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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundSource.cpp
2025-05-18 13:04:45 +08:00

1946 lines
66 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundSource.h"
#include "Algo/AnyOf.h"
#include "Algo/Find.h"
#include "Algo/Transform.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AudioDeviceManager.h"
#include "Containers/Ticker.h"
#include "IAudioParameterInterfaceRegistry.h"
#include "Interfaces/ITargetPlatform.h"
#include "Interfaces/MetasoundOutputFormatInterfaces.h"
#include "Interfaces/MetasoundFrontendSourceInterface.h"
#include "Internationalization/Text.h"
#include "MetasoundAssetBase.h"
#include "MetasoundAssetManager.h"
#include "MetasoundAudioFormats.h"
#include "MetasoundBuilderSubsystem.h"
#include "MetasoundDocumentBuilderRegistry.h"
#include "MetasoundDocumentInterface.h"
#include "MetasoundDynamicOperatorTransactor.h"
#include "MetasoundEngineAsset.h"
#include "MetasoundEngineEnvironment.h"
#include "MetasoundEnvironment.h"
#include "MetasoundFrontendController.h"
#include "MetasoundFrontendDataTypeRegistry.h"
#include "MetasoundFrontendDocumentBuilder.h"
#include "MetasoundFrontendDocumentIdGenerator.h"
#include "MetasoundFrontendQuery.h"
#include "MetasoundFrontendQuerySteps.h"
#include "MetasoundFrontendTransform.h"
#include "MetasoundGenerator.h"
#include "MetasoundGlobals.h"
#include "MetasoundLog.h"
#include "MetasoundOperatorBuilderSettings.h"
#include "MetasoundOperatorCacheSubsystem.h"
#include "MetasoundOperatorSettings.h"
#include "MetasoundParameterTransmitter.h"
#include "MetasoundPrimitives.h"
#include "MetasoundReceiveNode.h"
#include "MetasoundSettings.h"
#include "MetasoundTrace.h"
#include "MetasoundTrigger.h"
#include "MetasoundUObjectRegistry.h"
#include "UObject/ObjectSaveContext.h"
#include "UObject/ScriptInterface.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MetasoundSource)
#if WITH_EDITOR
#include "Misc/DataValidation.h"
#endif // WITH_EDITOR
#if WITH_EDITORONLY_DATA
#include "EdGraph/EdGraph.h"
#endif // WITH_EDITORONLY_DATA
#define LOCTEXT_NAMESPACE "MetaSound"
namespace Metasound
{
namespace ConsoleVariables
{
bool bEnableExperimentalRuntimePresetGraphInflation = false;
}
namespace SourcePrivate
{
static constexpr float DefaultBlockRateConstant = 100.f;
static constexpr float DefaultSampleRateConstant = 48000.f;
static bool IsCookedForEditor(const FArchive& InArchive, const UObject* InObj)
{
#if WITH_EDITORONLY_DATA
return ((InArchive.GetPortFlags() & PPF_Duplicate) == 0) && InObj->GetPackage()->HasAnyPackageFlags(PKG_Cooked);
#else //WITH_EDITORONLY_DATA
return false;
#endif //WITH_EDITORONLY_DATA
}
static const FLazyName TriggerName = "Trigger";
// Holds onto a global static TSet for tracking which error/warning logs have been
// trigger in order to avoid log spam.
bool HasNotBeenLoggedForThisObject(const UMetaSoundSource& InMetaSound, uint32 InLogLineNumber)
{
using FObjectAddressAndLineNum = TTuple<const void*, uint32>;
static TSet<FObjectAddressAndLineNum> LoggedSet;
bool bIsAlreadyInSet = false;
LoggedSet.Add(FObjectAddressAndLineNum(&InMetaSound, InLogLineNumber), &bIsAlreadyInSet);
return !bIsAlreadyInSet;
}
Frontend::FMetaSoundAssetRegistrationOptions GetInitRegistrationOptions()
{
Frontend::FMetaSoundAssetRegistrationOptions RegOptions;
RegOptions.bForceReregister = false;
#if !WITH_EDITOR
// When without editor, don't AutoUpdate or ResolveDocument at runtime. This only happens at cook or save.
// When with editor, those are needed because sounds are not necessarily saved before previewing.
RegOptions.bAutoUpdate = false;
#endif // !WITH_EDITOR
if (const UMetaSoundSettings* Settings = GetDefault<UMetaSoundSettings>())
{
RegOptions.bAutoUpdateLogWarningOnDroppedConnection = Settings->bAutoUpdateLogWarningOnDroppedConnection;
}
return RegOptions;
}
class FParameterRouter
{
struct FQueueState
{
TWeakPtr<TSpscQueue<FMetaSoundParameterTransmitter::FParameter>> DataChannel;
bool bWriterAvailable = true;
};
public:
using FAudioDeviceIDAndInstanceID = TTuple<Audio::DeviceID, uint64>;
TSharedPtr<TSpscQueue<FMetaSoundParameterTransmitter::FParameter>> FindOrCreateDataChannelForReader(Audio::DeviceID InDeviceID, uint64 InstanceID)
{
constexpr bool bIsForWriter = false;
return FindOrCreateDataChannel(InDeviceID, InstanceID, bIsForWriter);
}
TSharedPtr<TSpscQueue<FMetaSoundParameterTransmitter::FParameter>> FindOrCreateDataChannelForWriter(Audio::DeviceID InDeviceID, uint64 InstanceID)
{
constexpr bool bIsForWriter = true;
return FindOrCreateDataChannel(InDeviceID, InstanceID, bIsForWriter);
}
private:
TSharedPtr<TSpscQueue<FMetaSoundParameterTransmitter::FParameter>> FindOrCreateDataChannel(Audio::DeviceID InDeviceID, uint64 InstanceID, bool bIsForWriter)
{
FScopeLock Lock(&DataChannelMapCS);
FAudioDeviceIDAndInstanceID Key = {InDeviceID, InstanceID};
const bool bIsForReader = !bIsForWriter;
if (FQueueState* State = DataChannels.Find(Key))
{
// Allow multiple readers to be returned because FMetaSoundGenerators are recreated when they come out of virtualization.
// Only allow a single writer to be returned because FMetaSoundParameterTransmitters are only created once
const bool bIsAvailable = bIsForReader || (State->bWriterAvailable && bIsForWriter);
if (bIsAvailable)
{
TSharedPtr<TSpscQueue<FMetaSoundParameterTransmitter::FParameter>> Channel = State->DataChannel.Pin();
if (Channel.IsValid())
{
if (bIsForWriter)
{
State->bWriterAvailable = false;
}
return Channel;
}
}
}
TSharedPtr<TSpscQueue<FMetaSoundParameterTransmitter::FParameter>> NewChannel = MakeShared<TSpscQueue<FMetaSoundParameterTransmitter::FParameter>>();
FQueueState NewState;
NewState.DataChannel = NewChannel;
if (bIsForWriter)
{
NewState.bWriterAvailable = false;
}
DataChannels.Add(Key, NewState);
return NewChannel;
}
FCriticalSection DataChannelMapCS;
TSortedMap<FAudioDeviceIDAndInstanceID, FQueueState> DataChannels;
};
void CreateUObjectProxies(const Frontend::IDataTypeRegistry& InRegistry, FName InVertexTypeName, bool bClearUObjectPointers, FAudioParameter& InOutParamToInit)
{
using namespace Metasound;
switch (InOutParamToInit.ParamType)
{
case EAudioParameterType::Object:
{
TSharedPtr<Audio::IProxyData> ProxyPtr = InRegistry.CreateProxyFromUObject(InVertexTypeName, InOutParamToInit.ObjectParam);
InOutParamToInit.ObjectProxies.Emplace(MoveTemp(ProxyPtr));
if (bClearUObjectPointers)
{
InOutParamToInit.ObjectParam = nullptr;
}
}
break;
case EAudioParameterType::ObjectArray:
{
const FName ElementTypeName = CreateElementTypeNameFromArrayTypeName(InVertexTypeName);
for (TObjectPtr<UObject>& Object : InOutParamToInit.ArrayObjectParam)
{
TSharedPtr<Audio::IProxyData> ProxyPtr = InRegistry.CreateProxyFromUObject(ElementTypeName, Object);
InOutParamToInit.ObjectProxies.Emplace(MoveTemp(ProxyPtr));
}
if (bClearUObjectPointers)
{
InOutParamToInit.ArrayObjectParam.Reset();
}
}
break;
default:
break;
}
}
FAudioParameter MakeAudioParameter(const Frontend::IDataTypeRegistry& InRegistry, FName InParamName, FName InTypeName, const FMetasoundFrontendLiteral& InLiteral, bool bCreateUObjectProxies)
{
constexpr bool bClearUObjectPointers = false;
FAudioParameter Params;
Params.ParamName = InParamName;
Params.TypeName = InTypeName;
switch (InLiteral.GetType())
{
case EMetasoundFrontendLiteralType::Boolean:
{
if (Params.TypeName == TriggerName)
{
Params.ParamType = EAudioParameterType::Trigger;
}
else
{
Params.ParamType = EAudioParameterType::Boolean;
}
ensure(InLiteral.TryGet(Params.BoolParam));
}
break;
case EMetasoundFrontendLiteralType::BooleanArray:
{
Params.ParamType = EAudioParameterType::BooleanArray;
ensure(InLiteral.TryGet(Params.ArrayBoolParam));
}
break;
case EMetasoundFrontendLiteralType::Integer:
{
Params.ParamType = EAudioParameterType::Integer;
ensure(InLiteral.TryGet(Params.IntParam));
}
break;
case EMetasoundFrontendLiteralType::IntegerArray:
{
Params.ParamType = EAudioParameterType::IntegerArray;
ensure(InLiteral.TryGet(Params.ArrayIntParam));
