1068 lines
45 KiB
C++
1068 lines
45 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundFrontendGraphBuilder.h"
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#include "MetasoundFrontendGraph.h"
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#include "Algo/AllOf.h"
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#include "Algo/AnyOf.h"
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#include "Algo/TopologicalSort.h"
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#include "Algo/Transform.h"
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#include "CoreMinimal.h"
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#include "CoreGlobals.h"
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#include "MetasoundDocumentInterface.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundFrontendDataTypeRegistry.h"
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#include "MetasoundFrontendNodeTemplateRegistry.h"
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#include "MetasoundFrontendProxyDataCache.h"
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#include "MetasoundFrontendRegistries.h"
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#include "MetasoundGraph.h"
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#include "MetasoundGraphNode.h"
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#include "MetasoundLiteralNode.h"
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#include "MetasoundLog.h"
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#include "MetasoundNodeInterface.h"
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namespace Metasound::Frontend
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{
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namespace GraphBuilderPrivate
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{
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// Map of Input VertexID to variable data required to construct and connect default variable
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using FNodeIDVertexID = TTuple<FGuid, FGuid>;
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using FDependencyByIDMap = TMap<FGuid, const FMetasoundFrontendClass*>;
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using FSharedNodeByIDMap = TMap<FGuid, TSharedPtr<const IGraph>>;
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// Context used throughout entire graph build process
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// (for both a root and nested subgraphs)
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struct FBuildContext
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{
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const FString& DebugAssetName;
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const Frontend::IDataTypeRegistry& DataTypeRegistry;
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const Frontend::FProxyDataCache* ProxyDataCache;
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};
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// Context related to the document being built.
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struct FBuildDocumentContext
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{
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FDependencyByIDMap FrontendClasses;
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FSharedNodeByIDMap Graphs;
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};
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// Transient context used for building a specific graph
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struct FBuildGraphContext
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{
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TUniquePtr<FFrontendGraph> Graph;
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const FMetasoundFrontendGraphClass& GraphClass;
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const FMetasoundFrontendGraph& PagedGraph;
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const FBuildContext& BuildContext;
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const FBuildDocumentContext& BuildDocumentContext;
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};
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template <typename ResolveType>
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FGuid ResolveTargetPageID(const ResolveType& InToResolve)
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{
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// Registry is not available in tests, so for now resolution is considered successful at this level
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// if registry is not initialized and providing a resolved page ID. TODO: Add a test implementation
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// that returns the default page (or whatever page behavior is desired for testing).
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if (IDocumentBuilderRegistry* BuilderRegistry = IDocumentBuilderRegistry::Get())
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{
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return IDocumentBuilderRegistry::GetChecked().ResolveTargetPageID(InToResolve);
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}
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return Frontend::DefaultPageID;
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}
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bool InterfacesHaveEqualSize(const FMetasoundFrontendClassInterface& InClassInterface, const FMetasoundFrontendNodeInterface& InNodeInterface)
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{
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return (InClassInterface.Inputs.Num() == InNodeInterface.Inputs.Num()) && (InClassInterface.Outputs.Num() == InNodeInterface.Outputs.Num());
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}
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const FMetasoundFrontendLiteral* FindLiteralForInputVertex(const FVertexName& InVertexName, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClassInput& InNodeClassInput)
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{
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using namespace Frontend;
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// Default value priority is:
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// 1. A value set directly on the node
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// 2. A default value of the owning graph
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// 3. A default value on the input node class.
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const FMetasoundFrontendLiteral* Literal = nullptr;
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// Check for default value directly on node.
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if (InNode.InputLiterals.Num())
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{
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const FMetasoundFrontendVertex* InputVertex = InNode.Interface.Inputs.FindByPredicate([&InVertexName](const FMetasoundFrontendVertex& Vertex) { return Vertex.Name == InVertexName; });
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if (ensure(InputVertex))
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{
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const FMetasoundFrontendVertexLiteral* VertexLiteral = InNode.InputLiterals.FindByPredicate([&InputVertex](const FMetasoundFrontendVertexLiteral& InVertexLiteral) { return InVertexLiteral.VertexID == InputVertex->VertexID; });
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if (VertexLiteral)
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{
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Literal = &VertexLiteral->Value;
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}
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}
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}
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// Check for default value on node class
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if (nullptr == Literal)
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{
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const FGuid PageID = GraphBuilderPrivate::ResolveTargetPageID(InNodeClassInput);
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const FMetasoundFrontendLiteral* DefaultLiteral = InNodeClassInput.FindConstDefault(PageID);
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if (ensure(DefaultLiteral))
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{
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if (DefaultLiteral->IsValid())
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{
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Literal = DefaultLiteral;
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}
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}
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}
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return Literal;
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}
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const FMetasoundFrontendLiteral* FindInputLiteralForInputNode(const FMetasoundFrontendNode& InInputNode, const FMetasoundFrontendClassInterface& InInputNodeClassInterface, const FMetasoundFrontendClassInput& InOwningGraphClassInput)
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{
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using namespace Frontend;
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// Default value priority is:
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// 1. A value set directly on the node
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// 2. A default value of the owning graph
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// 3. A default value on the input node class.
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const FMetasoundFrontendLiteral* Literal = nullptr;
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// Check for default value directly on node.
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if (ensure(InInputNode.Interface.Inputs.Num() == 1))
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{
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const FMetasoundFrontendVertex& InputVertex = InInputNode.Interface.Inputs[0];
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// Find input literal matching VertexID
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const FMetasoundFrontendVertexLiteral* VertexLiteral = InInputNode.InputLiterals.FindByPredicate(
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[&](const FMetasoundFrontendVertexLiteral& InVertexLiteral)
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{
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return InVertexLiteral.VertexID == InputVertex.VertexID;
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}
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);
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if (nullptr != VertexLiteral)
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{
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Literal = &VertexLiteral->Value;
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}
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}
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// Check for default value on owning graph.
