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UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ConversionUtils/DynamicMeshViaMeshDescriptionUtil.h
2025-05-18 13:04:45 +08:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "TargetInterfaces/DynamicMeshCommitter.h"
#include "TargetInterfaces/MeshTargetInterfaceTypes.h"
#include "GeometryBase.h"
PREDECLARE_GEOMETRY(class FDynamicMesh3);
class IMeshDescriptionCommitter;
class IMeshDescriptionProvider;
struct FMeshDescription;
namespace UE {
namespace Geometry {
UE_DEPRECATED(5.5, "Use GetDynamicMeshViaMeshDescription which takes a FGetMeshParameters instead.")
MODELINGCOMPONENTS_API FDynamicMesh3 GetDynamicMeshViaMeshDescription(
IMeshDescriptionProvider& MeshDescriptionProvider, bool bRequestTangents);
MODELINGCOMPONENTS_API FDynamicMesh3 GetDynamicMeshViaMeshDescription(
IMeshDescriptionProvider& MeshDescriptionProvider,
const FGetMeshParameters& InGetMeshParams = FGetMeshParameters());
MODELINGCOMPONENTS_API void CommitDynamicMeshViaMeshDescription(
FMeshDescription&& CurrentMeshDescription,
IMeshDescriptionCommitter& MeshDescriptionCommitter,
const UE::Geometry::FDynamicMesh3& Mesh,
const IDynamicMeshCommitter::FDynamicMeshCommitInfo& CommitInfo);
}}