38 lines
655 B
C++
38 lines
655 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "GeometryBase.h"
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#include "MeshSculptLayersManagerAPI.generated.h"
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UINTERFACE(MinimalAPI)
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class UMeshSculptLayersManager : public UInterface
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{
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GENERATED_BODY()
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};
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// API to provide control over mesh sculpt layer support
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class IMeshSculptLayersManager
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{
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GENERATED_BODY()
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public:
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virtual bool HasSculptLayers() const
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{
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return false;
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}
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// @return A number of base sculpt layers which should not be edited, or 0 if all layers can be edited
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virtual int32 NumLockedBaseSculptLayers() const
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{
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return 0;
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}
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};
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