Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundFrontendDocumentIdGenerator.cpp
2025-05-18 13:04:45 +08:00

146 lines
5.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundFrontendDocumentIdGenerator.h"
#include "MetasoundAssetManager.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendDocumentVersioning.h"
namespace Metasound
{
namespace Frontend
{
namespace DocumentIDGeneratorPrivate
{
std::atomic<uint64> GlobalAtomicMetasoundIdCounter = 1; // First ID will be 1. This is because we will make this into an FGuid which cannot be zero.
}
FDocumentIDGenerator::FScopeDeterminism::FScopeDeterminism(bool bInIsDeterministic)
{
FDocumentIDGenerator& IDGen = Get();
bOriginalValue = IDGen.GetDeterminism();
IDGen.SetDeterminism(bInIsDeterministic);
}
bool FDocumentIDGenerator::FScopeDeterminism::GetDeterminism() const
{
return Get().GetDeterminism();
}
FDocumentIDGenerator::FScopeDeterminism::~FScopeDeterminism()
{
Get().SetDeterminism(bOriginalValue);
}
void FDocumentIDGenerator::SetDeterminism(bool bInIsDeterministic)
{
bIsDeterministic = bInIsDeterministic;
}
bool FDocumentIDGenerator::GetDeterminism() const
{
return bIsDeterministic;
}
FDocumentIDGenerator& FDocumentIDGenerator::Get()
{
thread_local FDocumentIDGenerator IDGenerator;
return IDGenerator;
}
FGuid FDocumentIDGenerator::CreateNodeID(const FMetasoundFrontendDocument& InDocument) const
{
return CreateIDFromDocument(InDocument);
}
FGuid FDocumentIDGenerator::CreateVertexID(const FMetasoundFrontendDocument& InDocument) const
{
return CreateIDFromDocument(InDocument);
}
FGuid FDocumentIDGenerator::CreateClassID(const FMetasoundFrontendDocument& InDocument) const
{
return CreateIDFromDocument(InDocument);
}
FGuid FDocumentIDGenerator::CreateIDFromDocument(const FMetasoundFrontendDocument& InDocument) const
{
if (bIsDeterministic)
{
// A bug caused collisions between serialized content and newly generated values.
// The use of this base guid ensures no such collision generation continues.
constexpr FGuid BaseGuid(0x8BC4C7C3, 0x591449C4, 0xA35830F8, 0xE7F9052E);
const uint32 Value = InDocument.GetNextIdCounter();
const FGuid CounterGuid = FGuid(Value << 6, Value << 4, Value << 2, Value);
const FGuid UpdatedGuid = FGuid::Combine(CounterGuid, BaseGuid);
FGuid ClassID;
const FMetasoundFrontendClassName& ClassName = InDocument.RootGraph.Metadata.GetClassName();
ensureAlwaysMsgf(IMetaSoundAssetManager::GetChecked().TryGetAssetIDFromClassName(ClassName, ClassID), TEXT("Failed to retrieve AssetID from MetaSoundClassName"));
return FGuid::Combine(ClassID, UpdatedGuid);
}
else
{
return FGuid::NewGuid();
}
}
FClassIDGenerator& FClassIDGenerator::Get()
{
static FClassIDGenerator IDGenerator;
return IDGenerator;
}
FGuid FClassIDGenerator::CreateInputID(const FMetasoundFrontendClassInput& Input) const
{
constexpr FGuid ClassInputNamespaceGuid = FGuid(0x149FEB6E, 0xB9F947A6, 0xAD4FB786, 0x55F6EBE8);
FString NameToHash = FString::Printf(TEXT("ClassInput.%s.%s.%s"), *Input.Name.ToString(), *Input.TypeName.ToString(), LexToString(Input.AccessType));
return CreateNamespacedIDFromString(ClassInputNamespaceGuid, NameToHash);
}
FGuid FClassIDGenerator::CreateInputID(const Audio::FParameterInterface::FInput& Input) const
{
constexpr FGuid ParameterInterfaceInputNamespaceGuid(0xD9E893C0, 0x92B34CB4, 0x83064525, 0xABEACADD);
FString NameToHash = FString::Printf(TEXT("ParameterInterfaceInput.%s.%s"), *Input.InitValue.ParamName.ToString(), *Input.DataType.ToString());
return CreateNamespacedIDFromString(ParameterInterfaceInputNamespaceGuid, NameToHash);
}
FGuid FClassIDGenerator::CreateOutputID(const FMetasoundFrontendClassOutput& Output) const
{
constexpr FGuid ClassOutputNamespaceGuid(0xC7B3ED2C, 0x44074B2A, 0x91447F11, 0x08387EBB);
FString NameToHash = FString::Printf(TEXT("ClassOutput.%s.%s.%s"), *Output.Name.ToString(), *Output.TypeName.ToString(), LexToString(Output.AccessType));
return CreateNamespacedIDFromString(ClassOutputNamespaceGuid, NameToHash);
}
FGuid FClassIDGenerator::CreateOutputID(const Audio::FParameterInterface::FOutput& Output) const
{
constexpr FGuid ParameterInterfaceOutputNamespaceGuid(0x6F41342A, 0x24364462, 0x81A08517, 0x887BB729);
FString NameToHash = FString::Printf(TEXT("ParameterInterfaceOutput.%s.%s"), *Output.ParamName.ToString(), *Output.DataType.ToString());
return CreateNamespacedIDFromString(ParameterInterfaceOutputNamespaceGuid, NameToHash);
}
FGuid FClassIDGenerator::CreateNamespacedIDFromString(const FGuid& NamespaceGuid, const FString& StringToHash) const
{
FSHA1 Hasher;
Hasher.Update(reinterpret_cast<const uint8*>(&NamespaceGuid), sizeof(FGuid));
Hasher.UpdateWithString(*StringToHash, StringToHash.Len());
FSHAHash HashValue = Hasher.Finalize();
const uint32* HashUint32 = reinterpret_cast<const uint32*>(HashValue.Hash);
return FGuid(HashUint32[0], HashUint32[1], HashUint32[2], HashUint32[3]);
}
FGuid CreateLocallyUniqueId()
{
using namespace DocumentIDGeneratorPrivate;
uint64 NextId = GlobalAtomicMetasoundIdCounter.fetch_add(1, std::memory_order_relaxed);
return FGuid(0, 0, NextId >> 32, NextId & 0xFFFFFFFF);
}
}
}