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if (nullptr == Literal)
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{
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// Find Class Default that is not invalid
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const FGuid PageID = GraphBuilderPrivate::ResolveTargetPageID(InOwningGraphClassInput);
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const FMetasoundFrontendLiteral& DefaultLiteral = InOwningGraphClassInput.FindConstDefaultChecked(PageID);
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if (DefaultLiteral.IsValid())
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{
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Literal = &DefaultLiteral;
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}
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}
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// Check for default value on input node class
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if (nullptr == Literal && ensure(InInputNodeClassInterface.Inputs.Num() == 1))
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{
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const FMetasoundFrontendClassInput& InputNodeClassInput = InInputNodeClassInterface.Inputs.Last();
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const FGuid PageID = GraphBuilderPrivate::ResolveTargetPageID(InputNodeClassInput);
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const FMetasoundFrontendLiteral& DefaultLiteral = InputNodeClassInput.FindConstDefaultChecked(PageID);
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if (DefaultLiteral.IsValid())
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{
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Literal = &DefaultLiteral;
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}
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}
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return Literal;
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}
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FEnvironmentVertexInterface CreateEnvironmentVertexInterface(const FMetasoundFrontendNodeInterface& InNodeInterface)
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{
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if (InNodeInterface.Environment.Num())
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{
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auto Convert = [](const FMetasoundFrontendVertex& InFrontendVertex) -> FEnvironmentVertex
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{
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return FEnvironmentVertex{InFrontendVertex.Name, FText::GetEmpty()};
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};
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TArray<FEnvironmentVertex> Vertices;
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Vertices.Reserve(InNodeInterface.Environment.Num());
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Algo::Transform(InNodeInterface.Environment, Vertices, Convert);
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return FEnvironmentVertexInterface{MoveTemp(Vertices)};
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}
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else
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{
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return FEnvironmentVertexInterface{};
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}
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}
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FOutputVertexInterface CreateOutputVertexInterface(const FBuildContext& InContext, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInterface& InClassInterface, const FMetasoundFrontendClassInput* InOwningGraphClassInput, const FMetasoundFrontendClassOutput* InOwningGraphClassOutput)
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{
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check(InClassInterface.Outputs.Num() == InNode.Interface.Outputs.Num());
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// TODO: migrate sub interface builders from MetasoundVertex.cpp when
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// sub interfaces exist on the frontend document
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if (InNode.Interface.Outputs.Num())
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{
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TArray<FOutputDataVertex> Vertices;
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Vertices.Reserve(InNode.Interface.Outputs.Num());
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switch (InClass.Metadata.GetType())
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{
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// The vertices on an input/output node do not have matching
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// names with the vertices on input/output node classes. The
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// node class vertex names are blank, and the input/output node
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// vertex names match the name of the input or output. Here
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// we have to grab data from both the class and node interfaces
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case EMetasoundFrontendClassType::Input:
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{
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if (ensureMsgf(InOwningGraphClassInput, TEXT("Input nodes require the owning graph class input in order to retrieve the access type")))
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{
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if (InNode.Interface.Outputs.Num() == 1)
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{
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const FMetasoundFrontendVertex& NodeOutputVertex = InNode.Interface.Outputs[0];
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const FMetasoundFrontendClassOutput& ClassOutputVertex = InClassInterface.Outputs[0];
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// Note: stripping metadata here. If we make this function public, we may want to keep metadata if WITH_EDITORONLY_DATA
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Vertices.Add(FOutputDataVertex{
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NodeOutputVertex.Name,
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NodeOutputVertex.TypeName,
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FDataVertexMetadata{},
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// NOTE: The access type reported on the ClassInputVertex may be incorrect. When the access type is changed in the editor,
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// the access type of the input node's FMetasoundFrontendClass is not updated.
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FrontendVertexAccessTypeToCoreVertexAccessType(InOwningGraphClassInput->AccessType)
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});
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}
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else
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{
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// This is an edge case in the off scenario that someone
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// is trying to build a graph that used the `TInputNode<FStereoAudio>`
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// specialization. Auto-update should have removed these
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// long ago, but this log will help identify any issues.
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// This log is added in UE 5.6 and if no one is hitting
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// this issue, can be removed in UE 5.7.
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UE_LOG(LogMetaSound, Error, TEXT("The MetaSound %s has an malformed input node %s. Please replace the input node and resave"), *InContext.DebugAssetName, *InNode.Name.ToString());
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}
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}
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}
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break;
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case EMetasoundFrontendClassType::Output:
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{
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if (ensureMsgf(InOwningGraphClassOutput, TEXT("Output nodes require the owning graph class output in order to retrieve the access type")))
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{
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check(InNode.Interface.Outputs.Num() == 1);
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const FMetasoundFrontendVertex& NodeOutputVertex = InNode.Interface.Outputs[0];
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const FMetasoundFrontendClassOutput& ClassOutputVertex = InClassInterface.Outputs[0];
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// Note: stripping metadata here. If we make this function public, we may want to keep metadata if WITH_EDITORONLY_DATA
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Vertices.Add(FOutputDataVertex{
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NodeOutputVertex.Name,
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NodeOutputVertex.TypeName,
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FDataVertexMetadata{},
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// NOTE: The access type reported on the ClassInputVertex may be incorrect. When the access type is changed in the editor,
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// the access type of the input node's FMetasoundFrontendClass is not updated.
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FrontendVertexAccessTypeToCoreVertexAccessType(InOwningGraphClassOutput->AccessType)
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});
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}
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}
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break;
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default:
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{
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// As-it-stands, node interfaces and class interfaces
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// match for all other nodes. This will change when
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// node config is done as a feature.
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for (const FMetasoundFrontendClassOutput& ClassOutput : InClassInterface.Outputs)
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{
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// Note: stripping metadata here. If we make this function public, we may want to keep metadata if WITH_EDITORONLY_DATA
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Vertices.Add(FOutputDataVertex{ClassOutput.Name, ClassOutput.TypeName, FDataVertexMetadata{}, FrontendVertexAccessTypeToCoreVertexAccessType(ClassOutput.AccessType)});
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}
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}
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break;
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}
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return FOutputVertexInterface{MoveTemp(Vertices), TArray<VertexPrivate::FSubInterfaceLayout>()};
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}
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else
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{
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return FOutputVertexInterface{};
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}
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}
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FInputVertexInterface CreateInputVertexInterface(const FBuildContext& InContext, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInterface& InClassInterface, const FMetasoundFrontendClassInput* InOwningGraphClassInput, const FMetasoundFrontendClassOutput* InOwningGraphClassOutput)
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{
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check(InClassInterface.Inputs.Num() == InNode.Interface.Inputs.Num());
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// TODO: migrate sub interface builders from MetasoundVertex.cpp when
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// sub interfaces exist on the frontend document
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if (InNode.Interface.Inputs.Num())
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{
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auto MakeVertex = [&InContext](const FVertexName& Name, const FName& DataTypeName, EMetasoundFrontendVertexAccessType InFrontendAccessType, const FMetasoundFrontendLiteral* InFrontendLiteral) -> FInputDataVertex
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{
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EVertexAccessType AccessType = FrontendVertexAccessTypeToCoreVertexAccessType(InFrontendAccessType);
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// Note: stripping metadata here. If we make this function public, we may want to keep metadata if WITH_EDITORONLY_DATA
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if (InFrontendLiteral)
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{
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FLiteral CoreLiteral = InFrontendLiteral->ToLiteral(DataTypeName, &InContext.DataTypeRegistry, InContext.ProxyDataCache);
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return FInputDataVertex{Name, DataTypeName, FDataVertexMetadata{}, AccessType, MoveTemp(CoreLiteral)};
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}
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else
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{
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return FInputDataVertex{Name, DataTypeName, FDataVertexMetadata{}, AccessType};
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}
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};
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TArray<FInputDataVertex> Vertices;
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Vertices.Reserve(InNode.Interface.Inputs.Num());
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switch (InClass.Metadata.GetType())
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{
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// The vertices on an input/output node do not have matching
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// names with the vertices on input/output node classes. The
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// node class vertex names are blank, and the input/output node
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// vertex names match the name of the input or output. Here
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// we have to grab data from both the class and node interfaces
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case EMetasoundFrontendClassType::Input:
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{
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if (ensureMsgf(InOwningGraphClassInput, TEXT("Input nodes require the owning graph class input in order to retrieve the default literal and access type")))
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{
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check(InNode.Interface.Inputs.Num() == 1);
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const FMetasoundFrontendVertex& NodeInputVertex = InNode.Interface.Inputs[0];
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const FMetasoundFrontendClassInput& ClassInputVertex = InClassInterface.Inputs[0];
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const FMetasoundFrontendLiteral* FrontendLiteral = FindInputLiteralForInputNode(InNode, InClassInterface, *InOwningGraphClassInput);
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// NOTE: The access type reported on the ClassInputVertex may be incorrect. When the access type is changed in the editor,
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// the access type of the input node's FMetasoundFrontendClass is not updated.
