Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/MetasoundAudioBusReaderNode.cpp
2025-05-18 13:04:45 +08:00

392 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioBusSubsystem.h"
#include "AudioDevice.h"
#include "DSP/AlignedBuffer.h"
#include "Internationalization/Text.h"
#include "Sound/AudioBus.h"
#include "MetasoundAudioBuffer.h"
#include "MetasoundAudioBus.h"
#include "MetasoundAudioBusPrivate.h"
#include "MetasoundEngineNodesNames.h"
#include "MetasoundExecutableOperator.h"
#include "MetasoundFacade.h"
#include "MetasoundNodeRegistrationMacro.h"
#include "MetasoundParamHelper.h"
#include "MetasoundStandardNodesCategories.h"
#define LOCTEXT_NAMESPACE "MetasoundAudioBusNode"
static int32 AudioBusReaderNodePatchWaitTimeout = 3;
FAutoConsoleVariableRef CVarAudioBusReaderNodePatchWaitTimeout(
TEXT("au.BusReaderPatchWaitTimeout"),
AudioBusReaderNodePatchWaitTimeout,
TEXT("The maximum amount of time the audio bus reader node will wait for its patch output to receive samples."),
ECVF_Default);
namespace Metasound
{
namespace AudioBusReaderNode
{
METASOUND_PARAM(InParamAudioBusInput, "Audio Bus", "Audio Bus Asset.")
METASOUND_PARAM(OutParamAudio, "Out {0}", "Audio bus output for channel {0}.");
}
int32 AudioBusReaderNodeInitialNumBlocks(int32 BlockSizeFrames, int32 AudioMixerOutputFrames)
{
// One extra block is required to cover the first metasound iteration.
int32 ExtraBlocks = 1;
// Find the number of whole blocks that fit in the mixer output.
int32 WholeBlocks = FMath::DivideAndRoundDown(AudioMixerOutputFrames, BlockSizeFrames);
// Determine if any frames remain.
int32 FramesRemainder = AudioMixerOutputFrames % BlockSizeFrames;
if (FramesRemainder > 0)
{
// Find the number of extra frames required to consistently cover the remainder.
int32 ExtraFrames = FMath::DivideAndRoundUp(BlockSizeFrames, FramesRemainder) * FramesRemainder;
// Find the number of blocks required to cover the extra frames.
ExtraBlocks += FMath::DivideAndRoundUp(ExtraFrames, BlockSizeFrames);
}
// Determine the total number of blocks required.
return WholeBlocks + ExtraBlocks;
}
template <uint32 NumChannels>
class TAudioBusReaderOperator : public TExecutableOperator<TAudioBusReaderOperator<NumChannels>>
{
public:
static const FNodeClassMetadata& GetNodeInfo()
{
auto InitNodeInfo = []() -> FNodeClassMetadata
{
FName OperatorName = *FString::Printf(TEXT("Audio Bus Reader (%d)"), NumChannels);
FText NodeDisplayName = METASOUND_LOCTEXT_FORMAT("AudioBusReaderDisplayNamePattern", "Audio Bus Reader ({0})", NumChannels);
FNodeClassMetadata Info;
Info.ClassName = { EngineNodes::Namespace, OperatorName, TEXT("") };
Info.MajorVersion = 1;
Info.MinorVersion = 0;
Info.DisplayName = NodeDisplayName;
Info.Description = METASOUND_LOCTEXT("AudioBusReader_Description", "Outputs audio data from the audio bus asset.");
Info.Author = PluginAuthor;
Info.PromptIfMissing = PluginNodeMissingPrompt;
Info.DefaultInterface = GetVertexInterface();
Info.CategoryHierarchy.Emplace(NodeCategories::Io);
return Info;
};
static const FNodeClassMetadata Info = InitNodeInfo();
return Info;
}
static const FVertexInterface& GetVertexInterface()
{
using namespace AudioBusReaderNode;
