306 lines
10 KiB
C++
306 lines
10 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Templates/PimplPtr.h"
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#include "BaseTools/MeshSurfacePointTool.h"
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#include "ToolDataVisualizer.h"
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#include "SpaceDeformerOps/MeshSpaceDeformerOp.h"
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#include "SpaceDeformerOps/BendMeshOp.h"
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#include "SpaceDeformerOps/TwistMeshOp.h"
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#include "SpaceDeformerOps/FlareMeshOp.h"
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#include "Components/DynamicMeshComponent.h"
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#include "ToolDataVisualizer.h"
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#include "BaseGizmos/GizmoInterfaces.h"
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#include "BaseTools/SingleSelectionMeshEditingTool.h"
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#include "MeshSpaceDeformerTool.generated.h"
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#define UE_API MESHMODELINGTOOLS_API
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class UMeshSpaceDeformerTool;
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class UDragAlignmentMechanic;
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class UPreviewMesh;
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class UCombinedTransformGizmo;
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class UTransformProxy;
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class UIntervalGizmo;
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class UMeshOpPreviewWithBackgroundCompute;
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class UGizmoLocalFloatParameterSource;
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class UGizmoTransformChangeStateTarget;
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class FSelectClickedAction;
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/**
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* ToolBuilder
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*/
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UCLASS(MinimalAPI)
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class UMeshSpaceDeformerToolBuilder : public USingleSelectionMeshEditingToolBuilder
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{
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GENERATED_BODY()
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public:
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UE_API virtual USingleSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const override;
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};
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/** ENonlinearOperation determines which type of nonlinear deformation will be applied*/
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UENUM()
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enum class ENonlinearOperationType : int8
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{
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/**
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* Will bend the mesh in the direction of the gizmo Y axis along the Z axis. A line along the Z
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* axis from the lower bound to the upper bound would not change length as it bends.
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*/
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Bend,
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/**
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* Depening on 'Flare Percent", will either flare or squish the mesh along the Gizmo Z axis,
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* from lower bound to upper bound.
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*/
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Flare UMETA(DisplayName = "Flare/Squish"),
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/** Twists the mesh along the gizmo Z axis, from lower bound to upper bound. */
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Twist
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};
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UENUM()
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enum class EFlareProfileType : int8
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{
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//Displaced by sin(pi x) with x in 0 to 1
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SinMode,
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//Displaced by sin(pi x)*sin(pi x) with x in 0 to 1. This provides a smooth normal transition.
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SinSquaredMode,
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// Displaced by piecewise-linear trianglular mode
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TriangleMode
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};
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UCLASS(MinimalAPI)
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class UMeshSpaceDeformerToolProperties : public UInteractiveToolPropertySet
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, Category = Options, meta = (DisplayName = "Operation Type"))
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ENonlinearOperationType SelectedOperationType = ENonlinearOperationType::Bend;
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/** The upper bound to the region of space which the operation will affect. Measured along the gizmo Z axis from the gizmo center. */
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UPROPERTY(EditAnywhere, Category = Options, meta = (DisplayName = "Upper Bound", UIMin = "0.0", ClampMin = "0.0"))
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float UpperBoundsInterval = 100.0;
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/** The lower bound to the region of space which the operation will affect. Measured along the gizmo Z axis from the gizmo center. */
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UPROPERTY(EditAnywhere, Category = Options, meta = (DisplayName = "Lower Bound", UIMax = "0", ClampMax = "0"))
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float LowerBoundsInterval = -100.0;
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//~ The two degrees properties (bend vs twist) are separate because they have different default values
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/**
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* A line along the Z axis of the gizmo from lower bound to upper bound will be bent into a perfect arc of this
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* many degrees in the direction of the Y axis without changing length.