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Vertices.Add(MakeVertex(NodeInputVertex.Name, NodeInputVertex.TypeName, InOwningGraphClassInput->AccessType, FrontendLiteral));
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}
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}
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break;
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case EMetasoundFrontendClassType::Output:
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{
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if (ensureMsgf(InOwningGraphClassOutput, TEXT("Output nodes require the owning graph class output in order to retrieve the access type")))
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{
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if (InNode.Interface.Inputs.Num() == 1)
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{
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const FMetasoundFrontendVertex& NodeInputVertex = InNode.Interface.Inputs[0];
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const FMetasoundFrontendClassInput& ClassInputVertex = InClassInterface.Inputs[0];
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const FMetasoundFrontendLiteral* FrontendLiteral = FindLiteralForInputVertex(NodeInputVertex.Name, InNode, ClassInputVertex);
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// NOTE: The access type reported on the ClassInputVertex may be incorrect. When the access type is changed in the editor,
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// the access type of the output node's FMetasoundFrontendClass is not updated.
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Vertices.Add(MakeVertex(NodeInputVertex.Name, NodeInputVertex.TypeName, InOwningGraphClassOutput->AccessType, FrontendLiteral));
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}
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else
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{
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// This is an edge case in the off scenario that someone
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// is trying to build a graph that used the `TOutputNode<FStereoAudio>`
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// specialization. Auto-update should have removed these
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// long ago, but this log will help identify any issues.
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// This log is added in UE 5.6 and if no one is hitting
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// this issue, can be removed in UE 5.7.
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UE_LOG(LogMetaSound, Error, TEXT("The MetaSound %s has an malformed output node %s. Please replace the output node and resave"), *InContext.DebugAssetName, *InNode.Name.ToString());
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}
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}
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}
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break;
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default:
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{
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// As-it-stands, node interfaces and class interfaces
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// match for all other nodes. This will change when
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// node config is done as a feature.
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for (const FMetasoundFrontendClassInput& ClassInput : InClassInterface.Inputs)
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{
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const FMetasoundFrontendLiteral* FrontendLiteral = FindLiteralForInputVertex(ClassInput.Name, InNode, ClassInput);
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Vertices.Add(MakeVertex(ClassInput.Name, ClassInput.TypeName, ClassInput.AccessType, FrontendLiteral));
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}
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}
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break;
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}
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return FInputVertexInterface{MoveTemp(Vertices), TArray<VertexPrivate::FSubInterfaceLayout>()};
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}
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else
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{
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return FInputVertexInterface{};
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}
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}
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FVertexInterface CreateVertexInterface(const FBuildContext& InContext, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInterface& InClassInterface, const FMetasoundFrontendClassInput* InOwningGraphClassInput, const FMetasoundFrontendClassOutput* InOwningGraphClassOutput)
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{
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return FVertexInterface(
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CreateInputVertexInterface(InContext, InNode, InClass, InClassInterface, InOwningGraphClassInput, InOwningGraphClassOutput),
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CreateOutputVertexInterface(InContext, InNode, InClass, InClassInterface, InOwningGraphClassInput, InOwningGraphClassOutput),
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CreateEnvironmentVertexInterface(InNode.Interface));
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}
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const FName& GetNodeName(const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClassInput* InOwningGraphClassInput=nullptr, const FMetasoundFrontendClassOutput* InOwningGraphClassOutput=nullptr)
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{
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// Make sure the node's name is correct when it is an input or output node.
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// The node name is used when adding the node to the FGraph as an input.
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if (InOwningGraphClassInput)
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{
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return InOwningGraphClassInput->Name;
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}
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else if (InOwningGraphClassOutput)
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{
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return InOwningGraphClassOutput->Name;
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}
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else
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{
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return InNode.Name;
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}
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}
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FNodeData CreateNodeData(const FBuildContext& InContext, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInterface& InClassInterface, const FMetasoundFrontendClassInput* InOwningGraphClassInput=nullptr, const FMetasoundFrontendClassOutput* InOwningGraphClassOutput=nullptr)
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{
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TSharedPtr<const IOperatorData> Config;
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if (InNode.Configuration.IsValid())
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{
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Config = InNode.Configuration.Get().GetOperatorData();
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}
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const FName& NodeName = GetNodeName(InNode, InOwningGraphClassInput, InOwningGraphClassOutput);
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return FNodeData(NodeName, InNode.GetID(), CreateVertexInterface(InContext, InNode, InClass, InClassInterface, InOwningGraphClassInput, InOwningGraphClassOutput), MoveTemp(Config));
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}
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const FMetasoundFrontendVariable* FindVariableForVariableNode(const FMetasoundFrontendNode& InVariableNode, const FMetasoundFrontendGraph& InGraph)
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{
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const FGuid& DesiredID = InVariableNode.GetID();
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return InGraph.Variables.FindByPredicate([&](const FMetasoundFrontendVariable& InVar) { return InVar.VariableNodeID == DesiredID; });
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}
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TUniquePtr<INode> CreateVariableNode(const FBuildContext& InContext, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInterface& InClassInterface, const FMetasoundFrontendGraph& InGraph)
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{
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check(InClass.Metadata.GetType() == EMetasoundFrontendClassType::Variable);
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check(InNode.ClassID == InClass.ID);
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check(InterfacesHaveEqualSize(InClassInterface, InNode.Interface));
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// Find the variable object associated with the node.
