Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAudioBusWriterNode.cpp
2025-05-18 13:04:45 +08:00

401 lines
15 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundAudioBusWriterNode.h"
#include "AudioMixerDevice.h"
#include "AudioBusSubsystem.h"
#include "AudioDevice.h"
#include "Internationalization/Text.h"
#include "MediaPacket.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundAudioBus.h"
#include "MetasoundAudioBusPrivate.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundParamHelper.h"
#include "MetasoundStandardNodesCategories.h"
#define LOCTEXT_NAMESPACE "MetasoundAudioBusWriterNode"
namespace Metasound
{
namespace AudioBusWriterNode
{
namespace Inputs
{
DEFINE_METASOUND_PARAM(AudioBus, "Audio Bus", "Audio Bus Asset.");
DEFINE_METASOUND_PARAM(Audio, "In {0}", "Audio input for channel {0}.");
}
int32 GetCurrentMajorVersion()
{
return 1;
}
}
int32 AudioBusWriterNodeInitialNumBlocks(int32 BlockSizeFrames, int32 AudioMixerOutputFrames)
{
// One less block is required because the metasound will write the final block.
int32 MaxSizeFrames = FMath::Max(AudioMixerOutputFrames, BlockSizeFrames), MinSizeFrames = FMath::Min(AudioMixerOutputFrames, BlockSizeFrames);
return FMath::DivideAndRoundUp(MaxSizeFrames, MinSizeFrames) - 1;
}
template<uint32 NumChannels>
class TAudioBusWriterOperator : public TExecutableOperator<TAudioBusWriterOperator<NumChannels>>
{
public:
static const FNodeClassMetadata& GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("AudioBusWriterDisplayNamePattern", "Audio Bus Writer ({0})", NumChannels);
FNodeClassMetadata Info;
Info.ClassName = AudioBusWriterNode::GetClassName<NumChannels>();
Info.MajorVersion = AudioBusWriterNode::GetCurrentMajorVersion();
Info.MinorVersion = 0;
Info.DisplayName = NodeDisplayName;
Info.Description = METASOUND_LOCTEXT("AudioBusWriter_Description", "Sends audio data to the audio bus asset.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Io);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
static const FVertexInterface& GetVertexInterface()
{
using namespace AudioBusWriterNode;
auto CreateVertexInterface = []() -> FVertexInterface
{
FInputVertexInterface InputInterface;
InputInterface.Add(TInputDataVertex<FAudioBusAsset>(METASOUND_GET_PARAM_NAME_AND_METADATA(Inputs::AudioBus)));
for (uint32 i = 0; i < NumChannels; ++i)
{
InputInterface.Add(TInputDataVertex<FAudioBuffer>(METASOUND_GET_PARAM_NAME_WITH_INDEX_AND_METADATA(Inputs::Audio, i)));
}
FOutputVertexInterface OutputInterface;
return FVertexInterface(InputInterface, OutputInterface);
};
static const FVertexInterface Interface = CreateVertexInterface();
return Interface;
}
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace Frontend;
using namespace AudioBusWriterNode;
const FInputVertexInterfaceData& InputData = InParams.InputData;
bool bHasEnvironmentVars = InParams.Environment.Contains<Audio::FDeviceId>(SourceInterface::Environment::DeviceID);
bHasEnvironmentVars &= InParams.Environment.Contains<int32>(SourceInterface::Environment::AudioMixerNumOutputFrames);
bHasEnvironmentVars &= InParams.Environment.Contains<uint64>(SourceInterface::Environment::TransmitterID);
if (bHasEnvironmentVars)
{
FAudioBusAssetReadRef AudioBusIn = InputData.GetOrCreateDefaultDataReadReference<FAudioBusAsset>(METASOUND_GET_PARAM_NAME(Inputs::AudioBus), InParams.OperatorSettings);
TArray<FAudioBufferReadRef> AudioInputs;
for (int32 ChannelIndex = 0; ChannelIndex < NumChannels; ++ChannelIndex)
{
