166 lines
5.8 KiB
C++
166 lines
5.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Interfaces/MetasoundFrontendSourceInterface.h"
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#include "MetasoundDataFactory.h"
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#include "MetasoundEngineNodesNames.h"
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#include "MetasoundEnumRegistrationMacro.h"
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#include "MetasoundExecutableOperator.h"
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#include "MetasoundFacade.h"
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#include "MetasoundNodeRegistrationMacro.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundParamHelper.h"
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#include "MetasoundStandardNodesCategories.h"
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#include "MetasoundWaveTable.h"
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#include "WaveTableSampler.h"
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#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
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namespace Metasound
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{
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namespace WaveTableEvaluateNode
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{
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METASOUND_PARAM(WaveTableParam, "WaveTable", "The Wavetable to evaluate");
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METASOUND_PARAM(InputParam, "Input", "[0, 1] the X input with which to evaluate the wavetable");
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METASOUND_PARAM(OutParam, "Output", "The value of the wavetable at the specified point");
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}
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class FMetasoundWaveTableEvaluateNodeOperator : public TExecutableOperator<FMetasoundWaveTableEvaluateNodeOperator>
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{
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public:
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static const FVertexInterface& GetDefaultInterface()
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{
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using namespace WaveTable;
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using namespace WaveTableEvaluateNode;
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static const FVertexInterface DefaultInterface(
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FInputVertexInterface(
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TInputDataVertex<FWaveTable>(METASOUND_GET_PARAM_NAME_AND_METADATA(WaveTableParam)),
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TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputParam), 0.0f),
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TInputDataVertex<FEnumWaveTableInterpolationMode>("Interpolation", FDataVertexMetadata
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{
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LOCTEXT("MetasoundWaveTableEvaluateNode_InterpDescription", "How the Evaluate interpolates between WaveTable values."),
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LOCTEXT("MetasoundWaveTableEvaluateNode_Interp", "Interpolation"),
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true /* bIsAdvancedDisplay */
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}, static_cast<int32>(FWaveTableSampler::EInterpolationMode::Linear))
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),
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FOutputVertexInterface(
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TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutParam))
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)
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);
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return DefaultInterface;
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}
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static const FNodeClassMetadata& GetNodeInfo()
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{
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auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
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{
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FNodeClassMetadata Metadata
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{
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{ EngineNodes::Namespace, "WaveTableEvaluate", "" },
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1, // Major Version
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0, // Minor Version
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LOCTEXT("MetasoundWaveTableEvaluateNode_Name", "Evaluate WaveTable"),
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LOCTEXT("MetasoundWaveTableEvaluateNode_Description", "Evaluates a wavetable for a given input value."),
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PluginAuthor,
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PluginNodeMissingPrompt,
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GetDefaultInterface(),
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{ NodeCategories::WaveTables },
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{ NodeCategories::Envelopes, METASOUND_LOCTEXT("WaveTableEvaluateCurveKeyword", "Curve")},
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{ }
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};
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return Metadata;
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};
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static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
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return Metadata;
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}
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static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
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{
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using namespace WaveTable;
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const FInputVertexInterfaceData& InputData = InParams.InputData;
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FWaveTableReadRef InWaveTableReadRef = InputData.GetOrCreateDefaultDataReadReference<FWaveTable>("WaveTable", InParams.OperatorSettings);
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FFloatReadRef InInputReadRef = InputData.GetOrCreateDefaultDataReadReference<float>("Input", InParams.OperatorSettings);
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FEnumWaveTableInterpModeReadRef InInterpReadRef = InputData.GetOrCreateDefaultDataReadReference<FEnumWaveTableInterpolationMode>("Interpolation", InParams.OperatorSettings);
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return MakeUnique<FMetasoundWaveTableEvaluateNodeOperator>(InParams, InWaveTableReadRef, InInputReadRef, InInterpReadRef);
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}
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FMetasoundWaveTableEvaluateNodeOperator(
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const FBuildOperatorParams& InParams,
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const FWaveTableReadRef& InWaveTableReadRef,
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const FFloatReadRef& InInputReadRef,
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const FEnumWaveTableInterpModeReadRef& InInterpModeReadRef)
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: WaveTableReadRef(InWaveTableReadRef)
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, InputReadRef(InInputReadRef)
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, InterpModeReadRef(InInterpModeReadRef)
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, OutWriteRef(TDataWriteReferenceFactory<float>::CreateAny(InParams.OperatorSettings))
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{
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Reset(InParams);
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}
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virtual ~FMetasoundWaveTableEvaluateNodeOperator() = default;
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virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
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{
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using namespace WaveTableEvaluateNode;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(WaveTableParam), WaveTableReadRef);
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputParam), InputReadRef);
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InOutVertexData.BindReadVertex("Interpolation", InterpModeReadRef);
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}
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virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
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{
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using namespace WaveTableEvaluateNode;
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InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutParam), OutWriteRef);
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}
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void Execute()
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{
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using namespace WaveTable;
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const float Input = *InputReadRef;
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float NextValue = 0.f;
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const FWaveTableView& WaveTableView = WaveTableReadRef->GetView();
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constexpr auto SampleMode = FWaveTableSampler::ESingleSampleMode::Hold;
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Sampler.Reset();
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Sampler.SetInterpolationMode(*InterpModeReadRef);
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Sampler.SetPhase(FMath::Clamp(Input, 0.0f, 1.0f));
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Sampler.Process(WaveTableView, NextValue, SampleMode);
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*OutWriteRef = NextValue;
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}
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void Reset(const IOperator::FResetParams& InParams)
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{
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using namespace WaveTable;
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FWaveTableSampler::FSettings Settings;
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Settings.Freq = 0.0f; // Sampler phase is manually progressed via this node
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Sampler = FWaveTableSampler(MoveTemp(Settings));
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*OutWriteRef = 0.f;
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}
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private:
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FWaveTableReadRef WaveTableReadRef;
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FFloatReadRef InputReadRef;
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FEnumWaveTableInterpModeReadRef InterpModeReadRef;
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WaveTable::FWaveTableSampler Sampler;
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FFloatWriteRef OutWriteRef;
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};
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using FMetasoundWaveTableEvaluateNode = TNodeFacade<FMetasoundWaveTableEvaluateNodeOperator>;
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METASOUND_REGISTER_NODE(FMetasoundWaveTableEvaluateNode)
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} // namespace Metasound
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#undef LOCTEXT_NAMESPACE // MetasoundStandardNodes
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