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const FMetasoundFrontendVariable* FrontendVariable = FindVariableForVariableNode(InNode, InGraph);
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if (nullptr != FrontendVariable)
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{
|
|
const IDataTypeRegistry& DataTypeRegistry = InContext.DataTypeRegistry;
|
|
const bool IsLiteralParsableByDataType = DataTypeRegistry.IsLiteralTypeSupported(FrontendVariable->TypeName, FrontendVariable->Literal.GetType());
|
|
|
|
if (IsLiteralParsableByDataType)
|
|
{
|
|
FLiteral Literal = FrontendVariable->Literal.ToLiteral(FrontendVariable->TypeName, &InContext.DataTypeRegistry, InContext.ProxyDataCache);
|
|
return DataTypeRegistry.CreateVariableNode(FrontendVariable->TypeName, MoveTemp(Literal), CreateNodeData(InContext, InNode, InClass, InClassInterface));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Cannot create variable node [NodeID:%s]. [Variable:%s] cannot be constructed with the provided literal type."), *InNode.GetID().ToString(), *FrontendVariable->Name.ToString());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Cannot create variable node [NodeID:%s]. No variable found for variable node."), *InNode.GetID().ToString());
|
|
}
|
|
|
|
return TUniquePtr<INode>(nullptr);
|
|
}
|
|
|
|
|
|
TUniquePtr<INode> CreateInputNode(const FBuildContext& InContext, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInterface& InClassInterface, const FMetasoundFrontendClassInput& InOwningGraphClassInput)
|
|
{
|
|
check(InClass.Metadata.GetType() == EMetasoundFrontendClassType::Input);
|
|
check(InNode.ClassID == InClass.ID);
|
|
check(InterfacesHaveEqualSize(InClassInterface, InNode.Interface));
|
|
|
|
// Check that the frontend node and class is correct.
|
|
if (InNode.Interface.Inputs.Num() != 1)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound %s contains invalid number of inputs (%d) on input node %s"), *InContext.DebugAssetName, InNode.Interface.Inputs.Num(), *InNode.Name.ToString());
|
|
return TUniquePtr<INode>(nullptr);
|
|
}
|
|
|
|
// Create the input node
|
|
const FMetasoundFrontendVertex& InputVertex = InNode.Interface.Inputs[0];
|
|
|
|
if (InOwningGraphClassInput.AccessType == EMetasoundFrontendVertexAccessType::Reference)
|
|
{
|
|
return InContext.DataTypeRegistry.CreateInputNode(InputVertex.TypeName, CreateNodeData(InContext, InNode, InClass, InClassInterface, &InOwningGraphClassInput));
|
|
}
|
|
else if (InOwningGraphClassInput.AccessType == EMetasoundFrontendVertexAccessType::Value)
|
|
{
|
|
return InContext.DataTypeRegistry.CreateConstructorInputNode(InputVertex.TypeName, CreateNodeData(InContext, InNode, InClass, InClassInterface, &InOwningGraphClassInput));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound %s contains invalid input access type on input %s"), *InContext.DebugAssetName, *InNode.Name.ToString());
|
|
}
|
|
|
|
return TUniquePtr<INode>(nullptr);
|
|
}
|
|
|
|
TUniquePtr<INode> CreateOutputNode(const FBuildContext& InContext, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInterface& InClassInterface, const FMetasoundFrontendClassOutput& InOwningGraphClassOutput)
|
|
{
|
|
check(InClass.Metadata.GetType() == EMetasoundFrontendClassType::Output);
|
|
check(InNode.ClassID == InClass.ID);
|
|
check(InterfacesHaveEqualSize(InClassInterface, InNode.Interface));
|
|
|
|
if (InNode.Interface.Outputs.Num() != 1)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound %s contains invalid number of outputs (%d) on output node %s"), *InContext.DebugAssetName, InNode.Interface.Outputs.Num(), *InNode.Name.ToString());
|
|
return TUniquePtr<INode>(nullptr);
|
|
}
|
|
|
|
const FMetasoundFrontendVertex& OutputVertex = InNode.Interface.Outputs[0];
|
|
|
|
if (InClassInterface.Outputs[0].AccessType == EMetasoundFrontendVertexAccessType::Reference)
|
|
{
|
|
return InContext.DataTypeRegistry.CreateOutputNode(OutputVertex.TypeName, CreateNodeData(InContext, InNode, InClass, InClassInterface, nullptr, &InOwningGraphClassOutput));
|
|
}
|
|
else if (InClassInterface.Outputs[0].AccessType == EMetasoundFrontendVertexAccessType::Value)
|
|
{
|
|
return InContext.DataTypeRegistry.CreateConstructorOutputNode(OutputVertex.TypeName, CreateNodeData(InContext, InNode, InClass, InClassInterface, nullptr, &InOwningGraphClassOutput));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound %s contains invalid output access type on output %s"), *InContext.DebugAssetName, *InNode.Name.ToString());
|
|
}
|
|
|
|
return TUniquePtr<INode>(nullptr);
|
|
}
|
|
|
|
TUniquePtr<INode> CreateExternalNode(const FBuildContext& InContext, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInterface& InClassInterface)
|
|
{
|
|
using namespace Frontend;
|
|
|
|
check(InNode.ClassID == InClass.ID);
|
|
check(InterfacesHaveEqualSize(InClassInterface, InNode.Interface));
|
|
|
|
const FNodeRegistryKey Key = FNodeRegistryKey(InClass.Metadata);
|
|
return INodeClassRegistry::Get()->CreateNode(Key, CreateNodeData(InContext, InNode, InClass, InClassInterface));
|
|
}
|
|
|
|
TUniquePtr<INode> CreateSubgraphNode(const FBuildContext& InContext, const TSharedRef<const IGraph>& InSubgraph, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInterface& InClassInterface)
|
|
{
|
|
using namespace Frontend;
|
|
|
|
check(InNode.ClassID == InClass.ID);
|
|
check(InterfacesHaveEqualSize(InClassInterface, InNode.Interface));
|
|
|
|
return MakeUnique<FGraphNode>(CreateNodeData(InContext, InNode, InClass, InClassInterface), InSubgraph);
|
|
}
|
|
|
|
const FMetasoundFrontendClassInput* FindClassInputForInputNode(const FMetasoundFrontendGraphClass& InOwningGraph, const FMetasoundFrontendNode& InInputNode)
|
|
{
|
|
// Input nodes should have exactly one input.
