Files
UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundNodeConfigurationCustomization.h
2025-05-18 13:04:45 +08:00

32 lines
900 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "InstancedStructDetails.h"
// Forward Declarations
struct FPropertyChangedEvent;
class FInstancedStructDataDetails;
class IDetailPropertyRow;
class IPropertyHandle;
class UMetasoundEditorGraphNode;
namespace Metasound::Editor
{
class METASOUNDEDITOR_API FMetaSoundNodeConfigurationDataDetails : public FInstancedStructDataDetails
{
public:
FMetaSoundNodeConfigurationDataDetails(TSharedPtr<IPropertyHandle> InStructProperty, TWeakObjectPtr<UMetasoundEditorGraphNode> InNode)
: FInstancedStructDataDetails(InStructProperty)
, GraphNode(InNode)
{
}
virtual void OnChildRowAdded(IDetailPropertyRow& ChildRow) override;
protected:
void OnChildPropertyChanged(const FPropertyChangedEvent& InPropertyChangedEvent);
TWeakObjectPtr<UMetasoundEditorGraphNode> GraphNode;
};
} // namespace Metasound::Editor