Files
UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Private/ParameterizeMeshTool.cpp
2025-05-18 13:04:45 +08:00

285 lines
10 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ParameterizeMeshTool.h"
#include "InteractiveToolManager.h"
#include "ToolBuilderUtil.h"
#include "ToolSetupUtil.h"
#include "ModelingToolTargetUtil.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "ParameterizationOps/ParameterizeMeshOp.h"
#include "Properties/ParameterizeMeshProperties.h"
#include "Polygroups/PolygroupUtil.h"
#include "Polygroups/PolygroupSet.h"
#include "ToolTargetManager.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ParameterizeMeshTool)
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UParameterizeMeshTool"
/*
* ToolBuilder
*/
USingleSelectionMeshEditingTool* UParameterizeMeshToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
UParameterizeMeshTool* NewTool = NewObject<UParameterizeMeshTool>(SceneState.ToolManager);
return NewTool;
}
bool UParameterizeMeshToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
return USingleSelectionMeshEditingToolBuilder::CanBuildTool(SceneState) &&
SceneState.TargetManager->CountSelectedAndTargetableWithPredicate(SceneState, GetTargetRequirements(),
[](UActorComponent& Component) { return ToolBuilderUtil::ComponentTypeCouldHaveUVs(Component); }) == 1;
}
/*
* Tool
*/
void UParameterizeMeshTool::Setup()
{
UInteractiveTool::Setup();
InputMesh = MakeShared<FDynamicMesh3, ESPMode::ThreadSafe>();
*InputMesh = UE::ToolTarget::GetDynamicMeshCopy(Target);
FTransform InputTransform = (FTransform)UE::ToolTarget::GetLocalToWorldTransform(Target);
FComponentMaterialSet MaterialSet = UE::ToolTarget::GetMaterialSet(Target);
UE::ToolTarget::HideSourceObject(Target);
// initialize our properties
UVChannelProperties = NewObject<UMeshUVChannelProperties>(this);
UVChannelProperties->RestoreProperties(this);
UVChannelProperties->Initialize(InputMesh.Get(), false);
UVChannelProperties->ValidateSelection(true);
UVChannelProperties->WatchProperty(UVChannelProperties->UVChannel, [this](const FString& NewValue)
{
MaterialSettings->UpdateUVChannels(UVChannelProperties->UVChannelNamesList.IndexOfByKey(UVChannelProperties->UVChannel),
UVChannelProperties->UVChannelNamesList);
});
AddToolPropertySource(UVChannelProperties);
Settings = NewObject<UParameterizeMeshToolProperties>(this);
Settings->RestoreProperties(this);
AddToolPropertySource(Settings);
Settings->WatchProperty(Settings->Method, [&](EParameterizeMeshUVMethod) { OnMethodTypeChanged(); });
UVAtlasProperties = NewObject<UParameterizeMeshToolUVAtlasProperties>(this);
UVAtlasProperties->RestoreProperties(this);
AddToolPropertySource(UVAtlasProperties);
SetToolPropertySourceEnabled(UVAtlasProperties, false);
XAtlasProperties = NewObject<UParameterizeMeshToolXAtlasProperties>(this);
XAtlasProperties->RestoreProperties(this);
AddToolPropertySource(XAtlasProperties);
SetToolPropertySourceEnabled(XAtlasProperties, false);
PatchBuilderProperties = NewObject<UParameterizeMeshToolPatchBuilderProperties>(this);
PatchBuilderProperties->RestoreProperties(this);
AddToolPropertySource(PatchBuilderProperties);
SetToolPropertySourceEnabled(PatchBuilderProperties, false);
PolygroupLayerProperties = NewObject<UPolygroupLayersProperties>(this);
PolygroupLayerProperties->RestoreProperties(this, TEXT("ModelingUVTools"));
PolygroupLayerProperties->InitializeGroupLayers(InputMesh.Get());
AddToolPropertySource(PolygroupLayerProperties);
PatchBuilderProperties->bPolygroupsEnabled = true;
UVAtlasProperties->bPolygroupsEnabled = true;
SetToolPropertySourceEnabled(PolygroupLayerProperties, (Settings->Method == EParameterizeMeshUVMethod::PatchBuilder &&
PatchBuilderProperties->bUsePolygroups)
|| (Settings->Method == EParameterizeMeshUVMethod::UVAtlas &&
UVAtlasProperties->bUsePolygroups));
MaterialSettings = NewObject<UExistingMeshMaterialProperties>(this);
MaterialSettings->MaterialMode = ESetMeshMaterialMode::Checkerboard;
MaterialSettings->RestoreProperties(this, TEXT("ModelingUVTools"));
AddToolPropertySource(MaterialSettings);
if (bCreateUVLayoutViewOnSetup)
{
UVLayoutView = NewObject<UUVLayoutPreview>(this);
UVLayoutView->CreateInWorld(GetTargetWorld());
UVLayoutView->SetSourceMaterials(MaterialSet);
FBox Bounds = UE::ToolTarget::GetTargetActor(Target)->GetComponentsBoundingBox(true /*bNonColliding*/);
if (!Bounds.IsValid) // If component did not have valid bounds ...
