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UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Physics/CollisionGeometryConversion.h
2025-05-18 13:04:45 +08:00

240 lines
6.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "OrientedBoxTypes.h"
#include "SegmentTypes.h"
#include "CapsuleTypes.h"
#include "SphereTypes.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "ShapeApproximation/SimpleShapeSet3.h"
#include "Spatial/DenseGrid3.h"
#include "PhysicsEngine/AggregateGeom.h"
namespace UE
{
namespace Geometry
{
/**
* Convert FSphere3d to FKSphereElem
*/
inline void GetFKElement(const FSphere3d& Sphere, FKSphereElem& ElemInOut)
{
ElemInOut.Center = (FVector)Sphere.Center;
ElemInOut.Radius = (float)Sphere.Radius;
}
/**
* Convert FOrientedBox3d to FKBoxElem
*/
inline void GetFKElement(const FOrientedBox3d& Box, FKBoxElem& BoxInOut)
{
BoxInOut.X = 2 * (float)Box.Extents.X;
BoxInOut.Y = 2 * (float)Box.Extents.Y;
BoxInOut.Z = 2 * (float)Box.Extents.Z;
BoxInOut.Center = (FVector)Box.Frame.Origin;
BoxInOut.Rotation = FRotator((FQuat)Box.Frame.Rotation);
}
/**
* Convert FCapsule3d to FKSphylElem
*/
inline void GetFKElement(const FCapsule3d& Capsule, FKSphylElem& CapsuleInOut)
{
FFrame3d CapsuleFrame(Capsule.Center(), Capsule.Direction());
CapsuleInOut.Center = (FVector)CapsuleFrame.Origin;
CapsuleInOut.Rotation = FRotator((FQuat)CapsuleFrame.Rotation);
CapsuleInOut.Length = (float)Capsule.Length(); // Sphyl length is full length
CapsuleInOut.Radius = (float)Capsule.Radius;
}
/**
* Convert FDynamicMesh3 to FKConvexElem
*/
inline void GetFKElement(const FDynamicMesh3& Mesh, FKConvexElem& ConvexInOut)
{
ConvexInOut.VertexData.Reset();
for (int32 vid : Mesh.VertexIndicesItr())
{
FVector3d Pos = Mesh.GetVertex(vid);
ConvexInOut.VertexData.Add((FVector)Pos);
}
// despite the name this actually computes the convex hull of the point set...
ConvexInOut.UpdateElemBox();
}
/**
* Create FKLevelSet from the given grid information
*/
inline void GetFKElement(const FTransform3d& GridTransform, const FDenseGrid3f& Grid, float CellSize, FKLevelSetElem& LevelSetOut)
{
const FVector3i InGridDims = Grid.GetDimensions();
const FIntVector OutGridDims(InGridDims[0], InGridDims[1], InGridDims[2]);
TArray<double> OutGridValues;
OutGridValues.Init(0.0, OutGridDims[0] * OutGridDims[1] * OutGridDims[2]);
for (int I = 0; I < OutGridDims[0]; ++I)
{
for (int J = 0; J < OutGridDims[1]; ++J)
{
for (int K = 0; K < OutGridDims[2]; ++K)
{
const int InBufferIndex = I + InGridDims[0] * (J + InGridDims[1] * K);
const int OutBufferIndex = K + OutGridDims[2] * (J + OutGridDims[1] * I);
OutGridValues[OutBufferIndex] = Grid[InBufferIndex];
}
}
}
FTransform3d ChaosTransform = GridTransform;
ChaosTransform.AddToTranslation(-0.5 * CellSize * FVector::One());
LevelSetOut.BuildLevelSet(ChaosTransform, OutGridValues, OutGridDims, CellSize);
}
/**
* Convert FKSphereElem to FSphereShape3d
*/
inline void GetShape(const FKSphereElem& SphereElem, FSphereShape3d& SphereShapeOut)
{
SphereShapeOut.Sphere.Center = (FVector3d)SphereElem.Center;
SphereShapeOut.Sphere.Radius = (double)SphereElem.Radius;
}
/**
* Convert FKBoxElem to FBoxShape3d
*/
inline void GetShape(const FKBoxElem& BoxElem, FBoxShape3d& BoxShapeOut)
{
BoxShapeOut.Box.Frame.Origin = (FVector3d)BoxElem.Center;