AudioInputs.Add(InputData.GetOrCreateDefaultDataReadReference<FAudioBuffer>(METASOUND_GET_PARAM_NAME_WITH_INDEX(Inputs::Audio, ChannelIndex), InParams.OperatorSettings));
}
FString GraphName;
if (InParams.Environment.Contains<FString>(SourceInterface::Environment::GraphName))
{
GraphName = InParams.Environment.GetValue<FString>(SourceInterface::Environment::GraphName);
}
else
{
GraphName = TEXT("<Unknown>");
}
return MakeUnique<TAudioBusWriterOperator<NumChannels>>(InParams, MoveTemp(AudioBusIn), MoveTemp(AudioInputs), MoveTemp(GraphName));
}
else
{
UE_LOG(LogMetaSound, Warning, TEXT("Audio bus writer node requires audio device ID '%s', audio mixer num output frames '%s' and transmitter id '%s' environment variables")
, *SourceInterface::Environment::DeviceID.ToString(), *SourceInterface::Environment::AudioMixerNumOutputFrames.ToString(), *SourceInterface::Environment::TransmitterID.ToString());
return nullptr;
}
}
TAudioBusWriterOperator(const FBuildOperatorParams& InParams, FAudioBusAssetReadRef InAudioBusAsset, TArray<FAudioBufferReadRef> InAudioInputs, FString InGraphName)
: AudioBusAsset(MoveTemp(InAudioBusAsset))
, AudioInputs(MoveTemp(InAudioInputs))
{
Reset(InParams);
}
void CreatePatchInput()
{
using namespace AudioBusPrivate;
const FAudioBusProxyPtr& AudioBusProxy = AudioBusAsset->GetAudioBusProxy();
if (AudioBusProxy.IsValid())
{
if (AudioBusProxy->NumChannels <= 0)
{
UE_LOG(LogMetaSound, Warning, TEXT("AudioBusProxy is invalid (NumChannels = %i)."), AudioBusProxy->NumChannels);
return;
}
UAudioBusSubsystem* AudioBusSubsystem = nullptr;
if (FAudioDeviceManager* ADM = FAudioDeviceManager::Get())
{
if (FAudioDevice* AudioDevice = ADM->GetAudioDeviceRaw(AudioDeviceId))
{
AudioBusSubsystem = AudioDevice->GetSubsystem<UAudioBusSubsystem>();
check(AudioBusSubsystem);
}
}
if (!AudioBusSubsystem)
{
return;
}
AudioBusChannels = FMath::Min(uint32(AudioBusProxy->NumChannels), uint32(EAudioBusChannels::MaxChannelCount));
AudioBusId = AudioBusProxy->AudioBusId;
Audio::FAudioBusKey AudioBusKey(AudioBusId);
const FString AudioBusWriterNodeBusName = FString::Format(TEXT("_AudioBusWriterNode_AudioBusId_{0}"), { AudioBusId });
AudioBusSubsystem->StartAudioBus(AudioBusKey, AudioBusWriterNodeBusName, AudioBusChannels, false);
AudioBusPatchInput = AudioBusSubsystem->AddPatchInputForSoundAndAudioBus(InstanceID, AudioBusKey, BlockSizeFrames, int32(AudioBusChannels));
int32 NumBlocksToPush = InitialNumBlocks();
// Handle case of mismatched sample rate between audio mixer and
// metasound.
if (EnableResampledAudioBus && (AudioMixerSampleRate != SampleRate) && (AudioMixerSampleRate > 0.f) && (SampleRate > 0.f))
{
UE_LOG(LogMetaSound, Warning, TEXT("Using a audio bus writer node is inefficient if the MetaSound sample rate %f does not match the AudioMixer sample rate %f. Please update MetaSound SampleRate to match the AudioMixer's SampleRate"), SampleRate, AudioMixerSampleRate);
if (NumBlocksToPush)
{
// Sample rate matches between audio mixer and metasound. This
// node will produce audio to the patch in approximate block
// sizes of (BlockSize * SampleRate / AudioMixerSampleRate)
AudioBusPatchInput.PushAudio(nullptr, NumBlocksToNumSamples(NumBlocksToPush, SampleRate / AudioMixerSampleRate));
}
ResampledPatchInput = MakeUnique<FResampledPatchInput>(AudioBusChannels, AudioMixerSampleRate, SampleRate, BlockSizeFrames, AudioBusPatchInput);
}
else if (NumBlocksToPush > 0)
{
// Sample rate matches between audio mixer and metasound.
