Files
UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/ToolActivities/PolyEditPlanarProjectionUVActivity.cpp
2025-05-18 13:04:45 +08:00

302 lines
11 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ToolActivities/PolyEditPlanarProjectionUVActivity.h"
#include "BaseBehaviors/SingleClickBehavior.h"
#include "BaseBehaviors/MouseHoverBehavior.h"
#include "ContextObjectStore.h"
#include "Drawing/PolyEditPreviewMesh.h"
#include "InteractiveToolManager.h"
#include "Mechanics/CollectSurfacePathMechanic.h"
#include "MeshOpPreviewHelpers.h"
#include "Selection/PolygonSelectionMechanic.h"
#include "ToolActivities/PolyEditActivityContext.h"
#include "ToolSceneQueriesUtil.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(PolyEditPlanarProjectionUVActivity)
#define LOCTEXT_NAMESPACE "UPolyEditPlanarProjectionUVActivity"
using namespace UE::Geometry;
void UPolyEditPlanarProjectionUVActivity::Setup(UInteractiveTool* ParentToolIn)
{
Super::Setup(ParentToolIn);
SetUVProperties = NewObject<UPolyEditSetUVProperties>();
SetUVProperties->RestoreProperties(ParentTool.Get());
AddToolPropertySource(SetUVProperties);
SetToolPropertySourceEnabled(SetUVProperties, false);
// Register ourselves to receive clicks and hover
USingleClickInputBehavior* ClickBehavior = NewObject<USingleClickInputBehavior>();
ClickBehavior->Initialize(this);
ParentTool->AddInputBehavior(ClickBehavior);
UMouseHoverBehavior* HoverBehavior = NewObject<UMouseHoverBehavior>();
HoverBehavior->Initialize(this);
ParentTool->AddInputBehavior(HoverBehavior);
ActivityContext = ParentTool->GetToolManager()->GetContextObjectStore()->FindContext<UPolyEditActivityContext>();
}
void UPolyEditPlanarProjectionUVActivity::Shutdown(EToolShutdownType ShutdownType)
{
Clear();
SetUVProperties->SaveProperties(ParentTool.Get());
SetUVProperties = nullptr;
ParentTool = nullptr;
ActivityContext = nullptr;
}
bool UPolyEditPlanarProjectionUVActivity::CanStart() const
{
if (!ActivityContext)
{
return false;
}
const FGroupTopologySelection& Selection = ActivityContext->SelectionMechanic->GetActiveSelection();
return !Selection.SelectedGroupIDs.IsEmpty();
}
EToolActivityStartResult UPolyEditPlanarProjectionUVActivity::Start()
{
if (!CanStart())
{
ParentTool->GetToolManager()->DisplayMessage(
LOCTEXT("OnSetUVsFailedMesssage", "Cannot set UVs without face selection."),
EToolMessageLevel::UserWarning);
return EToolActivityStartResult::FailedStart;
}
Clear();
BeginSetUVs();
bIsRunning = true;
ParentTool->GetToolManager()->DisplayMessage(
LOCTEXT("OnBeginSetUVsMessage", "Click on the face to Set UVs"), EToolMessageLevel::UserMessage);
ActivityContext->EmitActivityStart(LOCTEXT("BeginSetUVsActivity", "Begin Set UVs"));
return EToolActivityStartResult::Running;
}
bool UPolyEditPlanarProjectionUVActivity::CanAccept() const
{
return false;
}
EToolActivityEndResult UPolyEditPlanarProjectionUVActivity::End(EToolShutdownType)
{
Clear();
EToolActivityEndResult ToReturn = bIsRunning ? EToolActivityEndResult::Cancelled
: EToolActivityEndResult::ErrorDuringEnd;
bIsRunning = false;
return ToReturn;
}
void UPolyEditPlanarProjectionUVActivity::BeginSetUVs()
{
using namespace UE::Geometry::PolyEditActivityUtil;
TArray<int32> ActiveTriangleSelection;
const FGroupTopologySelection& ActiveSelection = ActivityContext->SelectionMechanic->GetActiveSelection();
ActivityContext->CurrentTopology->GetSelectedTriangles(ActiveSelection, ActiveTriangleSelection);
FTransform3d WorldTransform(ActivityContext->Preview->PreviewMesh->GetTransform());
EditPreview = PolyEditActivityUtil::CreatePolyEditPreviewMesh(*ParentTool, *ActivityContext);
FTransform3d WorldTranslation, WorldRotateScale;
EditPreview->ApplyTranslationToPreview(WorldTransform, WorldTranslation, WorldRotateScale);
EditPreview->InitializeStaticType(ActivityContext->CurrentMesh.Get(), ActiveTriangleSelection, &WorldRotateScale);
UpdatePolyEditPreviewMaterials(*ParentTool, *ActivityContext, *EditPreview, (SetUVProperties->bShowMaterial) ?
