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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundArrayNodes.cpp
2025-05-18 13:04:45 +08:00

35 lines
939 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundArrayNodes.h"
#define LOCTEXT_NAMESPACE "MetasoundFrontend"
namespace Metasound
{
namespace MetasoundArrayNodesPrivate
{
FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface, int32 MajorVersion, int32 MinorVersion, bool bIsDeprecated)
{
FNodeClassMetadata Metadata
{
FNodeClassName{FName("Array"), InOperatorName, InDataTypeName},
MajorVersion,
MinorVersion,
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ METASOUND_LOCTEXT("ArrayCategory", "Array") },
{ METASOUND_LOCTEXT("MetasoundArrayKeyword", "Array") },
FNodeDisplayStyle{},
bIsDeprecated
};
return Metadata;
}
}
}
#undef LOCTEXT_NAMESPACE