AudioBusPatchInput.PushAudio(nullptr, NumBlocksToNumSamples(NumBlocksToPush));
}
// Allocate and fill the interleaved buffer with silence,
// in case it contains more channels than the node supports.
InterleavedBuffer.Reset();
InterleavedBuffer.AddZeroed(NumBlocksToNumSamples(1));
}
}
void Reset(const IOperator::FResetParams& InParams)
{
using namespace Frontend;
using namespace AudioBusWriterNode;
InterleavedBuffer.Reset();
AudioMixerOutputFrames = INDEX_NONE;
AudioMixerSampleRate = -1.f;
AudioDeviceId = INDEX_NONE;
SampleRate = InParams.OperatorSettings.GetSampleRate();
AudioBusPatchInput.Reset();
ResampledPatchInput.Reset();
AudioBusChannels = INDEX_NONE;
AudioBusId = 0;
InstanceID = 0;
SampleRate = InParams.OperatorSettings.GetSampleRate();
BlockSizeFrames = InParams.OperatorSettings.GetNumFramesPerBlock();
bWasUnderrunReported = false;
bool bHasEnvironmentVars = InParams.Environment.Contains<Audio::FDeviceId>(SourceInterface::Environment::DeviceID);
bHasEnvironmentVars &= InParams.Environment.Contains<int32>(SourceInterface::Environment::AudioMixerNumOutputFrames);
bHasEnvironmentVars &= InParams.Environment.Contains<uint64>(SourceInterface::Environment::TransmitterID);
if (bHasEnvironmentVars)
{
AudioDeviceId = InParams.Environment.GetValue<Audio::FDeviceId>(SourceInterface::Environment::DeviceID);
AudioMixerOutputFrames = InParams.Environment.GetValue<int32>(SourceInterface::Environment::AudioMixerNumOutputFrames);
InstanceID = InParams.Environment.GetValue<uint64>(SourceInterface::Environment::TransmitterID);
}
else
{
UE_LOG(LogMetaSound, Warning, TEXT("Audio bus writer node requires audio device ID '%s', audio mixer num output frames '%s' and transmitter id '%s' environment variables")
, *SourceInterface::Environment::DeviceID.ToString(), *SourceInterface::Environment::AudioMixerNumOutputFrames.ToString(), *SourceInterface::Environment::TransmitterID.ToString());
}
// Audio mixer sample rate is a newer addition to the set of required environment variables in UE 5.6. Check separately
// and fall back to old behavior if it does not exist.
if (InParams.Environment.Contains<float>(SourceInterface::Environment::AudioMixerSampleRate))
{
AudioMixerSampleRate = InParams.Environment.GetValue<float>(SourceInterface::Environment::AudioMixerSampleRate);
}
else
{
UE_LOG(LogMetaSound, Warning, TEXT("Audio bus writer node may not render correctly without the audio mixer sample rate '%s' environment variable"), *SourceInterface::Environment::AudioMixerSampleRate.ToString());
// Assume matching sample rate if environment variable is missing.
AudioMixerSampleRate = SampleRate;
}
}
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
{
using namespace AudioBusWriterNode;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(Inputs::AudioBus), AudioBusAsset);
for (int32 ChannelIndex = 0; ChannelIndex < NumChannels; ++ChannelIndex)
{
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME_WITH_INDEX(Inputs::Audio, ChannelIndex), AudioInputs[ChannelIndex]);
}
}
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
{
}
void Execute()
{
const FAudioBusProxyPtr& BusProxy = AudioBusAsset->GetAudioBusProxy();
if (BusProxy.IsValid() && BusProxy->AudioBusId != AudioBusId)
{
InterleavedBuffer.Reset();
}
if (InterleavedBuffer.IsEmpty())
{
// if environment vars & a valid audio bus have been set since starting, try to create the patch now
if (SampleRate > 0.f && BusProxy.IsValid())
{
CreatePatchInput();
}
}
if (InterleavedBuffer.IsEmpty())
{
return;
}
// Retrieve input and interleaved buffer pointers
const float* AudioInputBufferPtrs[NumChannels];
for (uint32 ChannelIndex = 0; ChannelIndex < NumChannels; ++ChannelIndex)
{
AudioInputBufferPtrs[ChannelIndex] = AudioInputs[ChannelIndex]->GetData();
}
float* InterleavedBufferPtr = InterleavedBuffer.GetData();
if (AudioBusChannels == 1)
{
FMemory::Memcpy(InterleavedBufferPtr, AudioInputBufferPtrs[0], BlockSizeFrames * sizeof(float));
}
else
{
// Interleave the inputs
// Writing the channels of the interleaved buffer sequentially should improve
// cache utilization compared to writing each input's frames sequentially.
