12 lines
442 B
C
12 lines
442 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AudioDeviceManager.h"
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#include "MetasoundEnvironment.h"
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// Passing around an FAudioDeviceHandle which was held on sound generators
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// caused a deadlock on shutdown. If needed, pass an audio device ID instead
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// and make sure to release the handle when it's no longer needed.
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//DECLARE_METASOUND_ENVIRONMENT_VARIABLE_TYPE(METASOUNDENGINE_API, FAudioDeviceHandle);
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