Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundWaveTableOscillatorNode.cpp
2025-05-18 13:04:45 +08:00

247 lines
8.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Interfaces/MetasoundFrontendSourceInterface.h"
#include "MetasoundDataFactory.h"
#include "MetasoundEngineNodesNames.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundPrimitives.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundStandardNodesNames.h"
#include "MetasoundTrace.h"
#include "MetasoundTrigger.h"
#include "MetasoundWaveTable.h"
#include "WaveTableSampler.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
class FMetasoundWaveTableOscillatorNodeOperator : public TExecutableOperator<FMetasoundWaveTableOscillatorNodeOperator>
{
public:
static const FVertexInterface& GetDefaultInterface()
{
using namespace WaveTable;
static const FVertexInterface DefaultInterface(
FInputVertexInterface(
TInputDataVertex<FTrigger>("Play", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputPlayDesc", "Plays the oscillator (block rate)") }),
TInputDataVertex<FTrigger>("Stop", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputStopDesc", "Stops the oscillator (block rate)") }),
TInputDataVertex<FWaveTable>("WaveTable", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_InputWaveTableDesc", "WaveTable") }),
TInputDataVertex<FTrigger>("Sync", FDataVertexMetadata
{
LOCTEXT("MetasoundWaveTableOscillatorNode_InputSyncDesc", "Restarts playing the WaveTable on the trigger boundary (sample rate)"),
LOCTEXT("MetasoundWaveTableOscillatorNode_InputSyncName", "Sync"),
true /* bIsAdvancedDisplay */
}),
TInputDataVertex<float>("Freq", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_FreqDesc", "Frequency (number of times to sample one period of wavetable per second) [-20000Hz, 20000Hz]") }, 440.0f),
TInputDataVertex<FAudioBuffer>("PhaseMod", FDataVertexMetadata
{
LOCTEXT("MetasoundWaveTableOscillatorNode_PhaseModDescription", "Modulation audio source for modulating oscillation phase of provided table. A value of 0 is no phase modulation and 1 a full table length (360 degrees) of phase shift."),
LOCTEXT("MetasoundWaveTableOscillatorNode_PhaseMod", "Phase Modulator"),
true /* bIsAdvancedDisplay */
})
),
FOutputVertexInterface(
TOutputDataVertex<FAudioBuffer>("Out", FDataVertexMetadata { LOCTEXT("MetasoundWaveTableOscillatorNode_Output", "Out") })
)
);
return DefaultInterface;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
{
FNodeClassMetadata Metadata
{
{ EngineNodes::Namespace, "WaveTableOscillator", "" },
1, // Major Version
0, // Minor Version
LOCTEXT("MetasoundWaveTableOscillatorNode_Name", "WaveTable Oscillator"),
LOCTEXT("MetasoundWaveTableOscillatorNode_Description", "Reads through the given WaveTable at the provided frequency."),
PluginAuthor,
PluginNodeMissingPrompt,
GetDefaultInterface(),
{ NodeCategories::WaveTables },
{ METASOUND_LOCTEXT("WaveTableOscillatorSynthesisKeyword", "Synthesis")},
{ }
};
return Metadata;
};
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
return Metadata;
}
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace WaveTable;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FWaveTableReadRef InWaveTableReadRef = InputData.GetOrCreateDefaultDataReadReference<FWaveTable>("WaveTable", InParams.OperatorSettings);
FTriggerReadRef InPlayReadRef = InputData.GetOrCreateDefaultDataReadReference<FTrigger>("Play", InParams.OperatorSettings);
FTriggerReadRef InStopReadRef = InputData.GetOrCreateDefaultDataReadReference<FTrigger>("Stop", InParams.OperatorSettings);
FTriggerReadRef InSyncReadRef = InputData.GetOrCreateDefaultDataReadReference<FTrigger>("Sync", InParams.OperatorSettings);
FFloatReadRef InFreqReadRef = InputData.GetOrCreateDefaultDataReadReference<float>("Freq", InParams.OperatorSettings);
TOptional<FAudioBufferReadRef> InPhaseModReadRef;
if (const FAnyDataReference* DataRef = InputData.FindDataReference("PhaseMod"))
{
InPhaseModReadRef = DataRef->GetDataReadReference<FAudioBuffer>();
}
