Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/Analysis/MetasoundFrontendAnalyzerView.cpp
2025-05-18 13:04:45 +08:00

65 lines
2.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Analysis/MetasoundFrontendAnalyzerView.h"
#include "Analysis/MetasoundFrontendAnalyzerFactory.h"
#include "Analysis/MetasoundFrontendAnalyzerRegistry.h"
#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
#include "Analysis/MetasoundFrontendVertexAnalyzerEnvelopeFollower.h"
#include "Analysis/MetasoundFrontendGraphAnalyzer.h"
#include "Math/UnrealMathUtility.h"
#include "MetasoundAssetBase.h"
#include "MetasoundFrontendController.h"
#include "MetasoundOperatorSettings.h"
#include "Templates/Function.h"
namespace Metasound
{
namespace Frontend
{
FMetasoundAnalyzerView::FMetasoundAnalyzerView(FAnalyzerAddress&& InAnalyzerAddress)
: AnalyzerAddress(MoveTemp(InAnalyzerAddress))
{
}
void FMetasoundAnalyzerView::BindToAllOutputs(const FOperatorSettings& InOperatorSettings)
{
const IVertexAnalyzerFactory* Factory = IVertexAnalyzerRegistry::Get().FindAnalyzerFactory(AnalyzerAddress.AnalyzerName);
if (ensureMsgf(Factory, TEXT("Failed to bind AnalyzerView to all Analyzer outputs: Missing factory definition for analyzer with name '%s'"), *AnalyzerAddress.AnalyzerName.ToString()))
{
for (const FAnalyzerOutput& Output : Factory->GetAnalyzerOutputs())
{
FAnalyzerAddress OutputAddress = AnalyzerAddress;
OutputAddress.AnalyzerMemberName = Output.Name;
OutputAddress.DataType = Output.DataType;
const FReceiverInitParams ReceiverParams { InOperatorSettings };
IReceiver* Receiver = FDataTransmissionCenter::Get().RegisterNewReceiver(OutputAddress, ReceiverParams).Release();
OutputReceivers.Add({ Output.Name, TSharedPtr<IReceiver>(Receiver) });
}
}
}
bool FMetasoundAnalyzerView::UnbindOutput(FName InOutputName)
{
return OutputReceivers.Remove(InOutputName) > 0;
}
TArray<FMetasoundAnalyzerView::FBoundOutputDescription> FMetasoundAnalyzerView::GetBoundOutputDescriptions() const
{
TArray<FBoundOutputDescription> OutputDescriptions;
for (auto& Receiver : OutputReceivers)
{
if (!ensure(Receiver.Value.IsValid()))
{
continue;
}
OutputDescriptions.Add({ Receiver.Key, Receiver.Value->GetDataType() });
}
return OutputDescriptions;
}
} // namespace Frontend
} // namespace Metasound