65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ModelingComponentsEditorOnly : ModuleRules
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{
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public ModelingComponentsEditorOnly(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"InteractiveToolsFramework",
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"MeshDescription",
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"StaticMeshDescription",
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"SkeletalMeshDescription",
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"GeometryCore",
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"GeometryFramework",
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"GeometryAlgorithms",
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"DynamicMesh",
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"MeshConversion",
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"ModelingOperators",
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"ModelingComponents"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BSPUtils",
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"CoreUObject",
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"Engine",
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"InputCore",
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"RenderCore",
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"PhysicsCore",
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"Slate",
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"RHI",
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"AssetTools",
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"UnrealEd",
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"SkeletalMeshUtilitiesCommon" // required for asset factories
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}
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);
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// OpenSubdiv has Windows, Mac and Unix support
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if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows) || Target.Platform == UnrealTargetPlatform.Mac || Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"OpenSubdiv",
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}
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);
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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