25 lines
650 B
C++
25 lines
650 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class UInteractiveTool;
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class UPolyEditActivityContext;
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class UPolyEditPreviewMesh;
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namespace UE {
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namespace Geometry {
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namespace PolyEditActivityUtil {
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enum class EPreviewMaterialType
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{
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SourceMaterials, PreviewMaterial, UVMaterial
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};
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UPolyEditPreviewMesh* CreatePolyEditPreviewMesh(UInteractiveTool& Tool, const UPolyEditActivityContext& ActivityContext);
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void UpdatePolyEditPreviewMaterials(UInteractiveTool& Tool, const UPolyEditActivityContext& ActivityContext,
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UPolyEditPreviewMesh& EditPreviewMesh, EPreviewMaterialType MaterialType);
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}}} |