|
|
if (ensure(InInputNode.Interface.Inputs.Num() == 1))
|
|
{
|
|
const FName& TypeName = InInputNode.Interface.Inputs[0].TypeName;
|
|
|
|
auto IsMatchingInput = [&](const FMetasoundFrontendClassInput& GraphInput)
|
|
{
|
|
return (InInputNode.GetID() == GraphInput.NodeID);
|
|
};
|
|
|
|
return InOwningGraph.GetDefaultInterface().Inputs.FindByPredicate(IsMatchingInput);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
const FMetasoundFrontendClassOutput* FindClassOutputForOutputNode(const FMetasoundFrontendGraphClass& InOwningGraph, const FMetasoundFrontendNode& InOutputNode)
|
|
{
|
|
// Output nodes should have exactly one output
|
|
if (ensure(InOutputNode.Interface.Outputs.Num() == 1))
|
|
{
|
|
const FName& TypeName = InOutputNode.Interface.Outputs[0].TypeName;
|
|
|
|
auto IsMatchingOutput = [&](const FMetasoundFrontendClassOutput& GraphOutput)
|
|
{
|
|
return (InOutputNode.GetID() == GraphOutput.NodeID);
|
|
};
|
|
|
|
return InOwningGraph.GetDefaultInterface().Outputs.FindByPredicate(IsMatchingOutput);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
void LogFailedToCreateNode(const FString& InAssetName, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InNodeClass)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Metasound '%s': Failed to create node [NodeID:%s, NodeName:%s] from registry [Class: %s %s]"), *InAssetName, *InNode.GetID().ToString(), *InNode.Name.ToString(), *InNodeClass.Metadata.GetClassName().ToString(), *InNodeClass.Metadata.GetVersion().ToString());
|
|
}
|
|
|
|
bool AddNodesToGraph(FBuildGraphContext& InGraphContext)
|
|
{
|
|
for (const FMetasoundFrontendNode& FrontendNode : InGraphContext.PagedGraph.Nodes)
|
|
{
|
|
const FMetasoundFrontendClass* FrontendNodeClass = InGraphContext.BuildDocumentContext.FrontendClasses.FindRef(FrontendNode.ClassID);
|
|
|
|
if (ensure(nullptr != FrontendNodeClass))
|
|
{
|
|
const FGraphBuilder::FCreateNodeParams CreateNodeParams
|
|
{
|
|
InGraphContext.BuildContext.DebugAssetName,
|
|
FrontendNode,
|
|
*FrontendNodeClass,
|
|
InGraphContext.PagedGraph,
|
|
InGraphContext.GraphClass,
|
|
InGraphContext.BuildContext.ProxyDataCache,
|
|
&InGraphContext.BuildContext.DataTypeRegistry,
|
|
&InGraphContext.BuildDocumentContext.Graphs
|
|
};
|
|
TUniquePtr<INode> Node = FGraphBuilder::CreateNode(CreateNodeParams);
|
|
|
|
if (!Node.IsValid())
|
|
{
|
|
LogFailedToCreateNode(InGraphContext.BuildContext.DebugAssetName, FrontendNode, *FrontendNodeClass);
|
|
continue;
|
|
}
|
|
|
|
switch (FrontendNodeClass->Metadata.GetType())
|
|
{
|
|
case EMetasoundFrontendClassType::Input:
|
|
{
|
|
const FName& InputName = Node->GetInstanceName();
|
|
InGraphContext.Graph->AddInputNode(FrontendNode.GetID(), InputName, MoveTemp(Node));
|
|
}
|
|
break;
|
|
|
|
case EMetasoundFrontendClassType::Output:
|
|
{
|
|
const FName& OutputName = Node->GetInstanceName();
|
|
InGraphContext.Graph->AddOutputNode(FrontendNode.GetID(), OutputName, MoveTemp(Node));
|
|
}
|
|
break;
|
|
|
|
case EMetasoundFrontendClassType::Literal:
|
|
case EMetasoundFrontendClassType::Graph:
|
|
case EMetasoundFrontendClassType::Variable:
|
|
case EMetasoundFrontendClassType::Template:
|
|
case EMetasoundFrontendClassType::VariableAccessor:
|
|
case EMetasoundFrontendClassType::VariableDeferredAccessor:
|
|
case EMetasoundFrontendClassType::VariableMutator:
|
|
case EMetasoundFrontendClassType::External:
|
|
default:
|
|
InGraphContext.Graph->AddNode(FrontendNode.GetID(), MoveTemp(Node));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AddEdgesToGraph(FBuildGraphContext& InGraphContext)
|
|
{
|
|
// Pair of frontend node and core node. The frontend node can be one of
|
|
// several types.
|
|
struct FCoreNodeAndFrontendVertex
|
|
{
|
|
const INode* Node = nullptr;
|
|
const FMetasoundFrontendVertex* Vertex = nullptr;
|
|
};
|
|
|
|
TMap<FNodeIDVertexID, FCoreNodeAndFrontendVertex> NodeSourcesByID;
|
|
TMap<FNodeIDVertexID, FCoreNodeAndFrontendVertex> NodeDestinationsByID;
|
|
|
|
// Add nodes to NodeID/VertexID map
|
|
for (const FMetasoundFrontendNode& Node : InGraphContext.PagedGraph.Nodes)
|
|
{
|
|
const INode* CoreNode = InGraphContext.Graph->FindNode(Node.GetID());
|
|
if (nullptr == CoreNode)
|
|
{
|
|
UE_LOG(LogMetaSound, Warning, TEXT("Metasound '%s': Could not find referenced node [Name:%s, NodeID:%s]"), *InGraphContext.BuildContext.DebugAssetName, *Node.Name.ToString(), *Node.GetID().ToString());
|
|
return false;
|
|
}
|
|
|
|
for (const FMetasoundFrontendVertex& Vertex : Node.Interface.Inputs)
|
|
{
|
|
NodeDestinationsByID.Add(FNodeIDVertexID(Node.GetID(), Vertex.VertexID), FCoreNodeAndFrontendVertex({CoreNode, &Vertex}));
|
|
}
|
|
|
|
for (const FMetasoundFrontendVertex& Vertex : Node.Interface.Outputs)
|
|
{
|
|
NodeSourcesByID.Add(FNodeIDVertexID(Node.GetID(), Vertex.VertexID), FCoreNodeAndFrontendVertex({CoreNode, &Vertex}));
|
|
}
|
|
};
|
|
|
|
for (const FMetasoundFrontendEdge& Edge : InGraphContext.PagedGraph.Edges)
|
|
{
|
|
const FNodeIDVertexID DestinationKey(Edge.ToNodeID, Edge.ToVertexID);
|
|
