Output->IsValid()))
|
|
{
|
|
FMetasoundFrontendClassOutput ClassOutput;
|
|
|
|
ClassOutput.Name = NodeName;
|
|
ClassOutput.TypeName = Output->GetDataType();
|
|
ClassOutput.AccessType = Output->GetVertexAccessType();
|
|
|
|
#if WITH_EDITOR
|
|
ClassOutput.Metadata.SetDescription(OutputNode->GetDescription());
|
|
ClassOutput.Metadata.SetDisplayName(Output->GetMetadata().GetDisplayName());
|
|
#endif // WITH_EDITOR
|
|
|
|
FDocumentAccessPtr DocumentPtr = InDocumentHandle->GetDocumentPtr();
|
|
const FMetasoundFrontendDocument* Document = DocumentPtr.Get();
|
|
check(Document);
|
|
ClassOutput.VertexID = FDocumentIDGenerator::Get().CreateVertexID(*Document);
|
|
|
|
if (const FMetasoundFrontendClassOutput* ExistingClassOutput = InPresetGraph->FindClassOutputWithName(NodeName).Get())
|
|
{
|
|
ClassOutput.NodeID = ExistingClassOutput->NodeID;
|
|
}
|
|
|
|
ClassOutputs.Add(MoveTemp(ClassOutput));
|
|
}
|
|
}, EMetasoundFrontendClassType::Output);
|
|
|
|
return ClassOutputs;
|
|
}
|
|
|
|
bool FRenameRootGraphClass::Transform(FDocumentHandle InDocument) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool FRenameRootGraphClass::Transform(FMetasoundFrontendDocument& InOutDocument) const
|
|
{
|
|
return false;
|
|
}
|
|
#undef METASOUND_VERSIONING_LOG
|
|
} // namespace Frontend
|
|
} // namespace Metasound
|