34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "TargetInterfaces/DynamicMeshCommitter.h"
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#include "TargetInterfaces/MeshTargetInterfaceTypes.h"
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#include "GeometryBase.h"
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PREDECLARE_GEOMETRY(class FDynamicMesh3);
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class IMeshDescriptionCommitter;
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class IMeshDescriptionProvider;
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struct FMeshDescription;
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namespace UE {
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namespace Geometry {
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UE_DEPRECATED(5.5, "Use GetDynamicMeshViaMeshDescription which takes a FGetMeshParameters instead.")
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MODELINGCOMPONENTS_API FDynamicMesh3 GetDynamicMeshViaMeshDescription(
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IMeshDescriptionProvider& MeshDescriptionProvider, bool bRequestTangents);
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MODELINGCOMPONENTS_API FDynamicMesh3 GetDynamicMeshViaMeshDescription(
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IMeshDescriptionProvider& MeshDescriptionProvider,
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const FGetMeshParameters& InGetMeshParams = FGetMeshParameters());
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MODELINGCOMPONENTS_API void CommitDynamicMeshViaMeshDescription(
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FMeshDescription&& CurrentMeshDescription,
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IMeshDescriptionCommitter& MeshDescriptionCommitter,
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const UE::Geometry::FDynamicMesh3& Mesh,
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const IDynamicMeshCommitter::FDynamicMeshCommitInfo& CommitInfo);
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}} |