Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Public/Analysis/MetasoundVertexAnalyzerAudioBusWriter.h
2025-05-18 13:04:45 +08:00

53 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Analysis/MetasoundFrontendAnalyzerFactory.h"
#include "Analysis/MetasoundFrontendVertexAnalyzer.h"
#include "AudioDefines.h"
#include "Containers/Array.h"
#define UE_API METASOUNDENGINE_API
namespace Metasound::Engine
{
class FVertexAnalyzerAudioBusWriter : public Frontend::FVertexAnalyzerBase
{
public:
using FAnalyzerOutput = Frontend::FAnalyzerOutput;
using FCreateAnalyzerParams = Frontend::FCreateAnalyzerParams;
static UE_API const FName& GetAnalyzerName();
static UE_API const FName& GetDataType();
static UE_API FName GetAnalyzerMemberName(const Audio::FDeviceId InDeviceID, const uint32 InAudioBusID);
class FFactory : public Frontend::TVertexAnalyzerFactory<FVertexAnalyzerAudioBusWriter>
{
public:
virtual const TArray<FAnalyzerOutput>& GetAnalyzerOutputs() const override
{
static const TArray<FAnalyzerOutput> Outputs;
return Outputs;
}
};
UE_API FVertexAnalyzerAudioBusWriter(const FCreateAnalyzerParams& InParams);
virtual ~FVertexAnalyzerAudioBusWriter() = default;
UE_API virtual void Execute() override;
private:
struct FBusAddress
{
Audio::FDeviceId DeviceID = 0;
uint32 AudioBusID = 0;
FString ToString() const;
static FBusAddress FromString(const FString& InAnalyzerMemberName);
};
Audio::FPatchInput AudioBusPatchInput;
};
} // namespace Metasound::Engine
#undef UE_API