EPreviewMaterialType::SourceMaterials : EPreviewMaterialType::UVMaterial);
CurrentPreviewMaterial = SetUVProperties->bShowMaterial ?
EPreviewMaterialType::SourceMaterials : EPreviewMaterialType::UVMaterial;
FDynamicMesh3 StaticHitTargetMesh;
EditPreview->MakeInsetTypeTargetMesh(StaticHitTargetMesh);
// Hide the selected triangles (that are being replaced by the portion we're editing)
ActivityContext->Preview->PreviewMesh->SetSecondaryBuffersVisibility(false);
SurfacePathMechanic = NewObject<UCollectSurfacePathMechanic>(this);
SurfacePathMechanic->Setup(ParentTool.Get());
SurfacePathMechanic->InitializeMeshSurface(MoveTemp(StaticHitTargetMesh));
SurfacePathMechanic->SetFixedNumPointsMode(2);
SurfacePathMechanic->bSnapToTargetMeshVertices = true;
double SnapTol = ToolSceneQueriesUtil::GetDefaultVisualAngleSnapThreshD();
SurfacePathMechanic->SpatialSnapPointsFunc = [this, SnapTol](FVector3d Position1, FVector3d Position2)
{
return ToolSceneQueriesUtil::PointSnapQuery(this->CameraState, Position1, Position2, SnapTol);
};
ActiveSelectionBounds = FAxisAlignedBox3d::Empty();
for (int tid : ActiveTriangleSelection)
{
ActiveSelectionBounds.Contain(ActivityContext->CurrentMesh->GetTriBounds(tid));
}
SetToolPropertySourceEnabled(SetUVProperties, true);
}
void UPolyEditPlanarProjectionUVActivity::UpdateSetUVS()
{
// align projection frame to line user is drawing out from plane origin
FFrame3d WorldPlanarFrame = SurfacePathMechanic->PreviewPathPoint;
FFrame3d LocalPlanarFrame;
double UVScale = 1.0 / ActiveSelectionBounds.MaxDim(); // Note: EditPreview has baked scale, so UVScale is already in world
FTransformSRT3d WorldTransform = EditPreview->GetTransform();
if (SurfacePathMechanic->HitPath.Num() == 1)
{
SurfacePathMechanic->InitializePlaneSurface(WorldPlanarFrame);
FVector3d Delta = WorldPlanarFrame.Origin - SurfacePathMechanic->HitPath[0].Origin;
double Dist = UE::Geometry::Normalize(Delta);
UVScale *= FMathd::Lerp(1.0, 25.0, Dist / ActiveSelectionBounds.MaxDim());
WorldPlanarFrame = SurfacePathMechanic->HitPath[0];
FVector3d WorldNormal = WorldPlanarFrame.Z();
FVector3d LocalNormal = WorldTransform.InverseTransformNormal(WorldNormal);
LocalPlanarFrame = FFrame3d(WorldTransform.InverseTransformPosition(WorldPlanarFrame.Origin), LocalNormal);
LocalPlanarFrame.ConstrainedAlignAxis(0, WorldTransform.InverseTransformVector(Delta), LocalPlanarFrame.Z());
}
else
{
FVector3d WorldNormal = WorldPlanarFrame.Z();
FVector3d LocalNormal = WorldTransform.InverseTransformNormal(WorldNormal);
LocalPlanarFrame = FFrame3d(WorldTransform.InverseTransformPosition(WorldPlanarFrame.Origin), LocalNormal);
}
EditPreview->UpdateStaticType([&](FDynamicMesh3& Mesh)
{
FDynamicMeshEditor Editor(&Mesh);
TArray<int32> AllTriangles;
for (int32 tid : Mesh.TriangleIndicesItr())
{
AllTriangles.Add(tid);
}
Editor.SetTriangleUVsFromProjection(AllTriangles, LocalPlanarFrame, UVScale, FVector2f::Zero(), false);
}, false);
}
void UPolyEditPlanarProjectionUVActivity::ApplySetUVs()
{
const FGroupTopologySelection& ActiveSelection = ActivityContext->SelectionMechanic->GetActiveSelection();
TArray<int32> ActiveTriangleSelection;
ActivityContext->CurrentTopology->GetSelectedTriangles(ActiveSelection, ActiveTriangleSelection);
// Get world-position data about line user drew
FFrame3d WorldPlanarFrame = SurfacePathMechanic->HitPath[0];
double WorldUVScale = 1.0 / ActiveSelectionBounds.MaxDim();
FVector3d WorldDelta = SurfacePathMechanic->HitPath[1].Origin - WorldPlanarFrame.Origin;
double WorldDist = UE::Geometry::Normalize(WorldDelta);
WorldUVScale *= FMathd::Lerp(1.0, 25.0, WorldDist / ActiveSelectionBounds.MaxDim());
FVector3d WorldNormal = WorldPlanarFrame.Z();
// Create a local frame w/ matching normal, aligned to the user's line
FTransformSRT3d WorldTransform(ActivityContext->Preview->PreviewMesh->GetTransform());
FVector3d LocalNormal = WorldTransform.InverseTransformNormal(WorldNormal);
FFrame3d LocalPlanarFrame(WorldTransform.InverseTransformPosition(WorldPlanarFrame.Origin), LocalNormal);
LocalPlanarFrame.ConstrainedAlignAxis(0, WorldTransform.InverseTransformVector(WorldDelta), LocalPlanarFrame.Z());
// Use a reference point to get a uniform scale factor based on the world scale. Note it will not match exactly if the WorldTransform has non-uniform scale.