}
break;
case EMetasoundFrontendLiteralType::Float:
{
Params.ParamType = EAudioParameterType::Float;
ensure(InLiteral.TryGet(Params.FloatParam));
}
break;
case EMetasoundFrontendLiteralType::FloatArray:
{
Params.ParamType = EAudioParameterType::FloatArray;
ensure(InLiteral.TryGet(Params.ArrayFloatParam));
}
break;
case EMetasoundFrontendLiteralType::String:
{
Params.ParamType = EAudioParameterType::String;
ensure(InLiteral.TryGet(Params.StringParam));
}
break;
case EMetasoundFrontendLiteralType::StringArray:
{
Params.ParamType = EAudioParameterType::StringArray;
ensure(InLiteral.TryGet(Params.ArrayStringParam));
}
break;
case EMetasoundFrontendLiteralType::UObject:
{
Params.ParamType = EAudioParameterType::Object;
UObject* Object = nullptr;
ensure(InLiteral.TryGet(Object));
Params.ObjectParam = Object;
if (bCreateUObjectProxies)
{
CreateUObjectProxies(InRegistry, InTypeName, bClearUObjectPointers, Params);
}
}
break;
case EMetasoundFrontendLiteralType::UObjectArray:
{
Params.ParamType = EAudioParameterType::ObjectArray;
ensure(InLiteral.TryGet(MutableView(Params.ArrayObjectParam)));
if (bCreateUObjectProxies)
{
CreateUObjectProxies(InRegistry, InTypeName, bClearUObjectPointers, Params);
}
}
break;
default:
break;
}
return Params;
}
} // namespace SourcePrivate
FGeneratorInstanceInfo::FGeneratorInstanceInfo(uint64 InAudioComponentID, uint64 InInstanceID, TWeakPtr<FMetasoundGenerator> InGenerator) :
AudioComponentID(InAudioComponentID), InstanceID(InInstanceID), Generator(InGenerator)
{
}
} // namespace Metasound
FAutoConsoleVariableRef CVarMetaSoundEnableExperimentalRUntimePresetGraphInflation(
TEXT("au.MetaSound.Experimental.EnableRuntimePresetGraphInflation"),
Metasound::ConsoleVariables::bEnableExperimentalRuntimePresetGraphInflation,
TEXT("Enables experimental feature of MetaSounds which reduces overhead of preset graphs\n")
TEXT("Default: false"),
ECVF_Default);
// FAudioParameterCollector is used during preset graph inflation to collect audio parameters
// overriden by preset graphs. This collection process is needed because preset graph inflation
// circumvents the normal storage location of default inputs (They are stored on the registered
// IGraph).
class UMetaSoundSource::FAudioParameterCollector
{
// Utilitiy for sorting parameters by ParamName
struct FSortPredicate
{
FORCEINLINE bool operator()(const FAudioParameter& InLHS, const FAudioParameter& InRHS) const
{
return InLHS.ParamName.FastLess(InRHS.ParamName);
}
};
// Utility for accessing the ParamName from a audio parameter
struct FProjection
{
FORCEINLINE FName operator()(const FAudioParameter& InParam) const
{
return InParam.ParamName;
}
};
public:
// FAudioParameterCollection merges new parameter into the provided array. The array is manipulated
// in-place and so care must be taken that the `FAudioParameterCollector` does not attempt to access
// invalid parameter arrays.
FAudioParameterCollector(TArray<FAudioParameter>& InOutParameters)
: Parameters(InOutParameters)
{
Algo::Sort(Parameters, FSortPredicate());
}
// Do not allow the FAudioParameterCollector to escape scope in order to prevent accidental
// invalid access to Parameter array reference.
FAudioParameterCollector(const FAudioParameterCollector&) = delete;
FAudioParameterCollector(FAudioParameterCollector&&) = delete;
FAudioParameterCollector& operator=(const FAudioParameterCollector&) = delete;
FAudioParameterCollector& operator=(FAudioParameterCollector&&) = delete;
// Merge in parameters from this preset.
void CollectPresetOverrides(const TSet<Metasound::FVertexName>& InInputsInheritingDefault, const Metasound::TSortedVertexNameMap<FRuntimeInput>& InInputMap)
{
using namespace Metasound;
for (const TPair<FVertexName, FRuntimeInput>& Pair : InInputMap)
{
// Avoid adding parameters which already exist in the ParameterArray
int32 InsertPos = Algo::LowerBoundBy(Parameters, Pair.Key, FProjection(), FSortPredicate());
const bool bDoesNotAlreadyExist = (InsertPos >= Parameters.Num()) || (Pair.Key != Parameters[InsertPos].ParamName);
if (bDoesNotAlreadyExist)
{
// Avoid adding parameters which are NOT overriding a default.
if (!InInputsInheritingDefault.Contains(Pair.Key))
{
Parameters.Insert(Pair.Value.DefaultParameter, InsertPos);
}
}
}
}
private:
TArray<FAudioParameter>& Parameters;
};
UMetaSoundSource::UMetaSoundSource(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, FMetasoundAssetBase()
{
// Default Root Graph uses static ID to distinguish between a default constructed document
// (invalid ID) and CDO. A MetaSoundSource asset should only be constructed using the Document
// Builder API to avoid ID collisions, but underlying UObjects must always be deterministically
// generated using NewObject for serialization (and for CDOs).
RootMetasoundDocument.RootGraph.ID = FGuid(0x4D657461, 0x536F756E, 0x64536F75, 0x72636500);
bProcedural = true;
bRequiresStopFade = true;
NumChannels = 1;
}
const UClass& UMetaSoundSource::GetBaseMetaSoundUClass() const
{
return *UMetaSoundSource::StaticClass();
}
const UClass& UMetaSoundSource::GetBuilderUClass() const
{
return *UMetaSoundSourceBuilder::StaticClass();
}
const FMetasoundFrontendDocument& UMetaSoundSource::GetConstDocument() const
{
return RootMetasoundDocument;
}
#if WITH_EDITOR
void UMetaSoundSource::PostEditUndo()
{
Super::PostEditUndo();
Metasound::Engine::FAssetHelper::PostEditUndo(*this);
}
void UMetaSoundSource::PreDuplicate(FObjectDuplicationParameters& DupParams)
{
Super::PreDuplicate(DupParams);
Metasound::Engine::FAssetHelper::PreDuplicate(this, DupParams);
}
void UMetaSoundSource::PostDuplicate(EDuplicateMode::Type InDuplicateMode)
{
Super::PostDuplicate(InDuplicateMode);
Metasound::Engine::FAssetHelper::PostDuplicate(this, InDuplicateMode);
}
void UMetaSoundSource::PostEditChangeProperty(FPropertyChangedEvent& InEvent)
{
Super::PostEditChangeProperty(InEvent);
if (InEvent.GetPropertyName() == GET_MEMBER_NAME_CHECKED(UMetaSoundSource, OutputFormat))
{
PostEditChangeOutputFormat();
}
if (InEvent.GetMemberPropertyName() == GET_MEMBER_NAME_CHECKED(UMetaSoundSource, SampleRateOverride) ||
InEvent.GetMemberPropertyName() == GET_MEMBER_NAME_CHECKED(UMetaSoundSource, BlockRateOverride) ||
InEvent.GetPropertyName() == GET_MEMBER_NAME_CHECKED(UMetaSoundSource, QualitySetting) )
{
PostEditChangeQualitySettings();
}
}
bool UMetaSoundSource::CanEditChange(const FProperty* InProperty) const
{
if (!Super::CanEditChange(InProperty))
{
return false;
}
// Allow changes to quality if we don't have any overrides.
if (InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(UMetaSoundSource, QualitySetting))
{
const TArray<FName> Platforms = FDataDrivenPlatformInfoRegistry::GetSortedPlatformNames(EPlatformInfoType::AllPlatformInfos);
const int32 DefaultBlockRate = BlockRateOverride.GetDefault();
const float DefaultSampleRate = BlockRateOverride.GetDefault();
if (DefaultBlockRate > 0 && DefaultSampleRate > 0)
{
return false;
}
for (const FName Platform : Platforms)
{
if (BlockRateOverride.GetValueForPlatform(Platform) != DefaultBlockRate )
{
return false;
}
if (!FMath::IsNearlyEqual(SampleRateOverride.GetValueForPlatform(Platform), DefaultSampleRate))
{
return false;
}
}
}
return true;
}
EDataValidationResult UMetaSoundSource::IsDataValid(FDataValidationContext& Context) const
{
const EDataValidationResult Result = Metasound::Engine::FAssetHelper::IsDataValid(*this, RootMetasoundDocument, Context);
return CombineDataValidationResults(Result, Super::IsDataValid(Context));
}
void UMetaSoundSource::PostEditChangeOutputFormat()
{
using namespace Metasound::Engine;
EMetaSoundBuilderResult Result = EMetaSoundBuilderResult::Failed;
UMetaSoundSourceBuilder& SourceBuilder = FDocumentBuilderRegistry::GetChecked().FindOrBeginBuilding<UMetaSoundSourceBuilder>(*this);
SourceBuilder.SetFormat(OutputFormat, Result);
if (Result == EMetaSoundBuilderResult::Succeeded)
{
// Update the data in this UMetaSoundSource to reflect what is in the metasound document.