const FCoreNodeAndFrontendVertex* DestinationNodeAndVertex = NodeDestinationsByID.Find(DestinationKey);
|
|
|
|
if (nullptr == DestinationNodeAndVertex)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound '%s': Failed to add edge. Could not find destination [NodeID:%s, VertexID:%s]"), *InGraphContext.BuildContext.DebugAssetName, *Edge.ToNodeID.ToString(), *Edge.ToVertexID.ToString());
|
|
return false;
|
|
}
|
|
|
|
if (nullptr == DestinationNodeAndVertex->Node)
|
|
{
|
|
UE_LOG(LogMetaSound, Warning, TEXT("MetaSound '%s': 'Failed to add edge. Null destination node [NodeID:%s]"), *InGraphContext.BuildContext.DebugAssetName, *Edge.ToNodeID.ToString());
|
|
return false;
|
|
}
|
|
|
|
const FNodeIDVertexID SourceKey(Edge.FromNodeID, Edge.FromVertexID);
|
|
const FCoreNodeAndFrontendVertex* SourceNodeAndVertex = NodeSourcesByID.Find(SourceKey);
|
|
|
|
if (nullptr == SourceNodeAndVertex)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound '%s': Failed to add edge. Could not find source [NodeID:%s, VertexID:%s]"), *InGraphContext.BuildContext.DebugAssetName, *Edge.FromNodeID.ToString(), *Edge.FromVertexID.ToString());
|
|
return false;
|
|
}
|
|
|
|
if (nullptr == SourceNodeAndVertex->Node)
|
|
{
|
|
UE_LOG(LogMetaSound, Warning, TEXT("MetaSound '%s': Skipping edge. Null source node [NodeID:%s]"), *InGraphContext.BuildContext.DebugAssetName, *Edge.FromNodeID.ToString());
|
|
return false;
|
|
}
|
|
|
|
const INode* FromNode = SourceNodeAndVertex->Node;
|
|
const FVertexName FromVertexKey = SourceNodeAndVertex->Vertex->Name;
|
|
|
|
const INode* ToNode = DestinationNodeAndVertex->Node;
|
|
const FVertexName ToVertexKey = DestinationNodeAndVertex->Vertex->Name;
|
|
|
|
bool bSuccess = InGraphContext.Graph->AddDataEdge(*FromNode, FromVertexKey, *ToNode, ToVertexKey);
|
|
|
|
// If succeeded, remove input as viable vertex to construct default variable, as it has been superceded by a connection.
|
|
if (!bSuccess)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound '%s': Failed to connect edge from [NodeID:%s, VertexID:%s] to [NodeID:%s, VertexID:%s]"), *InGraphContext.BuildContext.DebugAssetName, *Edge.FromNodeID.ToString(), *Edge.FromVertexID.ToString(), *Edge.ToNodeID.ToString(), *Edge.ToVertexID.ToString());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SortSubgraphDependencies(TArray<const FMetasoundFrontendGraphClass*>& Subgraphs)
|
|
{
|
|
// Helper for caching and querying subgraph dependencies
|
|
struct FSubgraphDependencyLookup
|
|
{
|
|
FSubgraphDependencyLookup(TArrayView<const FMetasoundFrontendGraphClass*> InGraphs)
|
|
{
|
|
// Map ClassID to graph pointer.
|
|
TMap<FGuid, const FMetasoundFrontendGraphClass*> ClassIDAndGraph;
|
|
for (const FMetasoundFrontendGraphClass* Graph: InGraphs)
|
|
{
|
|
ClassIDAndGraph.Add(Graph->ID, Graph);
|
|
}
|
|
|
|
// Cache subgraph dependencies.
|
|
for (const FMetasoundFrontendGraphClass* GraphClass : InGraphs)
|
|
{
|
|
for (const FMetasoundFrontendNode& Node : GraphClass->GetConstDefaultGraph().Nodes)
|
|
{
|
|
if (ClassIDAndGraph.Contains(Node.ClassID))
|
|
{
|
|
DependencyMap.Add(GraphClass, ClassIDAndGraph[Node.ClassID]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TArray<const FMetasoundFrontendGraphClass*> operator()(const FMetasoundFrontendGraphClass* InParent) const
|
|
{
|
|
TArray<const FMetasoundFrontendGraphClass*> Dependencies;
|
|
DependencyMap.MultiFind(InParent, Dependencies);
|
|
return Dependencies;
|
|
}
|
|
|
|
private:
|
|
|
|
TMultiMap<const FMetasoundFrontendGraphClass*, const FMetasoundFrontendGraphClass*> DependencyMap;
|
|
};
|
|
|
|
bool bSuccess = Algo::TopologicalSort(Subgraphs, FSubgraphDependencyLookup(Subgraphs));
|
|
if (!bSuccess)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Failed to topologically sort subgraphs. Possible recursive subgraph dependency"));
|
|
}
|
|
|
|
return bSuccess;
|
|
}
|
|
|
|
TUniquePtr<FFrontendGraph> CreateGraphInternal(FBuildContext& InContext, const FBuildDocumentContext& InDocumentContext, const FMetasoundFrontendGraphClass& InGraphClass, const FGuid& InGraphId)
|
|
{
|
|
const FString GraphName = InContext.DebugAssetName;
|
|
|
|
const FGuid PageID = GraphBuilderPrivate::ResolveTargetPageID(InGraphClass);
|
|
const FMetasoundFrontendGraph& PageGraph = InGraphClass.FindConstGraphChecked(PageID);
|
|
FBuildGraphContext BuildGraphContext
|
|
{
|
|
MakeUnique<FFrontendGraph>(GraphName, InGraphId),
|
|
InGraphClass,
|
|
PageGraph,
|
|
InContext,
|
|
InDocumentContext
|
|
};
|
|
|
|
bool bSuccess = AddNodesToGraph(BuildGraphContext);
|
|
|
|
if (bSuccess)
|
|
{
|
|
bSuccess = AddEdgesToGraph(BuildGraphContext);
|
|
}
|
|
|
|
if (bSuccess)
|
|
{
|
|
return MoveTemp(BuildGraphContext.Graph);
|
|
}
|
|
else
|
|
{
|
|
return TUniquePtr<FFrontendGraph>(nullptr);
|
|
}
|
|
}
|
|
} // namespace GraphBuilderPrivate
|
|
|
|
TUniquePtr<INode> FGraphBuilder::CreateNode(const FCreateNodeParams& InParams)
|
|
{
|
|
using namespace GraphBuilderPrivate;
|
|
|
|
checkf(InParams.ProxyDataCache != nullptr || IsInGameThread(), TEXT("An FProxyDataCache must be used if creating nodes on a thread other than the game thread"));
|
|