auto CreateVertexInterface = []() -> FVertexInterface
{
FInputVertexInterface InputInterface;
InputInterface.Add(TInputDataVertex<FAudioBusAsset>(METASOUND_GET_PARAM_NAME_AND_METADATA(InParamAudioBusInput)));
FOutputVertexInterface OutputInterface;
for (uint32 i = 0; i < NumChannels; ++i)
{
OutputInterface.Add(TOutputDataVertex<FAudioBuffer>(METASOUND_GET_PARAM_NAME_WITH_INDEX_AND_METADATA(OutParamAudio, i)));
}
return FVertexInterface(InputInterface, OutputInterface);
};
static const FVertexInterface Interface = CreateVertexInterface();
return Interface;
}
static TUniquePtr<IOperator> CreateOperator(const FBuildOperatorParams& InParams, FBuildResults& OutResults)
{
using namespace Frontend;
using namespace AudioBusReaderNode;
const FInputVertexInterfaceData& InputData = InParams.InputData;
bool bHasEnvironmentVars = InParams.Environment.Contains<Audio::FDeviceId>(SourceInterface::Environment::DeviceID);
bHasEnvironmentVars &= InParams.Environment.Contains<int32>(SourceInterface::Environment::AudioMixerNumOutputFrames);
bHasEnvironmentVars &= InParams.Environment.Contains<uint64>(SourceInterface::Environment::TransmitterID);
if (bHasEnvironmentVars)
{
FAudioBusAssetReadRef AudioBusIn = InputData.GetOrCreateDefaultDataReadReference<FAudioBusAsset>(METASOUND_GET_PARAM_NAME(InParamAudioBusInput), InParams.OperatorSettings);
return MakeUnique<TAudioBusReaderOperator<NumChannels>>(InParams, AudioBusIn);
}
else
{
UE_LOG(LogMetaSound, Warning, TEXT("Audio bus reader node requires audio device ID '%s' and audio mixer num output frames '%s' environment variables")
, *SourceInterface::Environment::DeviceID.ToString(), *SourceInterface::Environment::AudioMixerNumOutputFrames.ToString());
return nullptr;
}
}
TAudioBusReaderOperator(const FBuildOperatorParams& InParams, const FAudioBusAssetReadRef& InAudioBusAsset) : AudioBusAsset(InAudioBusAsset)
{
for (int32 ChannelIndex = 0; ChannelIndex < NumChannels; ++ChannelIndex)
{
AudioOutputs.Add(FAudioBufferWriteRef::CreateNew(InParams.OperatorSettings));
}
Reset(InParams);
}
virtual void BindInputs(FInputVertexInterfaceData& InOutVertexData) override
{
using namespace AudioBusReaderNode;
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME(InParamAudioBusInput), AudioBusAsset);
}
virtual void BindOutputs(FOutputVertexInterfaceData& InOutVertexData) override
{
using namespace AudioBusReaderNode;
for (int32 ChannelIndex = 0; ChannelIndex < NumChannels; ++ChannelIndex)
{
InOutVertexData.BindReadVertex(METASOUND_GET_PARAM_NAME_WITH_INDEX(OutParamAudio, ChannelIndex), AudioOutputs[ChannelIndex]);
}
}
void Execute()
{
const FAudioBusProxyPtr& BusProxy = AudioBusAsset->GetAudioBusProxy();
if (!BusProxy.IsValid() || BusProxy->NumChannels <= 0)
{
// the audio bus is invalid / uninitialized
return;
}
if (BusProxy->AudioBusId != AudioBusId)
{
InterleavedBuffer.Reset();
}
if (InterleavedBuffer.IsEmpty())
{
// if environment vars & a valid audio bus have been set since starting, try to create the patch now
if (SampleRate > 0.f && BusProxy.IsValid())
{
CreatePatchOutput();
}
}
if (InterleavedBuffer.IsEmpty())
{
return;
}
// Pop off the interleaved data from the audio bus
