247 lines
8.8 KiB
C++
247 lines
8.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Interfaces/MetasoundFrontendSourceInterface.h"
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#include "MetasoundDataFactory.h"
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#include "MetasoundEngineNodesNames.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundStandardNodesNames.h"
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#include "MetasoundTrace.h"
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#include "MetasoundTrigger.h"
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#include "MetasoundWaveTable.h"
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#include "WaveTableSampler.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
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namespace Metasound
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{
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class FMetasoundWaveTableOscillatorNodeOperator : public TExecutableOperator<FMetasoundWaveTableOscillatorNodeOperator>
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{
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public:
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static const FVertexInterface& GetDefaultInterface()
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{
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using namespace WaveTable;
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static const FVertexInterface DefaultInterface(
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FInputVertexInterface(
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TInputDataVertex<FTrigger>("Play", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputPlayDesc", "Plays the oscillator (block rate)") }),
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TInputDataVertex<FTrigger>("Stop", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputStopDesc", "Stops the oscillator (block rate)") }),
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TInputDataVertex<FWaveTable>("WaveTable", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputWaveTableDesc", "WaveTable") }),
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TInputDataVertex<FTrigger>("Sync", FDataVertexMetadata
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{
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LOCTEXT("MetasoundWaveTableOscillatorNode_InputSyncDesc", "Restarts playing the WaveTable on the trigger boundary (sample rate)"),
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LOCTEXT("MetasoundWaveTableOscillatorNode_InputSyncName", "Sync"),
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true /* bIsAdvancedDisplay */
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}),
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TInputDataVertex<float>("Freq", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_FreqDesc", "Frequency (number of times to sample one period of wavetable per second) [-20000Hz, 20000Hz]") }, 440.0f),
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TInputDataVertex<FAudioBuffer>("PhaseMod", FDataVertexMetadata
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{
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LOCTEXT("MetasoundWaveTableOscillatorNode_PhaseModDescription", "Modulation audio source for modulating oscillation phase of provided table. A value of 0 is no phase modulation and 1 a full table length (360 degrees) of phase shift."),
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LOCTEXT("MetasoundWaveTableOscillatorNode_PhaseMod", "Phase Modulator"),
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true /* bIsAdvancedDisplay */
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})
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),
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FOutputVertexInterface(
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TOutputDataVertex<FAudioBuffer>("Out", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_Output", "Out") })
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)
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);
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return DefaultInterface;
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}
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static const FNodeClassMetadata& GetNodeInfo()
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{
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auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Metadata
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{
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{ EngineNodes::Namespace, "WaveTableOscillator", "" },
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1, // Major Version
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0, // Minor Version
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LOCTEXT("MetasoundWaveTableOscillatorNode_Name", "WaveTable Oscillator"),
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LOCTEXT("MetasoundWaveTableOscillatorNode_Description", "Reads through the given WaveTable at the provided frequency."),
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PluginAuthor,
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PluginNodeMissingPrompt,
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GetDefaultInterface(),
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{ NodeCategories::WaveTables },
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{ METASOUND_LOCTEXT("WaveTableOscillatorSynthesisKeyword", "Synthesis")},
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{ }
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};
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return Metadata;
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};
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static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
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return Metadata;
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}
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace WaveTable;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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FWaveTableReadRef InWaveTableReadRef = InputData.GetOrCreateDefaultDataReadReference<FWaveTable>("WaveTable", InParams.OperatorSettings);
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FTriggerReadRef InPlayReadRef = InputData.GetOrCreateDefaultDataReadReference<FTrigger>("Play", InParams.OperatorSettings);
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FTriggerReadRef InStopReadRef = InputData.GetOrCreateDefaultDataReadReference<FTrigger>("Stop", InParams.OperatorSettings);
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FTriggerReadRef InSyncReadRef = InputData.GetOrCreateDefaultDataReadReference<FTrigger>("Sync", InParams.OperatorSettings);
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FFloatReadRef InFreqReadRef = InputData.GetOrCreateDefaultDataReadReference<float>("Freq", InParams.OperatorSettings);
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TOptional<FAudioBufferReadRef> InPhaseModReadRef;
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if (const FAnyDataReference* DataRef = InputData.FindDataReference("PhaseMod"))
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{
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InPhaseModReadRef = DataRef->GetDataReadReference<FAudioBuffer>();
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}
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return MakeUnique<FMetasoundWaveTableOscillatorNodeOperator>(InParams, InWaveTableReadRef, InPlayReadRef, InStopReadRef, InSyncReadRef, InFreqReadRef, MoveTemp(InPhaseModReadRef));
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}
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FMetasoundWaveTableOscillatorNodeOperator(
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const FBuildOperatorParams& InParams,
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const FWaveTableReadRef& InWaveTableReadRef,
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const FTriggerReadRef& InPlayReadRef,
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const FTriggerReadRef& InStopReadRef,
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const FTriggerReadRef& InSyncReadRef,
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const FFloatReadRef& InFreqReadRef,
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TOptional<FAudioBufferReadRef>&& InPhaseModReadRef
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)
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: WaveTableReadRef(InWaveTableReadRef)
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, PlayReadRef(InPlayReadRef)
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, StopReadRef(InStopReadRef)
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, SyncReadRef(InSyncReadRef)
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, FreqReadRef(InFreqReadRef)
