279 lines
9.1 KiB
C++
279 lines
9.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ToolActivities/PolyEditCutFacesActivity.h"
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#include "BaseBehaviors/SingleClickBehavior.h"
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#include "BaseBehaviors/MouseHoverBehavior.h"
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#include "ContextObjectStore.h"
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#include "Drawing/PolyEditPreviewMesh.h"
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#include "InteractiveToolManager.h"
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#include "Mechanics/CollectSurfacePathMechanic.h"
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#include "DynamicMesh/MeshIndexUtil.h" // TriangleToVertexIDs
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#include "MeshOpPreviewHelpers.h"
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#include "Operations/MeshPlaneCut.h"
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#include "Selections/MeshEdgeSelection.h"
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#include "Selection/PolygonSelectionMechanic.h"
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#include "ToolActivities/PolyEditActivityContext.h"
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#include "ToolActivities/PolyEditActivityUtil.h"
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#include "ToolSceneQueriesUtil.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(PolyEditCutFacesActivity)
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#define LOCTEXT_NAMESPACE "UPolyEditInsetOutsetActivity"
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using namespace UE::Geometry;
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void UPolyEditCutFacesActivity::Setup(UInteractiveTool* ParentToolIn)
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{
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Super::Setup(ParentToolIn);
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CutProperties = NewObject<UPolyEditCutProperties>();
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CutProperties->RestoreProperties(ParentToolIn);
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AddToolPropertySource(CutProperties);
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SetToolPropertySourceEnabled(CutProperties, false);
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// Register ourselves to receive clicks and hover
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USingleClickInputBehavior* ClickBehavior = NewObject<USingleClickInputBehavior>();
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ClickBehavior->Initialize(this);
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ParentTool->AddInputBehavior(ClickBehavior);
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UMouseHoverBehavior* HoverBehavior = NewObject<UMouseHoverBehavior>();
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HoverBehavior->Initialize(this);
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ParentTool->AddInputBehavior(HoverBehavior);
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ActivityContext = ParentTool->GetToolManager()->GetContextObjectStore()->FindContext<UPolyEditActivityContext>();
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}
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void UPolyEditCutFacesActivity::Shutdown(EToolShutdownType ShutdownType)
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{
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Clear();
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CutProperties->SaveProperties(ParentTool.Get());
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CutProperties = nullptr;
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ParentTool = nullptr;
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ActivityContext = nullptr;
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}
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bool UPolyEditCutFacesActivity::CanStart() const
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{
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if (!ActivityContext)
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{
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return false;
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}
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const FGroupTopologySelection& Selection = ActivityContext->SelectionMechanic->GetActiveSelection();
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return !Selection.SelectedGroupIDs.IsEmpty();
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}
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EToolActivityStartResult UPolyEditCutFacesActivity::Start()
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{
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if (!CanStart())
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{
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ParentTool->GetToolManager()->DisplayMessage(
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LOCTEXT("OnCutFacesFailedMessage", "Cannot cut without face selection."),
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EToolMessageLevel::UserWarning);
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return EToolActivityStartResult::FailedStart;
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}
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Clear();
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BeginCutFaces();
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bIsRunning = true;
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ActivityContext->EmitActivityStart(LOCTEXT("BeginCutFacesActivity", "Begin Cut Faces"));
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return EToolActivityStartResult::Running;
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}
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bool UPolyEditCutFacesActivity::CanAccept() const
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{
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return false;
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}
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EToolActivityEndResult UPolyEditCutFacesActivity::End(EToolShutdownType)
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{
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Clear();
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EToolActivityEndResult ToReturn = bIsRunning ? EToolActivityEndResult::Cancelled