|
|
|
|
TUniquePtr<INode> Node;
|
|
|
|
const FMetasoundFrontendClassInterface& ClassInterface = InParams.FrontendNodeClass.GetInterfaceForNode(InParams.FrontendNode);
|
|
|
|
if (ClassInterface.Inputs.Num() != InParams.FrontendNode.Interface.Inputs.Num())
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Cannot create node. MetaSound %s contains mismatched number of inputs (%d / %d) on node %s class %s"), *InParams.DebugAssetName, InParams.FrontendNode.Interface.Inputs.Num(), ClassInterface.Inputs.Num(), *InParams.FrontendNode.Name.ToString(), *InParams.FrontendNodeClass.Metadata.GetClassName().ToString());
|
|
return Node;
|
|
}
|
|
else if (ClassInterface.Outputs.Num() != InParams.FrontendNode.Interface.Outputs.Num())
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Cannot create node. MetaSound %s contains mismatched number of outputs (%d / %d) on node %s class %s"), *InParams.DebugAssetName, InParams.FrontendNode.Interface.Outputs.Num(), ClassInterface.Outputs.Num(), *InParams.FrontendNode.Name.ToString(), *InParams.FrontendNodeClass.Metadata.GetClassName().ToString());
|
|
return Node;
|
|
}
|
|
|
|
FBuildContext BuildContext
|
|
{
|
|
InParams.DebugAssetName,
|
|
InParams.DataTypeRegistry ? *InParams.DataTypeRegistry : IDataTypeRegistry::Get(),
|
|
InParams.ProxyDataCache
|
|
};
|
|
|
|
switch (InParams.FrontendNodeClass.Metadata.GetType())
|
|
{
|
|
case EMetasoundFrontendClassType::Input:
|
|
{
|
|
const FMetasoundFrontendClassInput* ClassInput = FindClassInputForInputNode(InParams.OwningFrontendGraphClass, InParams.FrontendNode);
|
|
|
|
if (nullptr != ClassInput)
|
|
{
|
|
Node = CreateInputNode(BuildContext, InParams.FrontendNode, InParams.FrontendNodeClass, ClassInterface, *ClassInput);
|
|
}
|
|
else
|
|
{
|
|
const FString GraphClassIDString = InParams.OwningFrontendGraphClass.ID.ToString();
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound '%s': Failed to match input node [NodeID:%s, NodeName:%s] to owning graph [ClassID:%s] input."), *InParams.DebugAssetName, *InParams.FrontendNode.GetID().ToString(), *InParams.FrontendNode.Name.ToString(), *GraphClassIDString);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EMetasoundFrontendClassType::Output:
|
|
{
|
|
const FMetasoundFrontendClassOutput* ClassOutput = FindClassOutputForOutputNode(InParams.OwningFrontendGraphClass, InParams.FrontendNode);
|
|
if (nullptr != ClassOutput)
|
|
{
|
|
Node = CreateOutputNode(BuildContext, InParams.FrontendNode, InParams.FrontendNodeClass, ClassInterface, *ClassOutput);
|
|
}
|
|
else
|
|
{
|
|
const FString GraphClassIDString = InParams.OwningFrontendGraphClass.ID.ToString();
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound '%s': Failed to match output node [NodeID:%s, NodeName:%s] to owning graph [ClassID:%s] output."), *InParams.DebugAssetName, *InParams.FrontendNode.GetID().ToString(), *InParams.FrontendNode.Name.ToString(), *GraphClassIDString);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EMetasoundFrontendClassType::Graph:
|
|
{
|
|
if (InParams.Subgraphs == nullptr)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound '%s': Failed to find subgraph for node [NodeID:%s, NodeName:%s, ClassID:%s] because of missing subgraph map"), *InParams.DebugAssetName, *InParams.FrontendNode.GetID().ToString(), *InParams.FrontendNode.Name.ToString(), *InParams.FrontendNode.ClassID.ToString());
|
|
|
|
}
|
|
else
|
|
{
|
|
TSharedPtr<const IGraph> SubgraphPtr = InParams.Subgraphs->FindRef(InParams.FrontendNode.ClassID);
|
|
if (SubgraphPtr.IsValid())
|
|
{
|
|
Node = CreateSubgraphNode(BuildContext, SubgraphPtr.ToSharedRef(), InParams.FrontendNode, InParams.FrontendNodeClass, ClassInterface);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("MetaSound '%s': Found invalid subgraph for node [NodeID:%s, NodeName:%s, ClassID:%s]"), *InParams.DebugAssetName, *InParams.FrontendNode.GetID().ToString(), *InParams.FrontendNode.Name.ToString(), *InParams.FrontendNode.ClassID.ToString());
|
|
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EMetasoundFrontendClassType::Literal:
|
|
{
|
|
UE_LOG(LogMetaSound, Warning, TEXT("MetaSound '%s': Adding literal nodes is being deprecated. Please set literal values on the connected node interface directly."), *InParams.DebugAssetName);
|
|
const FName& DataTypeName = InParams.FrontendNodeClass.Metadata.GetClassName().Name;
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
FDefaultLiteralNodeConstructorParams InitData { InParams.FrontendNode.Name, InParams.FrontendNode.GetID(), BuildContext.DataTypeRegistry.CreateDefaultLiteral(DataTypeName)};
|
|
Node = BuildContext.DataTypeRegistry.CreateLiteralNode(DataTypeName, MoveTemp(InitData));
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
break;
|
|
}
|
|
|
|
case EMetasoundFrontendClassType::Variable:
|
|
{
|
|
Node = CreateVariableNode(BuildContext, InParams.FrontendNode, InParams.FrontendNodeClass, ClassInterface, InParams.OwningFrontendGraph);
|
|
}
|
|
break;
|
|
|
|
// Templates, variable accessors and mutators are
|
|
// constructed with the same parameters as external nodes.
