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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundEngineEnvironment.h
2025-05-18 13:04:45 +08:00

12 lines
442 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AudioDeviceManager.h"
#include "MetasoundEnvironment.h"
// Passing around an FAudioDeviceHandle which was held on sound generators
// caused a deadlock on shutdown. If needed, pass an audio device ID instead
// and make sure to release the handle when it's no longer needed.
//DECLARE_METASOUND_ENVIRONMENT_VARIABLE_TYPE(METASOUNDENGINE_API, FAudioDeviceHandle);