{
// Try getting bounds from mesh
Bounds = (FBox)InputMesh->GetBounds();
Bounds = Bounds.TransformBy(InputTransform);
// If mesh is also empty, just create some small valid Bounds
if (!Bounds.IsValid)
{
UE_LOG(LogGeometry, Warning, TEXT("Auto UV Tool started on mesh with empty bounding box"));
constexpr double SmallSize = FMathd::ZeroTolerance;
Bounds = FBox(FVector(-1, -1, -1) * SmallSize, FVector(1, 1, 1) * SmallSize);
}
}
UVLayoutView->SetSourceWorldPosition(InputTransform, Bounds);
UVLayoutView->Settings->bEnabled = false;
UVLayoutView->Settings->bShowWireframe = false;
UVLayoutView->Settings->RestoreProperties(this, TEXT("ParameterizeMeshTool"));
AddToolPropertySource(UVLayoutView->Settings);
}
Factory = NewObject<UParameterizeMeshOperatorFactory>();
Factory->TargetTransform = InputTransform;
Factory->Settings = Settings;
Factory->GetPolygroups = [this]() {
if (PolygroupLayerProperties->HasSelectedPolygroup() == false)
{
return MakeShared<UE::Geometry::FPolygroupSet, ESPMode::ThreadSafe>(InputMesh.Get());
}
else
{
FName SelectedName = PolygroupLayerProperties->ActiveGroupLayer;
FDynamicMeshPolygroupAttribute* FoundAttrib = UE::Geometry::FindPolygroupLayerByName(*InputMesh, SelectedName);
ensureMsgf(FoundAttrib, TEXT("Selected attribute not found! Falling back to Default group layer."));
return MakeShared<UE::Geometry::FPolygroupSet, ESPMode::ThreadSafe>(InputMesh.Get(), FoundAttrib);
}
};
Factory->UVAtlasProperties = UVAtlasProperties;
Factory->XAtlasProperties = XAtlasProperties;
Factory->PatchBuilderProperties = PatchBuilderProperties;
Factory->OriginalMesh = InputMesh;
Factory->GetSelectedUVChannel = [this]() { return UVChannelProperties->UVChannelNamesList.IndexOfByKey(UVChannelProperties->UVChannel); };
Preview = NewObject<UMeshOpPreviewWithBackgroundCompute>(this);
Preview->Setup(GetTargetWorld(), Factory);
ToolSetupUtil::ApplyRenderingConfigurationToPreview(Preview->PreviewMesh, nullptr);
Preview->PreviewMesh->SetTangentsMode(EDynamicMeshComponentTangentsMode::AutoCalculated);
Preview->PreviewMesh->ReplaceMesh(*InputMesh);
Preview->ConfigureMaterials(MaterialSet.Materials, ToolSetupUtil::GetDefaultWorkingMaterial(GetToolManager()));
Preview->PreviewMesh->SetTransform(InputTransform);
Preview->OnMeshUpdated.AddLambda([this](UMeshOpPreviewWithBackgroundCompute* Op)
{
OnPreviewMeshUpdated();
});
// force update
MaterialSettings->UpdateMaterials();
Preview->OverrideMaterial = MaterialSettings->GetActiveOverrideMaterial();
Preview->InvalidateResult(); // start compute
SetToolDisplayName(LOCTEXT("ToolNameGlobal", "AutoUV"));
GetToolManager()->DisplayMessage(
LOCTEXT("OnStartTool_Global", "Automatically partition the selected Mesh into UV islands, flatten, and pack into a single UV chart"),
EToolMessageLevel::UserNotification);
}
void UParameterizeMeshTool::OnPropertyModified(UObject* PropertySet, FProperty* Property)