int32 NumSamplesToPop = BlockSizeFrames * AudioBusChannels;
int32 SamplesPopped = -1;
if (ResampledPatchOutput.IsValid())
{
SamplesPopped = ResampledPatchOutput->PopAudio(InterleavedBuffer.GetData(), NumSamplesToPop, false);
}
else
{
SamplesPopped = AudioBusPatchOutput->PopAudio(InterleavedBuffer.GetData(), NumSamplesToPop, false);
}
if (SamplesPopped < NumSamplesToPop && !bWasUnderrunReported)
{
UE_LOG(LogMetaSound, Warning, TEXT("Underrun detected in audio bus reader node."));
bWasUnderrunReported = true;
}
const uint32 MinChannels = FMath::Min(NumChannels, AudioBusChannels);
for (uint32 ChannelIndex = 0; ChannelIndex < MinChannels; ++ChannelIndex)
{
float* AudioOutputBufferPtr = AudioOutputs[ChannelIndex]->GetData();
for (int32 FrameIndex = 0; FrameIndex < BlockSizeFrames; ++FrameIndex)
{
AudioOutputBufferPtr[FrameIndex] = InterleavedBuffer[FrameIndex * AudioBusChannels + ChannelIndex];
}
}
}
void CreatePatchOutput()
{
using namespace AudioBusPrivate;
const FAudioBusProxyPtr& AudioBusProxy = AudioBusAsset->GetAudioBusProxy();
if (AudioBusProxy.IsValid())
{
if (AudioBusProxy->NumChannels <= 0)
{
UE_LOG(LogMetaSound, Warning, TEXT("AudioBusProxy is invalid (NumChannels = %i)."), AudioBusProxy->NumChannels);
return;
}
UAudioBusSubsystem* AudioBusSubsystem = nullptr;
if (FAudioDeviceManager* ADM = FAudioDeviceManager::Get())
{
if (FAudioDevice* AudioDevice = ADM->GetAudioDeviceRaw(AudioDeviceId))
{
AudioBusSubsystem = AudioDevice->GetSubsystem<UAudioBusSubsystem>();
check(AudioBusSubsystem);
}
}
if (!AudioBusSubsystem)
{
return;
}
AudioBusChannels = uint32(FMath::Min(AudioBusProxy->NumChannels, int32(EAudioBusChannels::MaxChannelCount)));
AudioBusId = AudioBusProxy->AudioBusId;
Audio::FAudioBusKey AudioBusKey(AudioBusId);
const FString AudioBusReaderNodeBusName = FString::Format(TEXT("_AudioBusReaderNode_AudioBusId_{0}"), { AudioBusId });
AudioBusSubsystem->StartAudioBus(AudioBusKey, AudioBusReaderNodeBusName, AudioBusChannels, false);
AudioBusPatchOutput = AudioBusSubsystem->AddPatchOutputForSoundAndAudioBus(InstanceID, AudioBusKey, BlockSizeFrames, int32(AudioBusChannels));
PatchInput = AudioBusPatchOutput;
// Handle case of mismatched sample rate between audio mixer and
// metasound.
if (EnableResampledAudioBus && (AudioMixerSampleRate != SampleRate) && (AudioMixerSampleRate > 0.f) && (SampleRate > 0.f) && AudioBusPatchOutput.IsValid())
{
UE_LOG(LogMetaSound, Warning, TEXT("Using a audio bus reader node is inefficient if the MetaSound sample rate %f does not match the AudioMixer sample rate %f. Please update MetaSound SampleRate to match the AudioMixer's SampleRate"), SampleRate, AudioMixerSampleRate);
ResampledPatchOutput = MakeUnique<FResampledPatchOutput>(AudioBusChannels, AudioMixerSampleRate, SampleRate, BlockSizeFrames, AudioBusPatchOutput.ToSharedRef());
// Sample rate matches between audio mixer and metasound. This
// node will consume audio from the patch in approximate block
// sizes of (BlockSize * AudioMixerSampleRate / SampleRate)
PatchInput.PushAudio(nullptr, NumBlocksToNumSamples(InitialNumBlocks(), AudioMixerSampleRate / SampleRate));
}
else
{
// Sample rate matches between audio mixer and metasound.
