26 lines
748 B
C++
26 lines
748 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "BaseTools/MeshSurfacePointTool.h"
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#include "MeshSurfacePointMeshEditingTool.generated.h"
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#define UE_API MODELINGCOMPONENTS_API
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/**
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* Base tool builder class for UMeshSurfacePointTools with mesh editing requirements.
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*/
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UCLASS(MinimalAPI)
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class UMeshSurfacePointMeshEditingToolBuilder : public UMeshSurfacePointToolBuilder
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{
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GENERATED_BODY()
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public:
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/** @return new Tool instance. Override this in subclasses to build a different Tool class type */
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UE_API virtual UMeshSurfacePointTool* CreateNewTool(const FToolBuilderState& SceneState) const;
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protected:
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UE_API virtual const FToolTargetTypeRequirements& GetTargetRequirements() const override;
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};
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#undef UE_API
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