FVector3d ScalePt = WorldPlanarFrame.Origin + WorldUVScale * (WorldPlanarFrame.X() + WorldPlanarFrame.Y()) * FMathd::InvSqrt2;
ScalePt = WorldTransform.InverseTransformPosition(ScalePt);
double LocalUVScale = Distance(ScalePt, LocalPlanarFrame.Origin);
// track changes
FDynamicMeshChangeTracker ChangeTracker(ActivityContext->CurrentMesh.Get());
ChangeTracker.BeginChange();
ChangeTracker.SaveTriangles(ActiveTriangleSelection, true);
FDynamicMeshEditor Editor(ActivityContext->CurrentMesh.Get());
Editor.SetTriangleUVsFromProjection(ActiveTriangleSelection, LocalPlanarFrame, LocalUVScale, FVector2f::Zero(), false, 0);
// Emit undo (also updates relevant structures). We didn't change the mesh topology here but for now we use
// the same route as everything else. See :HandlePositionOnlyMeshChanges
ActivityContext->EmitCurrentMeshChangeAndUpdate(LOCTEXT("PolyMeshSetUVsChange", "Set UVs"),
ChangeTracker.EndChange(), ActiveSelection);
// End activity
Clear();
bIsRunning = false;
Cast<IToolActivityHost>(ParentTool)->NotifyActivitySelfEnded(this);
}
void UPolyEditPlanarProjectionUVActivity::Clear()
{
if (EditPreview != nullptr)
{
EditPreview->Disconnect();
EditPreview = nullptr;
}
ActivityContext->Preview->PreviewMesh->SetSecondaryBuffersVisibility(true);
SurfacePathMechanic = nullptr;
SetToolPropertySourceEnabled(SetUVProperties, false);
}
void UPolyEditPlanarProjectionUVActivity::Render(IToolsContextRenderAPI* RenderAPI)
{
ParentTool->GetToolManager()->GetContextQueriesAPI()->GetCurrentViewState(CameraState);
if (SurfacePathMechanic != nullptr)
{
SurfacePathMechanic->Render(RenderAPI);
}
}
void UPolyEditPlanarProjectionUVActivity::Tick(float DeltaTime)
{
using namespace UE::Geometry::PolyEditActivityUtil;
EPreviewMaterialType WantMaterial = (SetUVProperties->bShowMaterial) ? EPreviewMaterialType::SourceMaterials : EPreviewMaterialType::UVMaterial;
if (CurrentPreviewMaterial != WantMaterial)
{
UpdatePolyEditPreviewMaterials(*ParentTool, *ActivityContext, *EditPreview, WantMaterial);
CurrentPreviewMaterial = WantMaterial;
}
if (bPreviewUpdatePending)
{
UpdateSetUVS();
bPreviewUpdatePending = false;
}
}
FInputRayHit UPolyEditPlanarProjectionUVActivity::IsHitByClick(const FInputDeviceRay& ClickPos)
{
FInputRayHit OutHit;
OutHit.bHit = bIsRunning;
return OutHit;
}
void UPolyEditPlanarProjectionUVActivity::OnClicked(const FInputDeviceRay& ClickPos)
{
if (bIsRunning && SurfacePathMechanic->TryAddPointFromRay((FRay3d)ClickPos.WorldRay))
{
if (SurfacePathMechanic->IsDone())
{
ApplySetUVs();
}
}
}
FInputRayHit UPolyEditPlanarProjectionUVActivity::BeginHoverSequenceHitTest(const FInputDeviceRay& PressPos)
{
FInputRayHit OutHit;
OutHit.bHit = bIsRunning;
return OutHit;
}
bool UPolyEditPlanarProjectionUVActivity::OnUpdateHover(const FInputDeviceRay& DevicePos)
{
SurfacePathMechanic->UpdatePreviewPoint((FRay3d)DevicePos.WorldRay);
bPreviewUpdatePending = true;
return bIsRunning;
}
#undef LOCTEXT_NAMESPACE