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, PhaseModReadRef(MoveTemp(InPhaseModReadRef))
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, OutBufferWriteRef(TDataWriteReferenceFactory<FAudioBuffer>::CreateAny(InParams.OperatorSettings))
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{
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const float BlockRate = InParams.OperatorSettings.GetActualBlockRate();
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if (BlockRate > 0.0f)
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{
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BlockPeriod = 1.0f / BlockRate;
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}
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}
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virtual ~FMetasoundWaveTableOscillatorNodeOperator() = default;
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
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{
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InOutVertexData.BindReadVertex("WaveTable", WaveTableReadRef);
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InOutVertexData.BindReadVertex("Play", PlayReadRef);
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InOutVertexData.BindReadVertex("Stop", StopReadRef);
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InOutVertexData.BindReadVertex("Sync", SyncReadRef);
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InOutVertexData.BindReadVertex("Freq", FreqReadRef);
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if (PhaseModReadRef.IsSet())
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{
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InOutVertexData.BindReadVertex("PhaseMod", *PhaseModReadRef);
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}
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}
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
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{
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InOutVertexData.BindReadVertex("Out", OutBufferWriteRef);
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}
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void Execute()
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{
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using namespace WaveTable;
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METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(FMetasoundWaveTableOscillatorNodeOperator::Execute);
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FAudioBuffer& OutBuffer = *OutBufferWriteRef;
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OutBuffer.Zero();
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auto GetLastIndex = [](const FTriggerReadRef& Trigger)
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{
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int32 LastIndex = -1;
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Trigger->ExecuteBlock([](int32, int32) {}, [&LastIndex](int32 StartFrame, int32 EndFrame)
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{
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LastIndex = FMath::Max(LastIndex, StartFrame);
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});
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return LastIndex;
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};
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const int32 LastPlayIndex = GetLastIndex(PlayReadRef);
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const int32 LastStopIndex = GetLastIndex(StopReadRef);
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if (LastPlayIndex >= 0 || LastStopIndex >= 0)
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{
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bPlaying = LastPlayIndex > LastStopIndex;
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}
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if (bPlaying)
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{
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const FTrigger& SyncTrigger = *SyncReadRef;
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TArrayView<float> SyncBufferView;
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if (SyncTrigger.IsTriggered())
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{
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SyncBuffer.SetNum(OutBuffer.Num());
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FMemory::Memset(SyncBuffer.GetData(), 0, sizeof(float) * SyncBuffer.Num());
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SyncTrigger.ExecuteBlock(
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[](int32 StartFrame, int32 EndFrame) {},
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[this](int32 StartFrame, int32 EndFrame)
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{
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SyncBuffer[StartFrame] = 1.0f;
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}
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);
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SyncBufferView = SyncBuffer;
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}
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TArrayView<const float> PhaseMod;
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if (PhaseModReadRef.IsSet())
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{
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const FAudioBuffer& Buffer = *(*PhaseModReadRef);
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PhaseMod = { Buffer.GetData(), Buffer.Num() };
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}
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// Limit wrap operations running off toward infinity while allowing sampler to play in reverse
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Sampler.SetFreq(FMath::Clamp(*FreqReadRef, -20000.f, 20000.f) * BlockPeriod);
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const FWaveTable& InputTable = *WaveTableReadRef;
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Sampler.Process(InputTable.GetView(), { }, PhaseMod, SyncBufferView, OutBuffer);
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}
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}
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void Reset(const IOperator::FResetParams& InParams)
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{
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const float BlockRate = InParams.OperatorSettings.GetActualBlockRate();
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if (BlockRate > 0.0f)
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{
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BlockPeriod = 1.0f / BlockRate;
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}
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bPlaying = false;
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if (SyncBuffer.Num() > 0)
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{
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FMemory::Memset(SyncBuffer.GetData(), 0, sizeof(float) * SyncBuffer.Num());
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}
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Sampler = WaveTable::FWaveTableSampler{};
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OutBufferWriteRef->Zero();
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}
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private:
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float BlockPeriod = 0.0f;
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bool bPlaying = false;
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FWaveTableReadRef WaveTableReadRef;
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FTriggerReadRef PlayReadRef;
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FTriggerReadRef StopReadRef;
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FTriggerReadRef SyncReadRef;
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FFloatReadRef FreqReadRef;
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Audio::FAlignedFloatBuffer SyncBuffer;
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TOptional<FAudioBufferReadRef> PhaseModReadRef;
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WaveTable::FWaveTableSampler Sampler;
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TDataWriteReference<FAudioBuffer> OutBufferWriteRef;
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};
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using FMetasoundWaveTableOscillatorNode = TNodeFacade<FMetasoundWaveTableOscillatorNodeOperator>;
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METASOUND_REGISTER_NODE(FMetasoundWaveTableOscillatorNode)
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} // namespace Metasound
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#undef LOCTEXT_NAMESPACE // MetasoundStandardNodes
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