return MakeUnique<FMetasoundWaveTableOscillatorNodeOperator>(InParams, InWaveTableReadRef, InPlayReadRef, InStopReadRef, InSyncReadRef, InFreqReadRef, MoveTemp(InPhaseModReadRef));
}
FMetasoundWaveTableOscillatorNodeOperator(
const FBuildOperatorParams& InParams,
const FWaveTableReadRef& InWaveTableReadRef,
const FTriggerReadRef& InPlayReadRef,
const FTriggerReadRef& InStopReadRef,
const FTriggerReadRef& InSyncReadRef,
const FFloatReadRef& InFreqReadRef,
TOptional<FAudioBufferReadRef>&& InPhaseModReadRef
)
: WaveTableReadRef(InWaveTableReadRef)
, PlayReadRef(InPlayReadRef)
, StopReadRef(InStopReadRef)
, SyncReadRef(InSyncReadRef)
, FreqReadRef(InFreqReadRef)
, PhaseModReadRef(MoveTemp(InPhaseModReadRef))
, OutBufferWriteRef(TDataWriteReferenceFactory<FAudioBuffer>::CreateAny(InParams.OperatorSettings))
{
const float BlockRate = InParams.OperatorSettings.GetActualBlockRate();
if (BlockRate > 0.0f)
{
BlockPeriod = 1.0f / BlockRate;
}
}
virtual ~FMetasoundWaveTableOscillatorNodeOperator() = default;
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
{
InOutVertexData.BindReadVertex("WaveTable", WaveTableReadRef);
InOutVertexData.BindReadVertex("Play", PlayReadRef);
InOutVertexData.BindReadVertex("Stop", StopReadRef);
InOutVertexData.BindReadVertex("Sync", SyncReadRef);
InOutVertexData.BindReadVertex("Freq", FreqReadRef);
if (PhaseModReadRef.IsSet())
{
InOutVertexData.BindReadVertex("PhaseMod", *PhaseModReadRef);
}
}
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
{
InOutVertexData.BindReadVertex("Out", OutBufferWriteRef);
}
void Execute()
{
using namespace WaveTable;
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(FMetasoundWaveTableOscillatorNodeOperator::Execute);
FAudioBuffer& OutBuffer = *OutBufferWriteRef;
OutBuffer.Zero();
auto GetLastIndex = [](const FTriggerReadRef& Trigger)
{
int32 LastIndex = -1;
Trigger->ExecuteBlock([](int32, int32) {}, [&LastIndex](int32 StartFrame, int32 EndFrame)
{
LastIndex = FMath::Max(LastIndex, StartFrame);
});
return LastIndex;
};
const int32 LastPlayIndex = GetLastIndex(PlayReadRef);
const int32 LastStopIndex = GetLastIndex(StopReadRef);
if (LastPlayIndex >= 0 || LastStopIndex >= 0)
{
bPlaying = LastPlayIndex > LastStopIndex;
}
if (bPlaying)
{
const FTrigger& SyncTrigger = *SyncReadRef;
TArrayView<float> SyncBufferView;
if (SyncTrigger.IsTriggered())
{
SyncBuffer.SetNum(OutBuffer.Num());
FMemory::Memset(SyncBuffer.GetData(), 0, sizeof(float) * SyncBuffer.Num());
SyncTrigger.ExecuteBlock(
[](int32 StartFrame, int32 EndFrame) {},
[this](int32 StartFrame, int32 EndFrame)
{
SyncBuffer[StartFrame] = 1.0f;
}
);
SyncBufferView = SyncBuffer;
}
TArrayView<const float> PhaseMod;
if (PhaseModReadRef.IsSet())
{
const FAudioBuffer& Buffer = *(*PhaseModReadRef);
PhaseMod = { Buffer.GetData(), Buffer.Num() };
}
// Limit wrap operations running off toward infinity while allowing sampler to play in reverse
Sampler.SetFreq(FMath::Clamp(*FreqReadRef, -20000.f, 20000.f) * BlockPeriod);
const FWaveTable& InputTable = *WaveTableReadRef;
Sampler.Process(InputTable.GetView(), { }, PhaseMod, SyncBufferView, OutBuffer);
}
}
void Reset(const IOperator::FResetParams& InParams)
{
const float BlockRate = InParams.OperatorSettings.GetActualBlockRate();
if (BlockRate > 0.0f)
{
BlockPeriod = 1.0f / BlockRate;
}
bPlaying = false;
if (SyncBuffer.Num() > 0)
{
FMemory::Memset(SyncBuffer.GetData(), 0, sizeof(float) * SyncBuffer.Num());
}
Sampler = WaveTable::FWaveTableSampler{};
OutBufferWriteRef->Zero();
}
private:
float BlockPeriod = 0.0f;
bool bPlaying = false;
FWaveTableReadRef WaveTableReadRef;
FTriggerReadRef PlayReadRef;
FTriggerReadRef StopReadRef;
FTriggerReadRef SyncReadRef;
FFloatReadRef FreqReadRef;
Audio::FAlignedFloatBuffer SyncBuffer;
TOptional<FAudioBufferReadRef> PhaseModReadRef;
WaveTable::FWaveTableSampler Sampler;
TDataWriteReference<FAudioBuffer> OutBufferWriteRef;
};
using FMetasoundWaveTableOscillatorNode = TNodeFacade<FMetasoundWaveTableOscillatorNodeOperator>;
METASOUND_REGISTER_NODE(FMetasoundWaveTableOscillatorNode)
} // namespace Metasound
#undef LOCTEXT_NAMESPACE // MetasoundStandardNodes