ConformObjectToDocument();
// Use the editor form of register to ensure other editors'
// MetaSounds are auto-updated if they are referencing this graph.
if (EditorGraph)
{
EditorGraph->RegisterGraphWithFrontend();
}
MarkPackageDirty();
}
}
void UMetaSoundSource::PostEditChangeQualitySettings()
{
// Refresh the SampleRate (which is what the engine sees from the operator settings).
SampleRate = GetOperatorSettings(CachedAudioDeviceSampleRate).GetSampleRate();
// Always refresh the GUID with the selection.
if (const UMetaSoundSettings* Settings = GetDefault<UMetaSoundSettings>())
{
auto FindByName = [&Name = QualitySetting](const FMetaSoundQualitySettings& Q) -> bool { return Q.Name == Name; };
if (const FMetaSoundQualitySettings* Found = Settings->GetQualitySettings().FindByPredicate(FindByName))
{
QualitySettingGuid = Found->UniqueId;
}
}
}
#endif // WITH_EDITOR
bool UMetaSoundSource::ConformObjectToDocument()
{
using namespace Metasound::Engine;
using namespace Metasound::Frontend;
bool bDidAlterObjectData = false;
// Update the OutputFormat and NumChannels to match the audio format interface
// on the root document.
const FOutputAudioFormatInfoMap& FormatInfo = GetOutputAudioFormatInfo();
for (const FOutputAudioFormatInfoPair& Pair : FormatInfo)
{
if (RootMetasoundDocument.Interfaces.Contains(Pair.Value.InterfaceVersion))
{
if ((OutputFormat != Pair.Key) || (NumChannels != Pair.Value.OutputVertexChannelOrder.Num()))
{
OutputFormat = Pair.Key;
NumChannels = Pair.Value.OutputVertexChannelOrder.Num();
bDidAlterObjectData = true;
}
break;
}
}
return bDidAlterObjectData;
}
FTopLevelAssetPath UMetaSoundSource::GetAssetPathChecked() const
{
return Metasound::Engine::FAssetHelper::GetAssetPathChecked(*this);
}
void UMetaSoundSource::BeginDestroy()
{
OnNotifyBeginDestroy();
Super::BeginDestroy();
}
void UMetaSoundSource::PreSave(FObjectPreSaveContext InSaveContext)
{
Super::PreSave(InSaveContext);
Metasound::Engine::FAssetHelper::PreSaveAsset(*this, InSaveContext);
}
void UMetaSoundSource::Serialize(FArchive& InArchive)
{
using namespace Metasound::SourcePrivate;
Super::Serialize(InArchive);
Metasound::Engine::FAssetHelper::SerializeToArchive(*this, InArchive);
// Load/Save cooked data.
if (InArchive.IsCooking() || (FPlatformProperties::RequiresCookedData() && InArchive.IsLoading()) || IsCookedForEditor(InArchive, this))
{
const FName PlatformName = InArchive.CookingTarget() ? *InArchive.CookingTarget()->IniPlatformName() : FName(FPlatformProperties::IniPlatformName());
SerializeCookedQualitySettings(PlatformName, InArchive);
}
}
bool UMetaSoundSource::GetQualitySettings(
const FName InPlatformName, Metasound::SourcePrivate::FCookedQualitySettings& OutQualitySettings) const
{
#if WITH_EDITORONLY_DATA
// Query Project settings.
if (const UMetaSoundSettings* Settings = GetDefault<UMetaSoundSettings>())
{
if (const FMetaSoundQualitySettings* Found = Settings->GetQualitySettings().FindByPredicate([&QT = QualitySetting](const FMetaSoundQualitySettings& Q) -> bool { return Q.Name == QT; }))
{
// Allow partial applications of settings, if some are non-zero.
if (const float Value = Found->BlockRate.GetValueForPlatform(InPlatformName); Value > 0.f)
{
UE_LOG(LogMetaSound, VeryVerbose, TEXT("Metasound [%s] using Quality '%s', BlockRate=%3.3f" ), *GetName(), *QualitySetting.ToString(), Value);
OutQualitySettings.BlockRate = Value;
}
if (const int32 Value = Found->SampleRate.GetValueForPlatform(InPlatformName); Value > 0)
{
UE_LOG(LogMetaSound, VeryVerbose, TEXT("Metasound [%s] using Quality '%s', SampleRate=%d" ), *GetName(), *QualitySetting.ToString(), Value);
OutQualitySettings.SampleRate = Value;
}
}
}
// Query overrides defined on this asset.
if (const float SerializedBlockRate = BlockRateOverride.GetValueForPlatform(InPlatformName); SerializedBlockRate > 0.0f)
{
UE_LOG(LogMetaSound, VeryVerbose, TEXT("Metasound [%s] BlockRate Override: %3.3f"), *GetName(), SerializedBlockRate);
OutQualitySettings.BlockRate = SerializedBlockRate;
}
if (const int32 SerializedSampleRate = SampleRateOverride.GetValueForPlatform(InPlatformName); SerializedSampleRate > 0)
{
UE_LOG(LogMetaSound, VeryVerbose, TEXT("Metasound [%s] SampleRate Override: %d"), *GetName(), SerializedSampleRate);
OutQualitySettings.SampleRate = SerializedSampleRate;
}
// Success.
UE_LOG(LogMetaSound, Verbose, TEXT("Metasound [%s] using SampleRate=%d, BlockRate=%2.3f (not-cooked)"),
*GetName(), OutQualitySettings.SampleRate.GetValue(), OutQualitySettings.BlockRate.GetValue()) ;
return true;
#else //WITH_EDITORONLY_DATA
// If we've been cooked, this should contain the quality settings.
if (CookedQualitySettings)
{
if (const float SerializedBlockRate = CookedQualitySettings->BlockRate.GetValue(); SerializedBlockRate > 0.0f)
{
UE_LOG(LogMetaSound, VeryVerbose, TEXT("Metasound [%s] BlockRate: %3.3f"), *GetName(), SerializedBlockRate);
OutQualitySettings.BlockRate = SerializedBlockRate;
}
if (const int32 SerializedSampleRate = CookedQualitySettings->SampleRate.GetValue(); SerializedSampleRate > 0)
{
UE_LOG(LogMetaSound, VeryVerbose, TEXT("Metasound [%s] SampleRate: %d"), *GetName(), SerializedSampleRate);
OutQualitySettings.SampleRate = SerializedSampleRate;
}
UE_LOG(LogMetaSound, Verbose, TEXT("Metasound [%s] using SampleRate=%d, BlockRate=%2.3f (cooked)"),
*GetName(), OutQualitySettings.SampleRate.GetValue(), OutQualitySettings.BlockRate.GetValue()) ;
return true;
}
// Fail.
return false;
#endif //WITH_EDITORONLY_DATA
}
void UMetaSoundSource::SerializeCookedQualitySettings(const FName PlatformName, FArchive& Ar)
{
Metasound::SourcePrivate::FCookedQualitySettings Settings;
if (Ar.IsSaving())
{
GetQualitySettings(PlatformName, Settings);
}
// Use Struct Serializer.
FMetaSoundQualitySettings::StaticStruct()->SerializeItem(Ar,&Settings,nullptr);
if (Ar.IsLoading())
{
CookedQualitySettings = MakePimpl<Metasound::SourcePrivate::FCookedQualitySettings>(Settings);
}
}
#if WITH_EDITOR
void UMetaSoundSource::SetReferencedAssets(TSet<Metasound::Frontend::IMetaSoundAssetManager::FAssetRef>&& InAssetRefs)
{
Metasound::Engine::FAssetHelper::SetReferencedAssets(*this, MoveTemp(InAssetRefs));
}
#endif // WITH_EDITOR
TArray<FMetasoundAssetBase*> UMetaSoundSource::GetReferencedAssets()
{
return Metasound::Engine::FAssetHelper::GetReferencedAssets(*this);
}
const TSet<FSoftObjectPath>& UMetaSoundSource::GetAsyncReferencedAssetClassPaths() const
{
return ReferenceAssetClassCache;
}
void UMetaSoundSource::OnAsyncReferencedAssetsLoaded(const TArray<FMetasoundAssetBase*>& InAsyncReferences)
{
Metasound::Engine::FAssetHelper::OnAsyncReferencedAssetsLoaded(*this, InAsyncReferences);
}
#if WITH_EDITORONLY_DATA
void UMetaSoundSource::MigrateEditorGraph(FMetaSoundFrontendDocumentBuilder& OutBuilder)
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
if (Graph)
{
Graph->MigrateEditorDocumentData(OutBuilder);
Graph = nullptr;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}
UEdGraph* UMetaSoundSource::GetGraph() const
{
return EditorGraph;
}
UEdGraph& UMetaSoundSource::GetGraphChecked() const
{
check(EditorGraph);
return *EditorGraph;
}
FText UMetaSoundSource::GetDisplayName() const
{
FString TypeName = UMetaSoundSource::StaticClass()->GetName();
return FMetasoundAssetBase::GetDisplayName(MoveTemp(TypeName));
}
#endif // WITH_EDITORONLY_DATA
void UMetaSoundSource::PostLoad()
{
Super::PostLoad();
Metasound::Engine::FAssetHelper::PostLoad(*this);
Duration = GetDuration();
bLooping = IsLooping();
PostLoadQualitySettings();
}
void UMetaSoundSource::PostLoadQualitySettings()
{
#if WITH_EDITORONLY_DATA
// Ensure that our Quality settings resolve.
if (UMetaSoundSettings* Settings = GetMutableDefault<UMetaSoundSettings>())
{
ResolveQualitySettings(Settings);
// Register for any changes to the settings while we're open in the editor.
