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UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/ToolActivities/PolyEditCutFacesActivity.h
2025-05-18 13:04:45 +08:00

124 lines
3.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BaseBehaviors/BehaviorTargetInterfaces.h"
#include "InteractiveToolActivity.h"
#include "InteractiveToolChange.h" //FToolCommandChange
#include "ToolContextInterfaces.h" // FViewCameraState
#include "PolyEditCutFacesActivity.generated.h"
#define UE_API MESHMODELINGTOOLS_API
class UPolyEditActivityContext;
class UPolyEditPreviewMesh;
class UCollectSurfacePathMechanic;
UENUM()
enum class EPolyEditCutPlaneOrientation
{
FaceNormals,
ViewDirection
};
UCLASS(MinimalAPI)
class UPolyEditCutProperties : public UInteractiveToolPropertySet
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category = Cut)
EPolyEditCutPlaneOrientation Orientation = EPolyEditCutPlaneOrientation::FaceNormals;
UPROPERTY(EditAnywhere, Category = Cut)
bool bSnapToVertices = true;
};
/**
*
*/
UCLASS(MinimalAPI)
class UPolyEditCutFacesActivity : public UInteractiveToolActivity,
public IClickBehaviorTarget, public IHoverBehaviorTarget
{
GENERATED_BODY()
public:
// IInteractiveToolActivity
UE_API virtual void Setup(UInteractiveTool* ParentTool) override;
UE_API virtual void Shutdown(EToolShutdownType ShutdownType) override;
UE_API virtual bool CanStart() const override;
UE_API virtual EToolActivityStartResult Start() override;
virtual bool IsRunning() const override { return bIsRunning; }
UE_API virtual bool CanAccept() const override;
UE_API virtual EToolActivityEndResult End(EToolShutdownType) override;
UE_API virtual void Render(IToolsContextRenderAPI* RenderAPI) override;
UE_API virtual void Tick(float DeltaTime) override;
// IClickBehaviorTarget API
UE_API virtual FInputRayHit IsHitByClick(const FInputDeviceRay& ClickPos) override;
UE_API virtual void OnClicked(const FInputDeviceRay& ClickPos) override;
// IHoverBehaviorTarget implementation
UE_API virtual FInputRayHit BeginHoverSequenceHitTest(const FInputDeviceRay& PressPos) override;
virtual void OnBeginHover(const FInputDeviceRay& DevicePos) override {}
UE_API virtual bool OnUpdateHover(const FInputDeviceRay& DevicePos) override;
virtual void OnEndHover() override {}
protected:
UE_API void Clear();
UE_API void BeginCutFaces();
UE_API void ApplyCutFaces();
UPROPERTY()
TObjectPtr<UPolyEditCutProperties> CutProperties;
UPROPERTY()
TObjectPtr<UPolyEditPreviewMesh> EditPreview;
UPROPERTY()
TObjectPtr<UCollectSurfacePathMechanic> SurfacePathMechanic = nullptr;
UPROPERTY()
TObjectPtr<UPolyEditActivityContext> ActivityContext;
bool bIsRunning = false;
int32 ActivityStamp = 1;
FViewCameraState CameraState;
friend class FPolyEditCutFacesActivityFirstPointChange;
};
/**
* This should get emitted when setting the first point so that we can undo it.
*/
class FPolyEditCutFacesActivityFirstPointChange : public FToolCommandChange
{
public:
FPolyEditCutFacesActivityFirstPointChange(int32 CurrentActivityStamp)
: ActivityStamp(CurrentActivityStamp)
{};
virtual void Apply(UObject* Object) override {};
UE_API virtual void Revert(UObject* Object) override;
virtual bool HasExpired(UObject* Object) const override
{
return bHaveDoneUndo || Cast<UPolyEditCutFacesActivity>(Object)->ActivityStamp != ActivityStamp;
}
virtual FString ToString() const override
{
return TEXT("FPolyEditCutFacesActivityFirstPointChange");
}
protected:
int32 ActivityStamp;
bool bHaveDoneUndo = false;
};
#undef UE_API