// There is more likely to be a cache line for each buffer than for the
// entirety of the interleaved buffer.
uint32 MinChannels = FMath::Min(AudioBusChannels, NumChannels);
for (int32 FrameIndex = 0; FrameIndex < BlockSizeFrames; ++FrameIndex)
{
// Fill as many channels in the interleaved buffer as possible,
// given the number of available audio buffers.
for (uint32 ChannelIndex = 0; ChannelIndex < MinChannels; ++ChannelIndex)
{
InterleavedBufferPtr[ChannelIndex] = *AudioInputBufferPtrs[ChannelIndex]++;
}
// The interleaved buffer has as many channels as the assigned audio bus.
InterleavedBufferPtr += AudioBusChannels;
}
}
int32 SamplesPushed = -1;
if (ResampledPatchInput.IsValid())
{
// Perform resampling when pushing audio in case where audio mixer sample rate
// does not match the metasound sample rate.
SamplesPushed = ResampledPatchInput->PushAudio(InterleavedBuffer.GetData(), InterleavedBuffer.Num());
}
else
{
// Pushes the interleaved data to the audio bus
SamplesPushed = AudioBusPatchInput.PushAudio(InterleavedBuffer.GetData(), InterleavedBuffer.Num());
}
if (SamplesPushed < InterleavedBuffer.Num() && !bWasUnderrunReported)
{
UE_LOG(LogMetaSound, Warning, TEXT("Underrun detected in audio bus writer node."));
bWasUnderrunReported = true;
}
}
private:
int32 InitialNumBlocks() const
{
return AudioBusWriterNodeInitialNumBlocks(BlockSizeFrames, AudioMixerOutputFrames);
}
int32 NumBlocksToNumSamples(int32 NumBlocks, float InSampleRateRatio=-1.f) const
{
if (InSampleRateRatio > 0.f)
{
return FMath::CeilToInt(NumBlocks * BlockSizeFrames * InSampleRateRatio) * AudioBusChannels;
}
else
{
return NumBlocks * BlockSizeFrames * AudioBusChannels;
}
}
FAudioBusAssetReadRef AudioBusAsset;
TArray<FAudioBufferReadRef> AudioInputs;
Audio::FAlignedFloatBuffer InterleavedBuffer;
TUniquePtr<AudioBusPrivate::FResampledPatchInput> ResampledPatchInput;
int32 AudioMixerOutputFrames = INDEX_NONE;
float AudioMixerSampleRate = -1.f;
Audio::FDeviceId AudioDeviceId = INDEX_NONE;
float SampleRate = 0.0f;
Audio::FPatchInput AudioBusPatchInput;
uint64 InstanceID = 0;
uint32 AudioBusChannels = INDEX_NONE;
uint32 AudioBusId = 0;
int32 BlockSizeFrames = 0;
bool bWasUnderrunReported = false;
};
template<uint32 NumChannels>
using TAudioBusWriterNode = TNodeFacade<TAudioBusWriterOperator<NumChannels>>;
#define REGISTER_AUDIO_BUS_WRITER_NODE(ChannelCount) \
using FAudioBusWriterNode_##ChannelCount = TAudioBusWriterNode<ChannelCount>; \
METASOUND_REGISTER_NODE(FAudioBusWriterNode_##ChannelCount) \
REGISTER_AUDIO_BUS_WRITER_NODE(1);
REGISTER_AUDIO_BUS_WRITER_NODE(2);
REGISTER_AUDIO_BUS_WRITER_NODE(4);
REGISTER_AUDIO_BUS_WRITER_NODE(6);
REGISTER_AUDIO_BUS_WRITER_NODE(8);
}
#undef LOCTEXT_NAMESPACE