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*/
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UPROPERTY(EditAnywhere, Category = Options, meta = (UIMin = "-360", UIMax = "360", ClampMin = "-3600", ClampMax = "3600",
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EditCondition = "SelectedOperationType == ENonlinearOperationType::Bend", EditConditionHides))
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float BendDegrees = 90;
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/** Degrees of twist from the lower bound to the upper bound along the gizmo Z axis. */
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UPROPERTY(EditAnywhere, Category = Options, meta = (UIMin = "-360", UIMax = "360", ClampMin = "-3600", ClampMax = "3600",
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EditCondition = "SelectedOperationType == ENonlinearOperationType::Twist", EditConditionHides))
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float TwistDegrees = 180;
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/**
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* Determines the profile used as a displacement
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*/
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UPROPERTY(EditAnywhere, Category = Options, meta = (EditCondition = "SelectedOperationType == ENonlinearOperationType::Flare", EditConditionHides))
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EFlareProfileType FlareProfileType = EFlareProfileType::SinMode;
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/**
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* Determines how much to flare perpendicular to the Z axis. When set to 100%, points are moved double the distance
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* away from the gizmo Z axis at the most extreme flare point. 0% does not flare at all, whereas -100% pinches all
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* the way to the gizmo Z axis at the most extreme flare point.
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*/
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UPROPERTY(EditAnywhere, Category = Options, meta = (UIMin = "-100", UIMax = "200", ClampMin = "-1000", ClampMax = "2000",
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EditCondition = "SelectedOperationType == ENonlinearOperationType::Flare", EditConditionHides))
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float FlarePercentY = 100;
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/**
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* If true, flaring is applied along the gizmo X and Y axis the same amount.
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*/
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UPROPERTY(EditAnywhere, Category = Options, meta = (EditCondition = "SelectedOperationType == ENonlinearOperationType::Flare", EditConditionHides))
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bool bLockXAndYFlaring = true;
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/**
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* Determines how much to flare perpendicular to the Z axis in the X direction if the flaring is not locked
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* to be the same in the X and Y directions.
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*/
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UPROPERTY(EditAnywhere, Category = Options, meta = (UIMin = "-100", UIMax = "200", ClampMin = "-1000", ClampMax = "2000",
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EditCondition = "SelectedOperationType == ENonlinearOperationType::Flare && !bLockXAndYFlaring", EditConditionHides))
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float FlarePercentX = 100;
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/**
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* If true, the "bottom" of the mesh relative to the gizmo Z axis will stay in place while the rest bends or twists. If false, the bend
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* or twist will happen around the gizmo location.
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*/
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UPROPERTY(EditAnywhere, Category = Options, meta = (
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EditCondition = "SelectedOperationType == ENonlinearOperationType::Bend || SelectedOperationType == ENonlinearOperationType::Twist", EditConditionHides))
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bool bLockBottom = false;
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UPROPERTY(EditAnywhere, Category = Options)
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bool bShowOriginalMesh = true;
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UPROPERTY(EditAnywhere, Category = Options, meta = (EditCondition = "SelectedOperationType == ENonlinearOperationType::Bend", EditConditionHides))
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bool bDrawVisualization = true;
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/** When true, Ctrl+click not only moves the gizmo to the clicked location, but also aligns the Z axis with the normal at that point. */
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UPROPERTY(EditAnywhere, Category = Gizmo)
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bool bAlignToNormalOnCtrlClick = false;
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};
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UENUM()
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enum class EMeshSpaceDeformerToolAction
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{
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NoAction,
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ShiftToCenter
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};
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UCLASS(MinimalAPI)
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class UMeshSpaceDeformerToolActionPropertySet : public UInteractiveToolPropertySet
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{
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GENERATED_BODY()
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public:
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TWeakObjectPtr<UMeshSpaceDeformerTool> ParentTool;
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void Initialize(UMeshSpaceDeformerTool* ParentToolIn) { ParentTool = ParentToolIn; }
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UE_API void PostAction(EMeshSpaceDeformerToolAction Action);
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/** Move the gizmo to the center of the object without changing the orientation. */
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UFUNCTION(CallInEditor, Category = Gizmo)
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void ShiftToCenter() { PostAction(EMeshSpaceDeformerToolAction::ShiftToCenter); }
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};
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UCLASS(MinimalAPI)
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class USpaceDeformerOperatorFactory : public UObject, public UE::Geometry::IDynamicMeshOperatorFactory
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{
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GENERATED_BODY()
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public:
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// IDynamicMeshOperatorFactory API
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UE_API virtual TUniquePtr<UE::Geometry::FDynamicMeshOperator> MakeNewOperator() override;
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UPROPERTY()
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TObjectPtr<UMeshSpaceDeformerTool> SpaceDeformerTool; // back pointer
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};
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/**
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* Applies non-linear deformations to a mesh
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*/
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UCLASS(MinimalAPI)
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class UMeshSpaceDeformerTool : public USingleSelectionMeshEditingTool, public IInteractiveToolManageGeometrySelectionAPI
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{
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GENERATED_BODY()
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public:
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UE_API UMeshSpaceDeformerTool();
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UE_API virtual void Setup() override;
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UE_API virtual void OnShutdown(EToolShutdownType ShutdownType) override;
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UE_API void RequestAction(EMeshSpaceDeformerToolAction ActionType);
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UE_API virtual void OnTick(float DeltaTime) override;
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UE_API virtual void Render(IToolsContextRenderAPI* RenderAPI) override;
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virtual bool HasCancel() const override { return true; }
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virtual bool HasAccept() const override { return true; }
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UE_API virtual bool CanAccept() const override;
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UE_API virtual void OnPropertyModified(UObject* PropertySet, FProperty* Property) override;
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// sync the parameters owned by the MeshSpaceDeformerOp
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UE_API void UpdateOpParameters(UE::Geometry::FMeshSpaceDeformerOp& MeshSpaceDeformerOp) const;
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// IInteractiveToolManageGeometrySelectionAPI -- this tool won't update external geometry selection or change selection-relevant mesh IDs
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virtual bool IsInputSelectionValidOnOutput() override
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{
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return true;
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}
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protected:
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UPROPERTY()
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TObjectPtr<UMeshSpaceDeformerToolProperties> Settings;
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UPROPERTY()
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TObjectPtr<UMeshSpaceDeformerToolActionPropertySet> ToolActions;
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UPROPERTY()
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TObjectPtr<UGizmoTransformChangeStateTarget> StateTarget = nullptr;
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UPROPERTY()
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TObjectPtr<UDragAlignmentMechanic> DragAlignmentMechanic;
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protected:
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UPROPERTY()
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TObjectPtr<UMeshOpPreviewWithBackgroundCompute> Preview = nullptr;
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protected:
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TSharedPtr<UE::Geometry::FDynamicMesh3, ESPMode::ThreadSafe> OriginalDynamicMesh;
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UPROPERTY()
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TObjectPtr<UPreviewMesh> OriginalMeshPreview;
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UPROPERTY()
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TObjectPtr<UIntervalGizmo> IntervalGizmo;
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UPROPERTY()
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TObjectPtr<UCombinedTransformGizmo> TransformGizmo;
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UPROPERTY()
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TObjectPtr<UTransformProxy> TransformProxy;
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/** Interval Parameter sources that reflect UI settings. */
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UPROPERTY()
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TObjectPtr<UGizmoLocalFloatParameterSource> UpIntervalSource;
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UPROPERTY()
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TObjectPtr<UGizmoLocalFloatParameterSource> DownIntervalSource;
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UPROPERTY()
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TObjectPtr<UGizmoLocalFloatParameterSource> ForwardIntervalSource;
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// Button click support
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EMeshSpaceDeformerToolAction PendingAction;
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FVector3d MeshCenter;
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UE::Geometry::FFrame3d GizmoFrame;
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// The length of the third interval gizmo (which sets the intensity of the deformation)
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// when the modifier is set to some reasonable maximum.
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double ModifierGizmoLength;
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TPimplPtr<FSelectClickedAction> SetPointInWorldConnector;
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TArray<FVector3d> VisualizationPoints;
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FToolDataVisualizer VisualizationRenderer;
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UE_API void TransformProxyChanged(UTransformProxy* Proxy, FTransform Transform);
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UE_API void SetGizmoFrameFromWorldPos(const FVector& Position, const FVector& Normal = FVector(), bool bAlignNormal = false);
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UE_API double GetModifierGizmoValue() const;
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UE_API void ApplyModifierGizmoValue(double Value);
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// Apply clicked action
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UE_API void ApplyAction(EMeshSpaceDeformerToolAction Action);
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UE_API void UpdatePreview();
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friend USpaceDeformerOperatorFactory;
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};
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#undef UE_API
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