Settings->OnSettingChanged().AddWeakLambda(this, [WeakSource = MakeWeakObjectPtr(this)](UObject* InObj, struct FPropertyChangedEvent& InEvent)
{
if (
WeakSource.IsValid() &&
InEvent.GetMemberPropertyName() == UMetaSoundSettings::GetQualitySettingPropertyName()
)
{
WeakSource->ResolveQualitySettings(CastChecked<UMetaSoundSettings>(InObj));
}
});
// Register for changes from the CVars that control overrides.
// We cache the OperatorSettings, so reset when these change.
auto ResetOperatorSettings = [WeakSource = MakeWeakObjectPtr(this)](IConsoleVariable* Var)
{
if (WeakSource.IsValid())
{
WeakSource->ResolveQualitySettings(GetMutableDefault<UMetaSoundSettings>());
// Override SampleRate with the Operator settings version which uses our Quality settings.
WeakSource->SampleRate = WeakSource->GetOperatorSettings(WeakSource->CachedAudioDeviceSampleRate).GetSampleRate();
}
};
Metasound::Frontend::GetBlockRateOverrideChangedDelegate().AddWeakLambda(this, ResetOperatorSettings);
Metasound::Frontend::GetSampleRateOverrideChangedDelegate().AddWeakLambda(this, ResetOperatorSettings);
}
#endif //WITH_EDITORONLY_DATA
}
void UMetaSoundSource::ResolveQualitySettings(const UMetaSoundSettings* Settings)
{
#if WITH_EDITORONLY_DATA
const FMetaSoundQualitySettings* Resolved = nullptr;
// 1. Try and resolve by name. (most should resolve unless its been renamed, deleted).
auto FindByName = [&Name = QualitySetting](const FMetaSoundQualitySettings& Q) -> bool { return Q.Name == Name; };
Resolved = Settings->GetQualitySettings().FindByPredicate(FindByName);
// 2. If that failed, try by guid (if its been renamed in the settings, we can still find it).
if (!Resolved && QualitySettingGuid.IsValid())
{
auto FindByGuid = [&Guid = QualitySettingGuid](const FMetaSoundQualitySettings& Q) -> bool { return Q.UniqueId == Guid; };
Resolved = Settings->GetQualitySettings().FindByPredicate(FindByName);
}
// 3. If still failed to resolve, use defaults and warn.
if (!Resolved)
{
// Disable the warning for now.
//UE_LOG(LogMetaSound, Warning, TEXT("Failed to resolve Quality '%s', resetting to the default."), *QualitySetting.ToString());
// Reset to defaults. (and make sure they are sane)
QualitySetting = GetDefault<UMetaSoundSource>()->QualitySetting;
QualitySettingGuid = GetDefault<UMetaSoundSource>()->QualitySettingGuid;
if (!Settings->GetQualitySettings().FindByPredicate(FindByName) && !Settings->GetQualitySettings().IsEmpty())
{
// Default doesn't point to anything, use first one in the list.
QualitySetting = Settings->GetQualitySettings()[0].Name;
QualitySettingGuid = Settings->GetQualitySettings()[0].UniqueId;
}
}
// Refresh the guid/name now we've resolved to correctly reflect.
if (Resolved)
{
QualitySetting = Resolved->Name;
QualitySettingGuid = Resolved->UniqueId;
}
#endif //WITH_EDITORONLY_DATA
}
void UMetaSoundSource::InitParameters(TArray<FAudioParameter>& ParametersToInit, FName InFeatureName)
{
using namespace Metasound::SourcePrivate;
METASOUND_LLM_SCOPE;
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(UMetaSoundSource::InitParameters);
if (bIsBuilderActive)
{
// Do not create UObject proxies in the runtime input map because they proxies
// stored there will not be used. The necessary proxies in the ParametersToInit
// will be created and used instead.
constexpr bool bCreateUObjectProxiesInRuntimeInputMap = false;
InitParametersInternal(CreateRuntimeInputMap(bCreateUObjectProxiesInRuntimeInputMap), ParametersToInit, InFeatureName);
}
else
{
const bool bIsRuntimeInputDataValid = RuntimeInputData.bIsValid.load();
if (bIsRuntimeInputDataValid)
{
InitParametersInternal(RuntimeInputData.InputMap, ParametersToInit, InFeatureName);
}
else
{
// The runtime input data should have been cached, but is not so we use
// a fallback method. If this is occurring, then callers need to ensure
// that InitResources has been called before this method executes or else
// suffer the consequences of incurring significant performance losses
// each time a parameter is set on the MetaSound.
UE_CLOG(HasNotBeenLoggedForThisObject(*this, __LINE__), LogMetaSound, Warning, TEXT("Initializing parameters on uninitialized UMetaSoundSource %s will result in slower performance. UMetaSoundSource::InitResources should finish executing on the game thread before attempting to call UMetaSoundSource::InitParameters(...)"), *GetOwningAssetName());
// Do not create UObject proxies in the runtime input map because they proxies
// stored there will not be used. The necessary proxies in the ParametersToInit
// will be created and used instead.
constexpr bool bCreateUObjectProxiesInRuntimeInputMap = false;
InitParametersInternal(CreateRuntimeInputMap(bCreateUObjectProxiesInRuntimeInputMap), ParametersToInit, InFeatureName);
}
}
}
void UMetaSoundSource::InitResources()
{
using namespace Metasound;
using namespace Metasound::Engine;
using namespace Metasound::Frontend;
using namespace Metasound::SourcePrivate;
METASOUND_LLM_SCOPE;
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(UMetaSoundSource::InitResources);
ensureMsgf(Metasound::CanEverExecuteGraph(), TEXT("UMetaSoundSource::InitResources can only be called in applications where MetaSounds can execute."));
if (IsInGameThread())
{
UpdateAndRegisterForExecution(GetInitRegistrationOptions());
}
else
{
const bool bIsInGCSafeThread = IsInAudioThread() || IsInAsyncLoadingThread(); // Audio Thread is safe from GC, so we can safely construct the TWeakObjectPtr<> to this.
if (!bIsInGCSafeThread)
{
UE_LOG(LogMetaSound, Warning, TEXT("Attempt to call UMetaSoundSource::InitResources() on %s from thread which may not provide garbage collection safety of the UMetaSoundSource"), *GetOwningAssetName());
}
ExecuteOnGameThread(
UE_SOURCE_LOCATION,
[MetaSoundSourcePtr=TWeakObjectPtr<UMetaSoundSource>(this)]()
{
if (UMetaSoundSource* Source = MetaSoundSourcePtr.Get())
{
Source->InitResources();
}
}
);
}
}
void UMetaSoundSource::UpdateAndRegisterForExecution(Metasound::Frontend::FMetaSoundAssetRegistrationOptions InRegistrationOptions)
{
using namespace Metasound;
using namespace Metasound::Frontend;
check(IsInGameThread());
FMetasoundAssetBase::UpdateAndRegisterForExecution(InRegistrationOptions);
const bool bIsRuntimeInputDataValid = RuntimeInputData.bIsValid.load();
// Runtime data does not need to and should not be created in builds that don't execute graphs
if (!bIsRuntimeInputDataValid && Metasound::CanEverExecuteGraph())
{
CacheRuntimeInputData();
}
}
bool UMetaSoundSource::IsPlayable() const
{
return true;
}
void UMetaSoundSource::GetAssetRegistryTags(FAssetRegistryTagsContext Context) const
{
Super::GetAssetRegistryTags(Context);
Metasound::Engine::FAssetHelper::GetAssetRegistryTags(this, Context);
}
float UMetaSoundSource::GetDuration() const
{
// This is an unfortunate function required by logic in determining what sounds can be potentially
// culled (in this case prematurally). MetaSound OneShots are stopped either by internally logic that
// triggers OnFinished, or if an external system requests the sound to be stopped. Setting the duration
// as a "close to" maximum length without being considered looping avoids the MetaSound from being
// culled inappropriately.
return IsOneShot() ? INDEFINITELY_LOOPING_DURATION - 1.0f : INDEFINITELY_LOOPING_DURATION;
}
Metasound::Frontend::FDocumentAccessPtr UMetaSoundSource::GetDocumentAccessPtr()
{
using namespace Metasound::Frontend;
// Mutation of a document via the soft deprecated access ptr/controller system is not tracked by
// the builder registry, so the document cache is invalidated here.
if (IDocumentBuilderRegistry* BuilderRegistry = IDocumentBuilderRegistry::Get())
{
BuilderRegistry->ReloadBuilder(RootMetasoundDocument.RootGraph.Metadata.GetClassName());
}
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FDocumentAccessPtr>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
Metasound::Frontend::FConstDocumentAccessPtr UMetaSoundSource::GetDocumentConstAccessPtr() const
{
using namespace Metasound::Frontend;
// Return document using FAccessPoint to inform the TAccessPtr when the
// object is no longer valid.
