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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/MetasoundAudioBusWriterNode.h
2025-05-18 13:04:45 +08:00

27 lines
699 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MetasoundEngineNodesNames.h"
#include "MetasoundNodeInterface.h"
#include "MetasoundParamHelper.h"
namespace Metasound::AudioBusWriterNode
{
template<uint32 NumChannels>
const FNodeClassName& GetClassName()
{
static const FName OperatorName = *FString::Printf(TEXT("Audio Bus Writer (%d)"), NumChannels);
static const FNodeClassName ClassName = { EngineNodes::Namespace, OperatorName, TEXT("") };
return ClassName;
}
METASOUNDENGINE_API int32 GetCurrentMajorVersion();
namespace Inputs
{
DECLARE_METASOUND_PARAM(METASOUNDENGINE_API, AudioBus);
DECLARE_METASOUND_PARAM(METASOUNDENGINE_API, Audio);
}
}