|
|
case EMetasoundFrontendClassType::Template:
|
|
case EMetasoundFrontendClassType::VariableAccessor:
|
|
case EMetasoundFrontendClassType::VariableDeferredAccessor:
|
|
case EMetasoundFrontendClassType::VariableMutator:
|
|
case EMetasoundFrontendClassType::External:
|
|
default:
|
|
{
|
|
Node = CreateExternalNode(BuildContext, InParams.FrontendNode, InParams.FrontendNodeClass, ClassInterface);
|
|
}
|
|
break;
|
|
}
|
|
|
|
return Node;
|
|
}
|
|
|
|
/** Check that all dependencies are C++ class dependencies. */
|
|
bool FGraphBuilder::IsFlat(const FMetasoundFrontendDocument& InDocument)
|
|
{
|
|
if (InDocument.Subgraphs.Num() > 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
return IsFlat(InDocument.RootGraph, InDocument.Dependencies);
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
}
|
|
|
|
bool FGraphBuilder::IsFlat(const FMetasoundFrontendGraphClass& InRoot, const TArray<FMetasoundFrontendClass>& InDependencies)
|
|
{
|
|
// All dependencies are external dependencies in a flat graph
|
|
auto IsClassExternal = [&](const FMetasoundFrontendClass& InDesc)
|
|
{
|
|
const bool bIsExternal = (InDesc.Metadata.GetType() == EMetasoundFrontendClassType::External) ||
|
|
(InDesc.Metadata.GetType() == EMetasoundFrontendClassType::Template) ||
|
|
(InDesc.Metadata.GetType() == EMetasoundFrontendClassType::Input) ||
|
|
(InDesc.Metadata.GetType() == EMetasoundFrontendClassType::Output);
|
|
return bIsExternal;
|
|
};
|
|
const bool bIsEveryDependencyExternal = Algo::AllOf(InDependencies, IsClassExternal);
|
|
|
|
if (!bIsEveryDependencyExternal)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// All the dependencies are met
|
|
TSet<FGuid> AvailableDependencies;
|
|
Algo::Transform(InDependencies, AvailableDependencies, [](const FMetasoundFrontendClass& InDesc) { return InDesc.ID; });
|
|
|
|
auto IsDependencyMet = [&](const FMetasoundFrontendNode& InNode)
|
|
{
|
|
return AvailableDependencies.Contains(InNode.ClassID);
|
|
};
|
|
|
|
const bool bIsEveryDependencyMet = Algo::AllOf(InRoot.GetConstDefaultGraph().Nodes, IsDependencyMet);
|
|
|
|
return bIsEveryDependencyMet;
|
|
}
|
|
|
|
|
|
TUniquePtr<FFrontendGraph> FGraphBuilder::CreateGraph(const FMetasoundFrontendGraphClass& InGraph, const TArray<FMetasoundFrontendGraphClass>& InSubgraphs, const TArray<FMetasoundFrontendClass>& InDependencies, const Frontend::FProxyDataCache& InProxyDataCache, const FString& InDebugAssetName, const FGuid InGraphId)
|
|
{
|
|
using namespace GraphBuilderPrivate;
|
|
|
|
FBuildContext Context
|
|
{
|
|
InDebugAssetName, // DebugAssetName
|
|
Frontend::IDataTypeRegistry::Get(), // DataTypeRegistry
|
|
&InProxyDataCache, // ProxyDataCache
|
|
};
|
|
|
|
FBuildDocumentContext DocumentContext;
|
|
|
|
// Gather all references to node classes from external dependencies and subgraphs.
|
|
for (const FMetasoundFrontendClass& ExtClass : InDependencies)
|
|
{
|
|
DocumentContext.FrontendClasses.Add(ExtClass.ID, &ExtClass);
|
|
}
|
|
for (const FMetasoundFrontendClass& ExtClass : InSubgraphs)
|
|
{
|
|
DocumentContext.FrontendClasses.Add(ExtClass.ID, &ExtClass);
|
|
}
|
|
|
|
// Sort subgraphs so that dependent subgraphs are created in correct order.
|
|
TArray<const FMetasoundFrontendGraphClass*> FrontendSubgraphPtrs;
|
|
Algo::Transform(InSubgraphs, FrontendSubgraphPtrs, [](const FMetasoundFrontendGraphClass& InClass) { return &InClass; });
|
|
|
|
bool bSuccess = SortSubgraphDependencies(FrontendSubgraphPtrs);
|
|
if (!bSuccess)
|
|
{
|
|
UE_LOG(LogMetaSound, Error, TEXT("Failed to create graph due to failed subgraph ordering in asset '%s'."), *InDebugAssetName);
|
|
return TUniquePtr<FFrontendGraph>(nullptr);
|
|
}
|
|
|
|
// Create each subgraph.
|
|
for (const FMetasoundFrontendGraphClass* FrontendSubgraphPtr : FrontendSubgraphPtrs)
|
|
{
|
|
TSharedPtr<const IGraph> Subgraph(CreateGraphInternal(Context, DocumentContext, *FrontendSubgraphPtr, FrontendSubgraphPtr->ID).Release());
|
|
if (!Subgraph.IsValid())
|
|
{
|
|
UE_LOG(LogMetaSound, Warning, TEXT("Failed to create subgraph [SubgraphName: %s] in asset '%s'"), *FrontendSubgraphPtr->Metadata.GetClassName().ToString(), *InDebugAssetName);
|
|
}
|
|
else
|
|
{
|
|
// Add subgraphs to context so they are accessible for subsequent graphs.
|
|
DocumentContext.Graphs.Add(FrontendSubgraphPtr->ID, Subgraph);
|
|
}
|
|
}
|
|
|
|
// Create parent graph.
|
|
return CreateGraphInternal(Context, DocumentContext, InGraph, InGraphId);
|
|
}
|
|
|
|
TUniquePtr<FFrontendGraph> FGraphBuilder::CreateGraph(const FMetasoundFrontendDocument& InDocument, const FString& InDebugAssetName)
|
|
{
|
|
// Create proxies before creating graph.
|
|
Frontend::FProxyDataCache ProxyDataCache;
|
|
ProxyDataCache.CreateAndCacheProxies(InDocument);
|
|
|
|
return CreateGraph(InDocument, ProxyDataCache, InDebugAssetName, Frontend::CreateLocallyUniqueId());
|
|
}
|
|
|
|
TUniquePtr<FFrontendGraph> FGraphBuilder::CreateGraph(const FMetasoundFrontendGraphClass& InGraph, const TArray<FMetasoundFrontendGraphClass>& InSubgraphs, const TArray<FMetasoundFrontendClass>& InDependencies, const FString& InDebugAssetName)
|
|
{
|
|
// Create proxies before building graph
|
|
Frontend::FProxyDataCache ProxyDataCache;
|
|
ProxyDataCache.CreateAndCacheProxies(InGraph);
|
|
|
|
for (const FMetasoundFrontendGraphClass& SubgraphClass : InSubgraphs)
|
|
{
|
|
ProxyDataCache.CreateAndCacheProxies(SubgraphClass);
|
|
}
|
|
|
|
for (const FMetasoundFrontendClass& DependencyClass : InDependencies)
|
|
{
|
|
ProxyDataCache.CreateAndCacheProxies(DependencyClass);
|
|
}
|
|
|
|
return CreateGraph(InGraph, InSubgraphs, InDependencies, ProxyDataCache, InDebugAssetName, Frontend::CreateLocallyUniqueId());
|
|
}
|
|
|
|
TUniquePtr<FFrontendGraph> FGraphBuilder::CreateGraph(const FMetasoundFrontendDocument& InDocument, const Frontend::FProxyDataCache& InProxyDataCache, const FString& InDebugAssetName, const FGuid InGraphId)
|
|
{
|
|
return CreateGraph(InDocument.RootGraph, InDocument.Subgraphs, InDocument.Dependencies, InProxyDataCache, InDebugAssetName, InGraphId);
|
|
}
|
|
}
|
|
|