{
SetToolPropertySourceEnabled(PolygroupLayerProperties, (Settings->Method == EParameterizeMeshUVMethod::PatchBuilder &&
PatchBuilderProperties->bUsePolygroups)
|| (Settings->Method == EParameterizeMeshUVMethod::UVAtlas &&
UVAtlasProperties->bUsePolygroups));
if (PropertySet == UVChannelProperties
|| PropertySet == Settings
|| PropertySet == UVAtlasProperties
|| PropertySet == XAtlasProperties
|| PropertySet == PatchBuilderProperties
|| PropertySet == PolygroupLayerProperties)
{
Preview->InvalidateResult();
}
MaterialSettings->UpdateMaterials();
Preview->OverrideMaterial = MaterialSettings->GetActiveOverrideMaterial();
}
void UParameterizeMeshTool::OnMethodTypeChanged()
{
SetToolPropertySourceEnabled(UVAtlasProperties, Settings->Method == EParameterizeMeshUVMethod::UVAtlas);
SetToolPropertySourceEnabled(XAtlasProperties, Settings->Method == EParameterizeMeshUVMethod::XAtlas);
SetToolPropertySourceEnabled(PatchBuilderProperties, Settings->Method == EParameterizeMeshUVMethod::PatchBuilder);
Preview->InvalidateResult();
}
void UParameterizeMeshTool::OnShutdown(EToolShutdownType ShutdownType)
{
if (UVLayoutView)
{
UVLayoutView->Settings->SaveProperties(this, TEXT("ParameterizeMeshTool"));
UVLayoutView->Disconnect();
}
UVChannelProperties->SaveProperties(this);
Settings->SaveProperties(this);
MaterialSettings->SaveProperties(this, TEXT("ModelingUVTools"));
UVAtlasProperties->SaveProperties(this);
XAtlasProperties->SaveProperties(this);
PatchBuilderProperties->SaveProperties(this);
PolygroupLayerProperties->SaveProperties(this, TEXT("ModelingUVTools"));
FDynamicMeshOpResult Result = Preview->Shutdown();
// Restore (unhide) the source meshes
UE::ToolTarget::ShowSourceObject(Target);
if (ShutdownType == EToolShutdownType::Accept)
{
GetToolManager()->BeginUndoTransaction(LOCTEXT("ParameterizeMesh", "Auto UVs"));
FDynamicMesh3* NewDynamicMesh = Result.Mesh.Get();
if (ensure(NewDynamicMesh))
{
UE::ToolTarget::CommitDynamicMeshUVUpdate(Target, NewDynamicMesh);
}
GetToolManager()->EndUndoTransaction();
}
Factory = nullptr;
}
void UParameterizeMeshTool::Render(IToolsContextRenderAPI* RenderAPI)
{
if (UVLayoutView)
{
UVLayoutView->Render(RenderAPI);
}
}
void UParameterizeMeshTool::OnTick(float DeltaTime)
{
Preview->Tick(DeltaTime);
if (UVLayoutView)
{
UVLayoutView->OnTick(DeltaTime);
}
}
bool UParameterizeMeshTool::CanAccept() const
{
return Super::CanAccept() && Preview->HaveValidResult();
}
void UParameterizeMeshTool::OnPreviewMeshUpdated()
{
if (UVLayoutView)
{
int32 UVChannel = UVChannelProperties ? UVChannelProperties->GetSelectedChannelIndex(true) : 0;
Preview->PreviewMesh->ProcessMesh([&](const FDynamicMesh3& NewMesh)
{
UVLayoutView->UpdateUVMesh(&NewMesh, UVChannel);
});
}
if (MaterialSettings)
{
MaterialSettings->UpdateMaterials();
}
}
#undef LOCTEXT_NAMESPACE