return MakeAccessPtr<FConstDocumentAccessPtr>(RootMetasoundDocument.AccessPoint, RootMetasoundDocument);
}
bool UMetaSoundSource::ImplementsParameterInterface(Audio::FParameterInterfacePtr InInterface) const
{
const FMetasoundFrontendVersion Version { InInterface->GetName(), { InInterface->GetVersion().Major, InInterface->GetVersion().Minor } };
return GetConstDocument().Interfaces.Contains(Version);
}
ISoundGeneratorPtr UMetaSoundSource::CreateSoundGenerator(const FSoundGeneratorInitParams& InParams, TArray<FAudioParameter>&& InDefaultParameters)
{
using namespace Metasound;
using namespace Metasound::Frontend;
using namespace Metasound::Engine;
using namespace Metasound::SourcePrivate;
METASOUND_LLM_SCOPE;
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(UMetaSoundSource::CreateSoundGenerator);
FOperatorSettings InSettings = GetOperatorSettings(static_cast<FSampleRate>(InParams.SampleRate));
SampleRate = InSettings.GetSampleRate();
FMetasoundEnvironment Environment = CreateEnvironment(InParams);
FParameterRouter& Router = UMetaSoundSource::GetParameterRouter();
TSharedPtr<TSpscQueue<FMetaSoundParameterTransmitter::FParameter>> DataChannel = Router.FindOrCreateDataChannelForReader(InParams.AudioDeviceID, InParams.InstanceID);
if (InParams.StartTime > 0.0f)
{
if (IsInterfaceDeclared(SourceStartTimeInterface::GetVersion()))
{
InDefaultParameters.Add({ SourceStartTimeInterface::Inputs::StartTime, InParams.StartTime });
}
else
{
const FString AssetName = GetName();
UE_LOG(LogMetaSound, Warning, TEXT("A non-zero StartTime (%.2f) was used in asset '%s' that doesn't implement the Start Time interface. StartTime will be ignored."), InParams.StartTime, *AssetName);
}
}
FOperatorBuilderSettings BuilderSettings = FOperatorBuilderSettings::GetDefaultSettings();
// Graph analyzer currently only enabled for preview sounds (but can theoretically be supported for all sounds)
BuilderSettings.bPopulateInternalDataReferences = InParams.bIsPreviewSound;
constexpr bool bBuildSynchronous = false;
const bool bIsDynamic = DynamicTransactor.IsValid();
TSharedPtr<FMetasoundGenerator> Generator;
if (bIsDynamic)
{
// In order to ensure synchronization and avoid race conditions the current state
// of the graph is copied and transform queue created here. This ensures that:
//
// 1. Modifications to the underlying FGraph in the FDynamicOperatorTransactor can continue
// while the generator is being constructed on an async task. If this were not ensured,
// a race condition would be introduced wherein the FGraph could be manipulated while the
// graph is being read while building the generator.
//
// 2. The state of the FGraph and TransformQueue are synchronized so that any additional
// changes applied to the FDynamicOperatorTransactor will be placed in the TransformQueue.
// The dynamic operator & generator will then consume these transforms after it has finished
// being built.
BuilderSettings.bEnableOperatorRebind = true;
TSharedRef<FGraphRenderCost> GraphRenderCost = FGraphRenderCost::MakeGraphRenderCost();
FMetasoundDynamicGraphGeneratorInitParams InitParams
{
{
InSettings,
MoveTemp(BuilderSettings),
MakeShared<FGraph>(DynamicTransactor->GetGraph()), // Make a copy of the graph.
Environment,
GetName(),
GetOutputAudioChannelOrder(),
MoveTemp(InDefaultParameters),
bBuildSynchronous,
DataChannel,
GraphRenderCost,
FName(GetClass()->GetName()),
GetAssetPathChecked().GetPackageName()
},
DynamicTransactor->CreateTransformQueue(InSettings, Environment, GraphRenderCost) // Create transaction queue
};
TSharedPtr<FMetasoundDynamicGraphGenerator> DynamicGenerator = MakeShared<FMetasoundDynamicGraphGenerator>(InSettings);
DynamicGenerator->Init(MoveTemp(InitParams));
Generator = MoveTemp(DynamicGenerator);
}
else
{
// By default, the sound generator for a metasound preset uses a graph specifically
// associated with the UMetaSoundSource_Preset. The overridden defaults for that
// preset are baked into the IGraph. Unfortunately, this makes the MetaSound
// operator pool less efficient because it associates the operator with the IGraph.
// The way the presets use the IGraph mean that there is less sharing of cached
// operators.
//
// To improve the efficiency of the operator pool, we have presets use their
// base IGraphs so that more MetaSounds utilize the same IGraph. This requires
// us to retrieve that specific graph. We also supply the parameters that were overridden
// in the preset to the FMetaSoundGenerator, because they are not backed into
// the base IGraph.
FAudioParameterCollector AudioParameterCollector(InDefaultParameters);
TSharedPtr<const IGraph> MetasoundGraph = FindFirstNoninflatableGraph(AudioParameterCollector, Environment);
if (MetasoundGraph.IsValid())
{
// Create generator.
FMetasoundGeneratorInitParams InitParams
{
InSettings,
MoveTemp(BuilderSettings),
MetasoundGraph,
Environment,
GetName(),
GetOutputAudioChannelOrder(),
MoveTemp(InDefaultParameters),
bBuildSynchronous,
DataChannel,
{}, // RelativeRenderCost
FName(GetClass()->GetName()),
GetAssetPathChecked().GetPackageName()
};
Generator = MakeShared<FMetasoundConstGraphGenerator>(MoveTemp(InitParams));
}
}
if (Generator.IsValid())
{
FGeneratorInstanceInfo Info = FGeneratorInstanceInfo(InParams.AudioComponentId, InParams.InstanceID, Generator);
TrackGenerator(MoveTemp(Info));
}
return ISoundGeneratorPtr(Generator);
}
void UMetaSoundSource::OnEndGenerate(ISoundGeneratorPtr Generator)
{
using namespace Metasound;
ForgetGenerator(Generator);
}
bool UMetaSoundSource::GetAllDefaultParameters(TArray<FAudioParameter>& OutParameters) const
{
using namespace Metasound;
using namespace Metasound::Frontend;
using namespace Metasound::Engine;
if (Metasound::CanEverExecuteGraph())
{
// If we are in an executable context, we expect runtime input data to be
// cached as default parameters may be requested many times.
if(!RuntimeInputData.bIsValid.load())
{
UE_CLOG(SourcePrivate::HasNotBeenLoggedForThisObject(*this, __LINE__), LogMetaSound, Warning, TEXT("Default parameters will be ommitted. Accessing invalid runtime data on MetaSound %s. Ensure that UMetaSoundSource::InitResources() is executed on the game thread before calling UMetaSoundSource::GetAllDefaultParameters(...)"), *GetOwningAssetName());
return false;
}
for(const TPair<FVertexName, FRuntimeInput>& Pair : RuntimeInputData.InputMap)
{
OutParameters.Add(Pair.Value.DefaultParameter);
}
return true;
}
else
{
// Non executable contexts do not have cached runtime data and need their
// parameters created each time they are requested.
constexpr bool bCreateUObjectProxies = false;
TSortedVertexNameMap<FRuntimeInput> InputMap = CreateRuntimeInputMap(bCreateUObjectProxies);
for(const TPair<FVertexName, FRuntimeInput>& Pair : InputMap)
{
OutParameters.Add(Pair.Value.DefaultParameter);
}
return true;
}
}
void UMetaSoundSource::InitParametersInternal(const Metasound::TSortedVertexNameMap<FRuntimeInput>& InInputMap, TArray<FAudioParameter>& ParametersToInit, FName InFeatureName) const
{
using namespace Metasound;
using namespace Metasound::Frontend;
METASOUND_LLM_SCOPE;
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(UMetaSoundSource::InitParametersInternal);
checkf(IsInGameThread() || IsInAudioThread(), TEXT("Parameter initialization must happen on the GameThread or AudioThread to allow for safe creation of UObject proxies"));
IDataTypeRegistry& DataTypeRegistry = IDataTypeRegistry::Get();
// Removes values that are not explicitly defined by the ParamType
auto Sanitize = [](FAudioParameter& Parameter)
{
switch (Parameter.ParamType)
{
case EAudioParameterType::Trigger:
{
Parameter = FAudioParameter(Parameter.ParamName, EAudioParameterType::Trigger);
}
break;
case EAudioParameterType::Boolean:
{
Parameter = FAudioParameter(Parameter.ParamName, Parameter.BoolParam);
}
break;
case EAudioParameterType::BooleanArray:
{
TArray<bool> TempArray = Parameter.ArrayBoolParam;
Parameter = FAudioParameter(Parameter.ParamName, MoveTemp(TempArray));
}
break;
case EAudioParameterType::Float:
{
Parameter = FAudioParameter(Parameter.ParamName, Parameter.FloatParam);
}
break;
case EAudioParameterType::FloatArray:
{
TArray<float> TempArray = Parameter.ArrayFloatParam;
Parameter = FAudioParameter(Parameter.ParamName, MoveTemp(TempArray));
}
break;
case EAudioParameterType::Integer:
{
Parameter = FAudioParameter(Parameter.ParamName, Parameter.IntParam);
}
break;
case EAudioParameterType::IntegerArray:
{
TArray<int32> TempArray = Parameter.ArrayIntParam;
Parameter = FAudioParameter(Parameter.ParamName, MoveTemp(TempArray));
}
break;
case EAudioParameterType::Object:
{
Parameter = FAudioParameter(Parameter.ParamName, Parameter.ObjectParam);
}
break;
case EAudioParameterType::ObjectArray:
{
TArray<UObject*> TempArray = Parameter.ArrayObjectParam;
Parameter = FAudioParameter(Parameter.ParamName, MoveTemp(TempArray));
}
break;
case EAudioParameterType::String:
{
Parameter = FAudioParameter(Parameter.ParamName, Parameter.StringParam);
}
break;
case EAudioParameterType::StringArray:
{
TArray<FString> TempArray = Parameter.ArrayStringParam;
Parameter = FAudioParameter(Parameter.ParamName, MoveTemp(TempArray));
}
break;
case EAudioParameterType::None:
default:
break;
}
};
for (int32 i = ParametersToInit.Num() - 1; i >= 0; --i)
{
bool bIsParameterValid = false;
FAudioParameter& Parameter = ParametersToInit[i];
if (const FRuntimeInput* Input = InInputMap.Find(Parameter.ParamName))
{
if (IsParameterValidInternal(Parameter, Input->TypeName, DataTypeRegistry))
{
bIsParameterValid = true;
// note: this was originally called 2x, the 1st call would create the proxy
// and clear out the ObjectParam. The 2nd call would clear out the proxy,
// and fail to re-create it because we cleared out the ObjectParam.
