Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/Interfaces/MetasoundFrontendInterfaceRegistryPrivate.h
2025-05-18 13:04:45 +08:00

41 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Interfaces/MetasoundFrontendInterfaceRegistry.h"
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendRegistryTransaction.h"
#include "UObject/NoExportTypes.h"
#include "UObject/TopLevelAssetPath.h"
namespace Metasound::Frontend
{
using FInterfaceTransactionStream = TTransactionStream<FInterfaceRegistryTransaction>;
class FInterfaceRegistry : public IInterfaceRegistry
{
public:
static FInterfaceRegistry& Get();
FInterfaceRegistry();
virtual ~FInterfaceRegistry() = default;
virtual bool RegisterInterface(TUniquePtr<IInterfaceRegistryEntry>&& InEntry) override;
virtual const IInterfaceRegistryEntry* FindInterfaceRegistryEntry(const FInterfaceRegistryKey& InKey) const override;
virtual bool FindInterface(const FInterfaceRegistryKey& InKey, FMetasoundFrontendInterface& OutInterface) const override;
TUniquePtr<FInterfaceTransactionStream> CreateTransactionStream();
private:
bool IsInterfaceVertexNameValid(FName InterfaceNamespace, FName FullVertexName, FName* VertexNamespace) const;
using FInterfaceTransactionBuffer = TTransactionBuffer<FInterfaceRegistryTransaction>;
TMap<FInterfaceRegistryKey, TUniquePtr<IInterfaceRegistryEntry>> Entries;
TSharedRef<FInterfaceTransactionBuffer> TransactionBuffer;
};
} // namespace Metasound::Frontend