BoxShapeOut.Box.Frame.Rotation = (FQuaterniond)BoxElem.Rotation.Quaternion();
BoxShapeOut.Box.Extents = FVector3d(BoxElem.X, BoxElem.Y, BoxElem.Z) / 2.0;
}
/**
* Convert FKSphylElem to FCapsuleShape3d
*/
inline void GetShape(const FKSphylElem& CapsuleElem, UE::Geometry::FCapsuleShape3d& CapsuleShapeOut)
{
FQuaterniond CapsuleRotation(CapsuleElem.Rotation.Quaternion());
CapsuleShapeOut.Capsule.Segment.Center = (FVector3d)CapsuleElem.Center;
CapsuleShapeOut.Capsule.Segment.Direction = CapsuleRotation.AxisZ();
CapsuleShapeOut.Capsule.Segment.Extent = (double)CapsuleElem.Length / 2.0;
CapsuleShapeOut.Capsule.Radius = (double)CapsuleElem.Radius;
}
/**
* Convert FKConvexElem to FDynamicMesh3
*/
inline void GetShape(const FKConvexElem& ConvexElem, FDynamicMesh3& MeshOut)
{
MeshOut.Clear();
for (int32 k = 0; k < ConvexElem.VertexData.Num(); ++k)
{
MeshOut.AppendVertex((FVector3d)ConvexElem.VertexData[k]);
}
int32 NumTriangles = ConvexElem.IndexData.Num() / 3;
for (int32 k = 0; k < NumTriangles; ++k)
{
MeshOut.AppendTriangle( ConvexElem.IndexData[3*k], ConvexElem.IndexData[3*k+1], ConvexElem.IndexData[3*k+2]);
}
}
/**
* Convert FKConvexElem to FConvexShape3d
*/
inline void GetShape(const FKConvexElem& ConvexElem, FConvexShape3d& ConvexShapeOut)
{
GetShape(ConvexElem, ConvexShapeOut.Mesh);
}
/**
* Convert FKLevelSetElem to FLevelSetShape3d
*/
inline void GetShape(const FKLevelSetElem& LevelSetElem, FLevelSetShape3d& LevelSetShapeOut)
{
FTransform InGridTransform;
TArray<double> InGridValues;
FIntVector GridDims;
float InGridCellSize;
LevelSetElem.GetLevelSetData(InGridTransform, InGridValues, GridDims, InGridCellSize);
if (!ensure(InGridValues.Num() == GridDims[0] * GridDims[1] * GridDims[2]))
{
return;
}
LevelSetShapeOut.GridTransform = InGridTransform;
LevelSetShapeOut.GridTransform.AddToTranslation(0.5 * InGridCellSize * FVector::One());
LevelSetShapeOut.CellSize = InGridCellSize;
LevelSetShapeOut.Grid.Resize(GridDims[0], GridDims[1], GridDims[2]);
for (int I = 0; I < GridDims[0]; ++I)
{
for (int J = 0; J < GridDims[1]; ++J)
{
for (int K = 0; K < GridDims[2]; ++K)
{
const int InBufferIndex = K + GridDims[2] * (J + GridDims[1] * I);
const int OutBufferIndex = I + GridDims[0] * (J + GridDims[1] * K);
LevelSetShapeOut.Grid[OutBufferIndex] = InGridValues[InBufferIndex];
}
}
}
}
/**
* Convert FKAggregateGeom to FSimpleShapeSet3d
*/
inline void GetShapeSet(const FKAggregateGeom& AggGeom, FSimpleShapeSet3d& ShapeSetOut)
{
for (const FKBoxElem& BoxElem : AggGeom.BoxElems)
{
FBoxShape3d BoxShape;
GetShape(BoxElem, BoxShape);
ShapeSetOut.Boxes.Add(BoxShape);
}
for (const FKSphereElem& SphereElem : AggGeom.SphereElems)
{
FSphereShape3d SphereShape;
GetShape(SphereElem, SphereShape);
ShapeSetOut.Spheres.Add(SphereShape);
}
for (const FKSphylElem& CapsuleElem : AggGeom.SphylElems)
{
UE::Geometry::FCapsuleShape3d CapsuleShape;
GetShape(CapsuleElem, CapsuleShape);
ShapeSetOut.Capsules.Add(CapsuleShape);
}
for (const FKConvexElem& ConvexElem : AggGeom.ConvexElems)
{
FConvexShape3d ConvexShape;
GetShape(ConvexElem, ConvexShape);
ShapeSetOut.Convexes.Add(ConvexShape);
}
for (const FKLevelSetElem& LevelSetElem : AggGeom.LevelSetElems)
{
FLevelSetShape3d LevelSetShape;
GetShape(LevelSetElem, LevelSetShape);
ShapeSetOut.LevelSets.Add(LevelSetShape);
}
}
}
}