// if there is already a proxy, don't attempt to recreate them.
if (Parameter.ObjectProxies.IsEmpty())
{
Sanitize(Parameter);
constexpr bool bClearUObjectPointers = true; // protect against leaking UObject ptrs to the audio thread
SourcePrivate::CreateUObjectProxies(DataTypeRegistry, Input->TypeName, bClearUObjectPointers, Parameter);
}
}
}
if (!bIsParameterValid)
{
ParametersToInit.RemoveAtSwap(i, EAllowShrinking::No);
#if !NO_LOGGING
if (::Metasound::MetaSoundParameterEnableWarningOnIgnoredParameterCVar)
{
const FString AssetName = GetName();
UE_LOG(LogMetaSound, Warning, TEXT("Failed to set parameter '%s' in asset '%s': No name specified, no transmittable input found, or type mismatch."), *Parameter.ParamName.ToString(), *AssetName);
}
#endif // !NO_LOGGING
}
}
}
bool UMetaSoundSource::IsParameterValid(const FAudioParameter& InParameter) const
{
const TArray<FMetasoundFrontendClassInput>& Inputs = GetConstDocument().RootGraph.GetDefaultInterface().Inputs;
const FMetasoundFrontendVertex* Vertex = Algo::FindByPredicate(Inputs, [&InParameter] (const FMetasoundFrontendClassInput& Input)
{
return Input.Name == InParameter.ParamName;
});
if (Vertex)
{
return IsParameterValidInternal(InParameter, Vertex->TypeName, Metasound::Frontend::IDataTypeRegistry::Get());
}
else
{
return false;
}
}
bool UMetaSoundSource::IsParameterValidInternal(const FAudioParameter& InParameter, const FName& InTypeName, Metasound::Frontend::IDataTypeRegistry& InDataTypeRegistry) const
{
using namespace Metasound;
using namespace Metasound::Frontend;
if (InParameter.ParamName.IsNone())
{
// Invalid parameter name
return false;
}
if (!InParameter.TypeName.IsNone() && InParameter.TypeName != InTypeName)
{
// Mismatched parameter type and vertex data type
return false;
}
// Special handling for UObject proxies
if (InParameter.ParamType == EAudioParameterType::Object)
{
return InDataTypeRegistry.IsValidUObjectForDataType(InTypeName, InParameter.ObjectParam);
}
else if (InParameter.ParamType == EAudioParameterType::ObjectArray)
{
bool bIsValid = true;
const FName ElementTypeName = CreateElementTypeNameFromArrayTypeName(InTypeName);
for (const UObject* Object : InParameter.ArrayObjectParam)
{
bIsValid = InDataTypeRegistry.IsValidUObjectForDataType(ElementTypeName, Object);
if (!bIsValid)
{
break;
}
}
return bIsValid;
}
const IDataTypeRegistryEntry* RegistryEntry = InDataTypeRegistry.FindDataTypeRegistryEntry(InTypeName);
if (!RegistryEntry)
{
// Unregistered MetaSound data type
return false;
}
switch (InParameter.ParamType)
{
case EAudioParameterType::Trigger:
case EAudioParameterType::Boolean:
{
return RegistryEntry->GetDataTypeInfo().bIsBoolParsable;
}
case EAudioParameterType::BooleanArray:
{
return RegistryEntry->GetDataTypeInfo().bIsBoolArrayParsable;
}
case EAudioParameterType::Float:
{
return RegistryEntry->GetDataTypeInfo().bIsFloatParsable;
}
case EAudioParameterType::FloatArray:
{
return RegistryEntry->GetDataTypeInfo().bIsFloatArrayParsable;
}
case EAudioParameterType::Integer:
{
return RegistryEntry->GetDataTypeInfo().bIsIntParsable;
}
case EAudioParameterType::IntegerArray:
{
return RegistryEntry->GetDataTypeInfo().bIsIntArrayParsable;
}
case EAudioParameterType::String:
{
return RegistryEntry->GetDataTypeInfo().bIsStringParsable;
}
case EAudioParameterType::StringArray:
{
return RegistryEntry->GetDataTypeInfo().bIsStringArrayParsable;
}
case EAudioParameterType::NoneArray:
{
return RegistryEntry->GetDataTypeInfo().bIsDefaultArrayParsable;
}
case EAudioParameterType::None:
{
return RegistryEntry->GetDataTypeInfo().bIsDefaultParsable;
}
default:
{
// All parameter types should be covered.
static_assert(static_cast<uint8>(EAudioParameterType::COUNT) == 13, "Possible unhandled EAudioParameterType");
checkNoEntry();
// Unhandled parameter type
return false;
}
}
}
bool UMetaSoundSource::IsLooping() const
{
return !IsOneShot();
}
bool UMetaSoundSource::IsOneShot() const
{
using namespace Metasound::Frontend;
// If the metasound source implements the one-shot interface, then it's a one-shot metasound
return IsInterfaceDeclared(SourceOneShotInterface::GetVersion());
}
TSharedPtr<Audio::IParameterTransmitter> UMetaSoundSource::CreateParameterTransmitter(Audio::FParameterTransmitterInitParams&& InParams) const
{
using namespace Metasound;
using namespace Metasound::SourcePrivate;
METASOUND_LLM_SCOPE;
auto CreateParameterTransmitterInternal = [this](const TSortedVertexNameMap<FRuntimeInput>& InInputMap, Audio::FParameterTransmitterInitParams& InParams)
{
// Build list of parameters that can be set at runtime.
TArray<FName> ValidParameters;
for (const TPair<FVertexName, FRuntimeInput>& Pair : InInputMap)
{
if (Pair.Value.bIsTransmittable && (Pair.Value.AccessType == EMetasoundFrontendVertexAccessType::Reference))
{
ValidParameters.Add(Pair.Value.Name);
}
}
FParameterRouter& Router = UMetaSoundSource::GetParameterRouter();
TSharedPtr<TSpscQueue<FMetaSoundParameterTransmitter::FParameter>> DataChannel = Router.FindOrCreateDataChannelForWriter(InParams.AudioDeviceID, InParams.InstanceID);
Metasound::FMetaSoundParameterTransmitter::FInitParams InitParams
(
GetOperatorSettings(InParams.SampleRate),
InParams.InstanceID,
MoveTemp(InParams.DefaultParams),
MoveTemp(ValidParameters),
DataChannel
);
InitParams.DebugMetaSoundName = this->GetFName();
return MakeShared<Metasound::FMetaSoundParameterTransmitter>(MoveTemp(InitParams));
};
const bool bIsRuntimeInputDataValid = RuntimeInputData.bIsValid.load();
const bool bCreateInputMapOnTheFly = bIsBuilderActive || !bIsRuntimeInputDataValid;
if (bCreateInputMapOnTheFly)
{
if (!bIsBuilderActive)
{
// If we're not using a builder, that means the metasound cannot change and that the runtime input data should have been cached.
UE_LOG(LogMetaSound, Warning, TEXT("Creating a Parameter Transmiiter on uninitialized UMetaSoundSource %s will result in slower performance. UMetaSoundSource::InitResources should finish executing on the game thread before attempting to call UMetaSoundSource::CreateParameterTransmitter(...)"), *GetOwningAssetName());
}
// Do not create UObject proxies in the runtime input map because they proxies
// stored there will not be used. The necessary proxies in the ParametersToInit
// will be created and used instead.
constexpr bool bCreateUObjectProxiesInRuntimeInputMap = false;
return CreateParameterTransmitterInternal(CreateRuntimeInputMap(bCreateUObjectProxiesInRuntimeInputMap), InParams);
}
else
{
return CreateParameterTransmitterInternal(RuntimeInputData.InputMap, InParams);
}
}
Metasound::FOperatorSettings UMetaSoundSource::GetOperatorSettings(Metasound::FSampleRate InDeviceSampleRate) const
{
using namespace Metasound;
using namespace Metasound::SourcePrivate;
// Default sensibly.
FCookedQualitySettings Settings;
Settings.BlockRate = DefaultBlockRateConstant;
Settings.SampleRate = InDeviceSampleRate > 0 ? InDeviceSampleRate : DefaultSampleRateConstant;
// Fetch our quality settings.
