27 lines
699 B
C++
27 lines
699 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MetasoundEngineNodesNames.h"
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#include "MetasoundNodeInterface.h"
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#include "MetasoundParamHelper.h"
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namespace Metasound::AudioBusWriterNode
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{
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template<uint32 NumChannels>
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const FNodeClassName& GetClassName()
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{
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static const FName OperatorName = *FString::Printf(TEXT("Audio Bus Writer (%d)"), NumChannels);
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static const FNodeClassName ClassName = { EngineNodes::Namespace, OperatorName, TEXT("") };
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return ClassName;
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}
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METASOUNDENGINE_API int32 GetCurrentMajorVersion();
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namespace Inputs
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{
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DECLARE_METASOUND_PARAM(METASOUNDENGINE_API, AudioBus);
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DECLARE_METASOUND_PARAM(METASOUNDENGINE_API, Audio);
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}
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}
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