Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundWaveTableEvaluateNode.cpp
2025-05-18 13:04:45 +08:00

166 lines
5.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Interfaces/MetasoundFrontendSourceInterface.h"
#include "MetasoundDataFactory.h"
#include "MetasoundEngineNodesNames.h"
#include "MetasoundEnumRegistrationMacro.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundPrimitives.h"
#include "MetasoundParamHelper.h"
#include "MetasoundStandardNodesCategories.h"
#include "MetasoundWaveTable.h"
#include "WaveTableSampler.h"
#define LOCTEXT_NAMESPACE "MetasoundStandardNodes"
namespace Metasound
{
namespace WaveTableEvaluateNode
{
METASOUND_PARAM(WaveTableParam, "WaveTable", "The Wavetable to evaluate");
METASOUND_PARAM(InputParam, "Input", "[0, 1] the X input with which to evaluate the wavetable");
METASOUND_PARAM(OutParam, "Output", "The value of the wavetable at the specified point");
}
class FMetasoundWaveTableEvaluateNodeOperator : public TExecutableOperator<FMetasoundWaveTableEvaluateNodeOperator>
{
public:
static const FVertexInterface& GetDefaultInterface()
{
using namespace WaveTable;
using namespace WaveTableEvaluateNode;
static const FVertexInterface DefaultInterface(
FInputVertexInterface(
TInputDataVertex<FWaveTable>(METASOUND_GET_PARAM_NAME_AND_METADATA(WaveTableParam)),
TInputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(InputParam), 0.0f),
TInputDataVertex<FEnumWaveTableInterpolationMode>("Interpolation", FDataVertexMetadata
{
LOCTEXT("MetasoundWaveTableEvaluateNode_InterpDescription", "How the Evaluate interpolates between WaveTable values."),
LOCTEXT("MetasoundWaveTableEvaluateNode_Interp", "Interpolation"),
true /* bIsAdvancedDisplay */
}, static_cast<int32>(FWaveTableSampler::EInterpolationMode::Linear))
),
FOutputVertexInterface(
TOutputDataVertex<float>(METASOUND_GET_PARAM_NAME_AND_METADATA(OutParam))
)
);
return DefaultInterface;
}
static const FNodeClassMetadata& GetNodeInfo()
{
auto CreateNodeClassMetadata = []() -> FNodeClassMetadata
{
FNodeClassMetadata Metadata
{
{ EngineNodes::Namespace, "WaveTableEvaluate", "" },
1, // Major Version
0, // Minor Version
LOCTEXT("MetasoundWaveTableEvaluateNode_Name", "Evaluate WaveTable"),
LOCTEXT("MetasoundWaveTableEvaluateNode_Description", "Evaluates a wavetable for a given input value."),
PluginAuthor,
PluginNodeMissingPrompt,
GetDefaultInterface(),
{ NodeCategories::WaveTables },
{ NodeCategories::Envelopes, METASOUND_LOCTEXT("WaveTableEvaluateCurveKeyword", "Curve")},
{ }
};
return Metadata;
};
static const FNodeClassMetadata Metadata = CreateNodeClassMetadata();
return Metadata;
}
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace WaveTable;
const FInputVertexInterfaceData& InputData = InParams.InputData;
FWaveTableReadRef InWaveTableReadRef = InputData.GetOrCreateDefaultDataReadReference<FWaveTable>("WaveTable", InParams.OperatorSettings);
FFloatReadRef InInputReadRef = InputData.GetOrCreateDefaultDataReadReference<float>("Input", InParams.OperatorSettings);
FEnumWaveTableInterpModeReadRef InInterpReadRef = InputData.GetOrCreateDefaultDataReadReference<FEnumWaveTableInterpolationMode>("Interpolation", InParams.OperatorSettings);
return MakeUnique<FMetasoundWaveTableEvaluateNodeOperator>(InParams, InWaveTableReadRef, InInputReadRef, InInterpReadRef);
}
FMetasoundWaveTableEvaluateNodeOperator(
const FBuildOperatorParams& InParams,
const FWaveTableReadRef& InWaveTableReadRef,
const FFloatReadRef& InInputReadRef,
const FEnumWaveTableInterpModeReadRef& InInterpModeReadRef)
: WaveTableReadRef(InWaveTableReadRef)
, InputReadRef(InInputReadRef)
, InterpModeReadRef(InInterpModeReadRef)
, OutWriteRef(TDataWriteReferenceFactory<float>::CreateAny(InParams.OperatorSettings))
{
Reset(InParams);
}
virtual ~FMetasoundWaveTableEvaluateNodeOperator() = default;
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
{
using namespace WaveTableEvaluateNode;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(WaveTableParam), WaveTableReadRef);
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InputParam), InputReadRef);
InOutVertexData.BindReadVertex("Interpolation", InterpModeReadRef);
}
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
{
using namespace WaveTableEvaluateNode;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(OutParam), OutWriteRef);
}
void Execute()
{
using namespace WaveTable;
const float Input = *InputReadRef;
float NextValue = 0.f;
const FWaveTableView& WaveTableView = WaveTableReadRef->GetView();
constexpr auto SampleMode = FWaveTableSampler::ESingleSampleMode::Hold;
Sampler.Reset();
Sampler.SetInterpolationMode(*InterpModeReadRef);
Sampler.SetPhase(FMath::Clamp(Input, 0.0f, 1.0f));
Sampler.Process(WaveTableView, NextValue, SampleMode);
*OutWriteRef = NextValue;
}
void Reset(const IOperator::FResetParams& InParams)
{
using namespace WaveTable;
FWaveTableSampler::FSettings Settings;
Settings.Freq = 0.0f; // Sampler phase is manually progressed via this node
Sampler = FWaveTableSampler(MoveTemp(Settings));
*OutWriteRef = 0.f;
}
private:
FWaveTableReadRef WaveTableReadRef;
FFloatReadRef InputReadRef;
FEnumWaveTableInterpModeReadRef InterpModeReadRef;
WaveTable::FWaveTableSampler Sampler;
FFloatWriteRef OutWriteRef;
};
using FMetasoundWaveTableEvaluateNode = TNodeFacade<FMetasoundWaveTableEvaluateNodeOperator>;
METASOUND_REGISTER_NODE(FMetasoundWaveTableEvaluateNode)
} // namespace Metasound
#undef LOCTEXT_NAMESPACE // MetasoundStandardNodes