// If we are cooked these are baked, if we are editor these are queried from the project settings and this assets overrides.
const bool bFoundQualitySettings = GetQualitySettings(FPlatformProperties::IniPlatformName(), Settings);
UE_CLOG(!bFoundQualitySettings && IsAsset(), LogMetaSound, Error, TEXT("Could not retrieve quality settings for asset %s"), *GetOwningAssetName());
// Query CVars. (Override with CVars if they are > 0)
using namespace Metasound::Frontend;
const float BlockRateCVar = GetBlockRateOverride();
const int32 SampleRateCvar = GetSampleRateOverride();
if (SampleRateCvar > 0)
{
Settings.SampleRate = SampleRateCvar;
}
if (BlockRateCVar > 0)
{
Settings.BlockRate = BlockRateCVar;
}
// Sanity clamps.
const TRange<float> BlockRange = GetBlockRateClampRange();
const TRange<int32> RateRange = GetSampleRateClampRange();
Settings.BlockRate = FMath::Clamp(Settings.BlockRate.GetValue(), BlockRange.GetLowerBoundValue(), BlockRange.GetUpperBoundValue());
Settings.SampleRate = FMath::Clamp(Settings.SampleRate.GetValue(), RateRange.GetLowerBoundValue(), RateRange.GetUpperBoundValue());
UE_LOG(LogMetaSound, Verbose, TEXT("Metasound [%s] GetOperatorSettings: SampleRate: %d, BlockRate: %3.3f"),
*GetName(), Settings.SampleRate.GetValue(), Settings.BlockRate.GetValue());
return Metasound::FOperatorSettings(
/* SampleRate */ Settings.SampleRate.GetValue(),
/* BlockRate */ Settings.BlockRate.GetValue());
}
Metasound::FMetasoundEnvironment UMetaSoundSource::CreateEnvironment() const
{
using namespace Metasound;
using namespace Metasound::Frontend;
FMetasoundEnvironment Environment;
Environment.SetValue<uint32>(SourceInterface::Environment::SoundUniqueID, GetUniqueID());
return Environment;
}
Metasound::FMetasoundEnvironment UMetaSoundSource::CreateEnvironment(const FSoundGeneratorInitParams& InParams) const
{
using namespace Metasound;
using namespace Metasound::Engine;
using namespace Metasound::Frontend;
FMetasoundEnvironment Environment = CreateEnvironment();
Environment.SetValue<bool>(SourceInterface::Environment::IsPreview, InParams.bIsPreviewSound);
Environment.SetValue<uint64>(CoreInterface::Environment::InstanceID, InParams.InstanceID);
Environment.SetValue<uint64>(SourceInterface::Environment::TransmitterID, InParams.InstanceID);
Environment.SetValue<Audio::FDeviceId>(SourceInterface::Environment::DeviceID, InParams.AudioDeviceID);
Environment.SetValue<int32>(SourceInterface::Environment::AudioMixerNumOutputFrames, InParams.AudioMixerNumOutputFrames);
Environment.SetValue<float>(SourceInterface::Environment::AudioMixerSampleRate, InParams.SampleRate);
#if WITH_METASOUND_DEBUG_ENVIRONMENT
Environment.SetValue<FString>(SourceInterface::Environment::GraphName, GetFullName());
#endif // WITH_METASOUND_DEBUG_ENVIRONMENT
return Environment;
}
Metasound::FMetasoundEnvironment UMetaSoundSource::CreateEnvironment(const Audio::FParameterTransmitterInitParams& InParams) const
{
using namespace Metasound;
using namespace Metasound::Engine;
using namespace Metasound::Frontend;
FMetasoundEnvironment Environment = CreateEnvironment();
Environment.SetValue<uint64>(CoreInterface::Environment::InstanceID, InParams.InstanceID);
return Environment;
}
const TArray<Metasound::FVertexName>& UMetaSoundSource::GetOutputAudioChannelOrder() const
{
using namespace Metasound::Engine;
using namespace Metasound::Frontend;
if (const FOutputAudioFormatInfo* FormatInfo = GetOutputAudioFormatInfo().Find(OutputFormat))
{
return FormatInfo->OutputVertexChannelOrder;
}
else
{
// Unhandled audio format. Need to update audio output format vertex key map.
checkNoEntry();
static const TArray<Metasound::FVertexName> Empty;
return Empty;
}
}
void UMetaSoundSource::TrackGenerator(Metasound::FGeneratorInstanceInfo&& GeneratorInfo)
{
FScopeLock GeneratorMapLock(&GeneratorMapCriticalSection);
Generators.Add(MoveTemp(GeneratorInfo));
PRAGMA_DISABLE_DEPRECATION_WARNINGS
OnGeneratorInstanceCreated.Broadcast(Generators.Last().AudioComponentID, Generators.Last().Generator.Pin());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
OnGeneratorInstanceInfoCreated.Broadcast(Generators.Last());
}
void UMetaSoundSource::ForgetGenerator(ISoundGeneratorPtr Generator)
{
using namespace Metasound;
FMetasoundGenerator* AsMetasoundGenerator = static_cast<FMetasoundGenerator*>(Generator.Get());
FScopeLock GeneratorMapLock(&GeneratorMapCriticalSection);
const uint32 Index = Generators.IndexOfByPredicate([AsMetasoundGenerator](const FGeneratorInstanceInfo& GeneratorInfo)
{
return GeneratorInfo.Generator.HasSameObject(AsMetasoundGenerator);
});
if (Index != INDEX_NONE)
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
OnGeneratorInstanceDestroyed.Broadcast(Generators[Index].AudioComponentID, Generators[Index].Generator.Pin());
PRAGMA_ENABLE_DEPRECATION_WARNINGS
OnGeneratorInstanceInfoDestroyed.Broadcast(Generators[Index]);
Generators.RemoveAtSwap(Index);
}
}
TWeakPtr<Metasound::FMetasoundGenerator> UMetaSoundSource::GetGeneratorForAudioComponent(uint64 ComponentId) const
{
using namespace Metasound;
check(ComponentId != INDEX_NONE)
FScopeLock GeneratorMapLock(&GeneratorMapCriticalSection);
const FGeneratorInstanceInfo* GeneratorInfo = Generators.FindByPredicate([ComponentId](const FGeneratorInstanceInfo& Info)
{
return Info.AudioComponentID == ComponentId;
});
if (GeneratorInfo != nullptr)
{
return GeneratorInfo->Generator;
}
return TWeakPtr<FMetasoundGenerator>(nullptr);
}
TWeakPtr<Metasound::FMetasoundGenerator> UMetaSoundSource::GetGeneratorForInstanceID(uint64 InstanceId) const
{
using namespace Metasound;
FScopeLock GeneratorMapLock(&GeneratorMapCriticalSection);
const FGeneratorInstanceInfo* GeneratorInfo = Generators.FindByPredicate([InstanceId](const FGeneratorInstanceInfo& Info)
{
return Info.InstanceID == InstanceId;
});
if (GeneratorInfo != nullptr)
{
return GeneratorInfo->Generator;
}
return TWeakPtr<FMetasoundGenerator>(nullptr);
}
bool UMetaSoundSource::IsDynamic() const
{
return DynamicTransactor.IsValid();
}
Metasound::SourcePrivate::FParameterRouter& UMetaSoundSource::GetParameterRouter()
{
using namespace Metasound::SourcePrivate;
static FParameterRouter Router;
return Router;
}
bool UMetaSoundSource::IsActivelyBuilding() const
{
return bIsBuilderActive;
}
void UMetaSoundSource::OnBeginActiveBuilder()
{
using namespace Metasound::Frontend;
if (bIsBuilderActive)
{
UE_LOG(LogMetaSound, Error, TEXT("OnBeginActiveBuilder() call while prior builder is still active. This may indicate that multiple builders are attempting to modify the MetaSound %s concurrently."), *GetOwningAssetName())
}
// If a builder is activating, make sure any in-flight registration
// tasks have completed. Async registration tasks use the FMetasoundFrontendDocument
// that lives on this object. We need to make sure that registration task
// completes so that the FMetasoundFrontendDocument does not get modified
// by a builder while it is also being read by async registration.
const FGraphRegistryKey GraphKey = GetGraphRegistryKey();
if (GraphKey.IsValid())
{
FMetasoundFrontendRegistryContainer::Get()->WaitForAsyncGraphRegistration(GraphKey);
}
bIsBuilderActive = true;
// Currently we do not have information on whether inputs were added or removed
// from the document. We invalidate the cached runtime inputs just in case.
// MetaSounds which have an active builder should not be using cached runtime
// input data until the builder is no longer active.
InvalidateCachedRuntimeInputData();
}
void UMetaSoundSource::OnFinishActiveBuilder()
{
bIsBuilderActive = false;
}
TSharedPtr<Metasound::DynamicGraph::FDynamicOperatorTransactor> UMetaSoundSource::SetDynamicGeneratorEnabled(bool bInIsEnabled)
{
using namespace Metasound;
using namespace Metasound::DynamicGraph;
if (bInIsEnabled)
{
if (!DynamicTransactor.IsValid())
{
// If a FGraph exists for this UMetaSoundSource, then we need to initialize
// the DynamicTransactor with the existing FGraph so it has the correct
// initial state.