PatchInput.PushAudio(nullptr, NumBlocksToNumSamples(InitialNumBlocks()));
}
InterleavedBuffer.Reset();
InterleavedBuffer.AddUninitialized(NumBlocksToNumSamples(1));
}
}
void Reset(const IOperator::FResetParams& InParams)
{
using namespace Frontend;
using namespace AudioBusReaderNode;
InterleavedBuffer.Reset();
ResampledPatchOutput.Reset();
AudioMixerOutputFrames = INDEX_NONE;
AudioMixerSampleRate = 1.f;
AudioDeviceId = INDEX_NONE;
InstanceID = 0;
AudioBusId = 0;
SampleRate = 0.0f;
AudioBusPatchOutput.Reset();
PatchInput.Reset();
AudioBusChannels = INDEX_NONE;
SampleRate = InParams.OperatorSettings.GetSampleRate();
BlockSizeFrames = InParams.OperatorSettings.GetNumFramesPerBlock();
bWasUnderrunReported = false;
bool bHasEnvironmentVars = InParams.Environment.Contains<Audio::FDeviceId>(SourceInterface::Environment::DeviceID);
bHasEnvironmentVars &= InParams.Environment.Contains<int32>(SourceInterface::Environment::AudioMixerNumOutputFrames);
bHasEnvironmentVars &= InParams.Environment.Contains<uint64>(SourceInterface::Environment::TransmitterID);
if (bHasEnvironmentVars)
{
AudioDeviceId = InParams.Environment.GetValue<Audio::FDeviceId>(SourceInterface::Environment::DeviceID);
AudioMixerOutputFrames = InParams.Environment.GetValue<int32>(SourceInterface::Environment::AudioMixerNumOutputFrames);
InstanceID = InParams.Environment.GetValue<uint64>(SourceInterface::Environment::TransmitterID);
}
else
{
UE_LOG(LogMetaSound, Warning, TEXT("Audio bus reader node requires audio device ID '%s', audio mixer num output frames '%s' and transmitter id '%s' environment variables")
, *SourceInterface::Environment::DeviceID.ToString(), *SourceInterface::Environment::AudioMixerNumOutputFrames.ToString(), *SourceInterface::Environment::TransmitterID.ToString());
}
// Audio mixer sample rate is a newer addition to the set of required environment variables in UE 5.6. Check separately
// and fall back to old behavior if it does not exist.
if (InParams.Environment.Contains<float>(SourceInterface::Environment::AudioMixerSampleRate))
{
AudioMixerSampleRate = InParams.Environment.GetValue<float>(SourceInterface::Environment::AudioMixerSampleRate);
}
else
{
UE_LOG(LogMetaSound, Warning, TEXT("Audio bus reader node may not render correctly without the audio mixer sample rate '%s' environment variable"), *SourceInterface::Environment::AudioMixerSampleRate.ToString());
// Assume matching sample rate if environment variable is missing.
AudioMixerSampleRate = SampleRate;
}
for(const FAudioBufferWriteRef& Buffer : AudioOutputs)
{
Buffer->Zero();
}
}
private:
int32 InitialNumBlocks() const
{
return AudioBusReaderNodeInitialNumBlocks(BlockSizeFrames, AudioMixerOutputFrames);
}
int32 NumBlocksToNumSamples(int32 NumBlocks, float InSampleRateRatio=-1.f) const
{
if (InSampleRateRatio > 0.f)
{
return FMath::CeilToInt(NumBlocks * BlockSizeFrames * InSampleRateRatio) * AudioBusChannels;
}
else
{
return NumBlocks * BlockSizeFrames * AudioBusChannels;
}
}
FAudioBusAssetReadRef AudioBusAsset;
TArray<FAudioBufferWriteRef> AudioOutputs;
Audio::FAlignedFloatBuffer InterleavedBuffer;
TUniquePtr<AudioBusPrivate::FResampledPatchOutput> ResampledPatchOutput;
int32 AudioMixerOutputFrames = INDEX_NONE;
float AudioMixerSampleRate = -1.f;
Audio::FDeviceId AudioDeviceId = INDEX_NONE;
uint64 InstanceID = 0;
uint32 AudioBusId = 0;
float SampleRate = 0.0f;
Audio::FPatchOutputStrongPtr AudioBusPatchOutput;
Audio::FPatchInput PatchInput;
uint32 AudioBusChannels = INDEX_NONE;
int32 BlockSizeFrames = 0;
bool bWasUnderrunReported = false;
};
template<uint32 NumChannels>
using TAudioBusReaderNode = TNodeFacade<TAudioBusReaderOperator<NumChannels>>;
#define REGISTER_AUDIO_BUS_READER_NODE(ChannelCount) \
using FAudioBusReaderNode_##ChannelCount = TAudioBusReaderNode<ChannelCount>; \
METASOUND_REGISTER_NODE(FAudioBusReaderNode_##ChannelCount) \
REGISTER_AUDIO_BUS_READER_NODE(1);
REGISTER_AUDIO_BUS_READER_NODE(2);
REGISTER_AUDIO_BUS_READER_NODE(4);
REGISTER_AUDIO_BUS_READER_NODE(6);
REGISTER_AUDIO_BUS_READER_NODE(8);
}
#undef LOCTEXT_NAMESPACE