43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Analysis/MetasoundFrontendVertexAnalyzerAudioBuffer.h"
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#include "MetasoundAudioBuffer.h"
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#include "MetasoundDataReference.h"
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namespace Metasound
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{
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namespace Frontend
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{
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const FAnalyzerOutput& FVertexAnalyzerAudioBuffer::FOutputs::GetValue()
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{
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static FAnalyzerOutput Value = { "AudioBuffer", GetMetasoundDataTypeName<FAudioBuffer>() };
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return Value;
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}
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const FName& FVertexAnalyzerAudioBuffer::GetAnalyzerName()
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{
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static const FName AnalyzerName = "UE.Audio.AudioBuffer"; return AnalyzerName;
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}
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const FName& FVertexAnalyzerAudioBuffer::GetDataType()
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{
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return GetMetasoundDataTypeName<FAudioBuffer>();
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}
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FVertexAnalyzerAudioBuffer::FVertexAnalyzerAudioBuffer(const FCreateAnalyzerParams& InParams)
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: FVertexAnalyzerBase(InParams.AnalyzerAddress, InParams.VertexDataReference)
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, AudioBuffer(TDataWriteReference<FAudioBuffer>::CreateNew())
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{
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FVertexAnalyzerBase::BindOutputData<FAudioBuffer>(FOutputs::GetValue().Name, InParams.OperatorSettings, FAudioBufferReadRef(AudioBuffer));
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}
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void FVertexAnalyzerAudioBuffer::Execute()
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{
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*AudioBuffer = GetVertexData<FAudioBuffer>();
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MarkOutputDirty();
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}
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} // namespace Frontend
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} // namespace Metasound
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