//
// Currently, any existing FGraph will be stored in the node registry,
// hence we check if the graph is registered and retrieve the current
// graph to see if any FGraph already exists.
if (IsRegistered())
{
TSharedPtr<const FGraph> CurrentGraph = FMetasoundFrontendRegistryContainer::Get()->GetGraph(GetGraphRegistryKey());
if (CurrentGraph.IsValid())
{
DynamicTransactor = MakeShared<FDynamicOperatorTransactor>(*CurrentGraph);
}
else
{
UE_LOG(LogMetaSound, Warning, TEXT("Failed to get existing graph for dynamic metasound %s. Initializing to empty graph."), *GetOwningAssetName());
DynamicTransactor = MakeShared<FDynamicOperatorTransactor>();
}
}
else
{
DynamicTransactor = MakeShared<FDynamicOperatorTransactor>();
}
}
}
else
{
DynamicTransactor.Reset();
}
return DynamicTransactor;
}
TSharedPtr<Metasound::DynamicGraph::FDynamicOperatorTransactor> UMetaSoundSource::GetDynamicGeneratorTransactor() const
{
return DynamicTransactor;
}
UMetaSoundSource::FRuntimeInput UMetaSoundSource::CreateRuntimeInput(const Metasound::Frontend::IDataTypeRegistry& Registry, const FMetasoundFrontendClassInput& Input, bool bCreateUObjectProxies)
{
using namespace Metasound;
using namespace Metasound::Frontend;
bool bIsTransmittable = false;
if (const IDataTypeRegistryEntry* RegistryEntry = Registry.FindDataTypeRegistryEntry(Input.TypeName))
{
bIsTransmittable = RegistryEntry->GetDataTypeInfo().bIsTransmittable;
}
else
{
UE_LOG(LogMetaSound, Warning, TEXT("Failed to find data type '%s' in registry. Assuming data type is not transmittable"), *Input.TypeName.ToString());
}
const FGuid PageID = Engine::FDocumentBuilderRegistry::GetChecked().ResolveTargetPageID(Input);
const FMetasoundFrontendLiteral& DefaultLiteral = Input.FindConstDefaultChecked(PageID);
FAudioParameter DefaultParameter = SourcePrivate::MakeAudioParameter(Registry, Input.Name, Input.TypeName, DefaultLiteral, bCreateUObjectProxies);
return FRuntimeInput { Input.Name, Input.TypeName, Input.AccessType, DefaultParameter, bIsTransmittable };
}
Metasound::TSortedVertexNameMap<UMetaSoundSource::FRuntimeInput> UMetaSoundSource::CreateRuntimeInputMap(bool bCreateUObjectProxies) const
{
using namespace Metasound;
using namespace Metasound::Frontend;
METASOUND_TRACE_CPUPROFILER_EVENT_SCOPE(UMetaSoundSource::CreateRuntimeInputMap);
auto GetInputName = [](const FMetasoundFrontendClassInput& InInput) { return InInput.Name; };
const IDataTypeRegistry& Registry = IDataTypeRegistry::Get();
const FMetasoundFrontendDocument& Doc = GetConstDocument();
TArray<const IInterfaceRegistryEntry*> Interfaces;
FMetaSoundFrontendDocumentBuilder::FindDeclaredInterfaces(Doc, Interfaces);
// Inputs which are controlled by an interface are private unless
// their router name is `Audio::IParameterTransmitter::RouterName`
TSet<FVertexName> PrivateInputs;
for (const IInterfaceRegistryEntry* InterfaceEntry : Interfaces)
{
if (InterfaceEntry)
{
if (InterfaceEntry->GetRouterName() != Audio::IParameterTransmitter::RouterName)
{
const FMetasoundFrontendInterface& Interface = InterfaceEntry->GetInterface();
Algo::Transform(Interface.Inputs, PrivateInputs, GetInputName);
}
}
}
// Cache all inputs which are not private inputs.
TSortedVertexNameMap<FRuntimeInput> PublicInputs;
for (const FMetasoundFrontendClassInput& Input : Doc.RootGraph.GetDefaultInterface().Inputs)
{
if (!PrivateInputs.Contains(Input.Name))
{
PublicInputs.Add(Input.Name, CreateRuntimeInput(Registry, Input, bCreateUObjectProxies));
}
}
// Add the parameter pack input that ALL Metasounds have
FMetasoundFrontendClassInput ParameterPackInput = UMetasoundParameterPack::GetClassInput();
const FMetasoundFrontendLiteral& DefaultLiteral = ParameterPackInput.FindConstDefaultChecked(Frontend::DefaultPageID);
FAudioParameter ParameterPackDefaultParameter = SourcePrivate::MakeAudioParameter(Registry, ParameterPackInput.Name, ParameterPackInput.TypeName, DefaultLiteral, bCreateUObjectProxies) ;
PublicInputs.Add(ParameterPackInput.Name, FRuntimeInput{ParameterPackInput.Name, ParameterPackInput.TypeName, ParameterPackInput.AccessType, ParameterPackDefaultParameter, true /* bIsTransmittable */});
return PublicInputs;
}
void UMetaSoundSource::CacheRuntimeInputData()
{
using namespace Metasound;
constexpr bool bCreateUObjectProxies = true;
RuntimeInputData.InputMap = CreateRuntimeInputMap(bCreateUObjectProxies);
// Determine if preset graph inflation is possible
//
// Constructor inputs conflict with `Preset Graph Inflation` and `Operator Caching`.
// This logic protects against attempting to use preset graph inflation when the preset
// graph has overridden constructor pins.
//
// Operator caching of base preset graphs fail when there are constructor inputs because
// constructor inputs set on the preset cannot be updated after the base operator is
// cached.
auto IsOverriddenConstructorInput = [&InputsInheritingDefault=RootMetasoundDocument.RootGraph.PresetOptions.InputsInheritingDefault](const TPair<FVertexName, FRuntimeInput>& Pair)
{
if (Pair.Value.AccessType == EMetasoundFrontendVertexAccessType::Value)
{
return !InputsInheritingDefault.Contains(Pair.Key);
}
return false;
};
bIsPresetGraphInflationSupported = RootMetasoundDocument.RootGraph.PresetOptions.bIsPreset && !Algo::AnyOf(RuntimeInputData.InputMap, IsOverriddenConstructorInput);
RuntimeInputData.bIsValid.store(true);
}
void UMetaSoundSource::InvalidateCachedRuntimeInputData()
{
bIsPresetGraphInflationSupported = false;
RuntimeInputData.bIsValid.store(false);
}
const UMetaSoundSource& UMetaSoundSource::FindFirstNoninflatableSource(Metasound::FMetasoundEnvironment& InOutEnvironment, TFunctionRef<void(const UMetaSoundSource&)> OnTraversal) const
{
TArray<FGuid> GraphHierarchy;
const UMetaSoundSource& FoundSource = FindFirstNoninflatableSourceInternal(GraphHierarchy, OnTraversal);
if (GraphHierarchy.Num())
{
// Preset graph inflation needs to emulate the graph hierarchy for nodes which depend upon accurate graph hierarchies.
InOutEnvironment.SetValue<TArray<FGuid>>(Metasound::CoreInterface::Environment::GraphHierarchy, MoveTemp(GraphHierarchy));
}
return FoundSource;
}
const UMetaSoundSource& UMetaSoundSource::FindFirstNoninflatableSourceInternal(TArray<FGuid>& OutHierarchy, TFunctionRef<void(const UMetaSoundSource&)> OnTraversal) const
{
using namespace Metasound;
using namespace Metasound::Frontend;
const bool bIsDynamic = DynamicTransactor.IsValid();
if (!bIsDynamic && ConsoleVariables::bEnableExperimentalRuntimePresetGraphInflation && bIsPresetGraphInflationSupported)
{
if (ReferencedAssetClassObjects.Num() == 1)
{
// Get first element from TSet<>
TObjectPtr<const UObject> BaseGraph = *ReferencedAssetClassObjects.CreateConstIterator();
// Get the reference graph as a UMetaSoundSource
TObjectPtr<const UMetaSoundSource> BaseMetaSoundSource = Cast<const UMetaSoundSource>(BaseGraph);
if (ensure(BaseMetaSoundSource)) // SourcePresets assume they are referencing a UMetaSoundSource
{
// Preset graph inflation needs to emulate the graph hierarchy for nodes which depend upon accurate graph hierarchies.
FGuid ClassID;
ensureAlways(IMetaSoundAssetManager::GetChecked().TryGetAssetIDFromClassName(RootMetasoundDocument.RootGraph.Metadata.GetClassName(), ClassID));
OutHierarchy.Add(ClassID);
OnTraversal(*this);
// If the base metasound is also a preset that can be inflate, recurse into it.
return BaseMetaSoundSource->FindFirstNoninflatableSourceInternal(OutHierarchy, OnTraversal);
}
}
else
{
UE_LOG(LogMetaSound, Warning, TEXT("Attempt to reference parent of metasound preset failed due to unexpected number of reference asses (%d) from MetaSound Preset %s"), ReferencedAssetClassObjects.Num(), *GetOwningAssetName());
}
}
return *this;
}
TSharedPtr<const Metasound::IGraph> UMetaSoundSource::FindFirstNoninflatableGraph(UMetaSoundSource::FAudioParameterCollector& InOutParameterCollector, Metasound::FMetasoundEnvironment& InOutEnvironment) const
{
using namespace Metasound;
auto OnGraphInflation = [&InOutParameterCollector](const UMetaSoundSource& InInflatedSource)
{
// Any preset overrides on this object need to be baked in to the parameters
InOutParameterCollector.CollectPresetOverrides(InInflatedSource.RootMetasoundDocument.RootGraph.PresetOptions.InputsInheritingDefault, InInflatedSource.RuntimeInputData.InputMap);
};
const UMetaSoundSource& NoninflatableSource = FindFirstNoninflatableSource(InOutEnvironment, OnGraphInflation);
return FMetasoundFrontendRegistryContainer::Get()->GetGraph(NoninflatableSource.GetGraphRegistryKey());
}
#undef LOCTEXT_NAMESPACE // MetaSound