31 lines
844 B
C++
31 lines
844 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "BoxTypes.h"
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#include "WeightMapTypes.h"
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struct FMeshDescription;
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namespace UE
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{
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namespace WeightMaps
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{
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using namespace UE::Geometry;
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/**
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* Find the set of per-vertex weight map attributes on a MeshDescription
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*/
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MODELINGCOMPONENTS_API void FindVertexWeightMaps(const FMeshDescription* Mesh, TArray<FName>& PropertyNamesOut);
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/**
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* Extract a per-vertex weight map from a MeshDescription
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* If the attribute with the given name is not found, a WeightMap initialized with the default value is returned
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* @return false if weight map was not found
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*/
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MODELINGCOMPONENTS_API bool GetVertexWeightMap(const FMeshDescription* Mesh, FName AttributeName, FIndexedWeightMap1f& WeightMap, float DefaultValue = 1.0f);
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}
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} |