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: EToolActivityEndResult::ErrorDuringEnd;
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bIsRunning = false;
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return ToReturn;
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}
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void UPolyEditCutFacesActivity::BeginCutFaces()
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{
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const FGroupTopologySelection& ActiveSelection = ActivityContext->SelectionMechanic->GetActiveSelection();
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TArray<int32> ActiveTriangleSelection;
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ActivityContext->CurrentTopology->GetSelectedTriangles(ActiveSelection, ActiveTriangleSelection);
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FTransform3d WorldTransform(ActivityContext->Preview->PreviewMesh->GetTransform());
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EditPreview = PolyEditActivityUtil::CreatePolyEditPreviewMesh(*ParentTool, *ActivityContext);
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FTransform3d WorldTranslation, WorldRotateScale;
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EditPreview->ApplyTranslationToPreview(WorldTransform, WorldTranslation, WorldRotateScale);
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EditPreview->InitializeStaticType(ActivityContext->CurrentMesh.Get(), ActiveTriangleSelection, &WorldRotateScale);
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FDynamicMesh3 StaticHitTargetMesh;
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EditPreview->MakeInsetTypeTargetMesh(StaticHitTargetMesh);
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SurfacePathMechanic = NewObject<UCollectSurfacePathMechanic>(this);
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SurfacePathMechanic->Setup(ParentTool.Get());
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SurfacePathMechanic->InitializeMeshSurface(MoveTemp(StaticHitTargetMesh));
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SurfacePathMechanic->SetFixedNumPointsMode(2);
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SurfacePathMechanic->bSnapToTargetMeshVertices = true;
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double SnapTol = ToolSceneQueriesUtil::GetDefaultVisualAngleSnapThreshD();
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SurfacePathMechanic->SpatialSnapPointsFunc = [this, SnapTol](FVector3d Position1, FVector3d Position2)
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{
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return CutProperties->bSnapToVertices && ToolSceneQueriesUtil::PointSnapQuery(this->CameraState, Position1, Position2, SnapTol);
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};
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SetToolPropertySourceEnabled(CutProperties, true);
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}
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void UPolyEditCutFacesActivity::ApplyCutFaces()
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{
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check(SurfacePathMechanic != nullptr && EditPreview != nullptr);
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const FGroupTopologySelection& ActiveSelection = ActivityContext->SelectionMechanic->GetActiveSelection();
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TArray<int32> ActiveTriangleSelection;
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ActivityContext->CurrentTopology->GetSelectedTriangles(ActiveSelection, ActiveTriangleSelection);
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// construct cut plane normal from line points
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FFrame3d Point0(SurfacePathMechanic->HitPath[0]), Point1(SurfacePathMechanic->HitPath[1]);
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FVector3d PlaneNormal;
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if (CutProperties->Orientation == EPolyEditCutPlaneOrientation::ViewDirection)
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{
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FVector3d Direction0 = UE::Geometry::Normalized(Point0.Origin - (FVector3d)CameraState.Position);
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FVector3d Direction1 = UE::Geometry::Normalized(Point1.Origin - (FVector3d)CameraState.Position);
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PlaneNormal = Direction1.Cross(Direction0);
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}
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else
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{
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FVector3d LineDirection = UE::Geometry::Normalized(Point1.Origin - Point0.Origin);
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FVector3d UpVector = UE::Geometry::Normalized(Point0.Z() + Point1.Z());
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PlaneNormal = LineDirection.Cross(UpVector);
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}
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FVector3d PlaneOrigin = 0.5 * (Point0.Origin + Point1.Origin);
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// map into local space of target mesh
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FTransformSRT3d WorldTransform(ActivityContext->Preview->PreviewMesh->GetTransform());
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PlaneOrigin = WorldTransform.InverseTransformPosition(PlaneOrigin);
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PlaneNormal = WorldTransform.InverseTransformNormal(PlaneNormal);
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UE::Geometry::Normalize(PlaneNormal);
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// track changes
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FDynamicMeshChangeTracker ChangeTracker(ActivityContext->CurrentMesh.Get());
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ChangeTracker.BeginChange();
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TArray<int32> VertexSelection;
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UE::Geometry::TriangleToVertexIDs(ActivityContext->CurrentMesh.Get(), ActiveTriangleSelection, VertexSelection);
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ChangeTracker.SaveVertexOneRingTriangles(VertexSelection, true);
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// apply the cut to edges of selected triangles
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FGroupTopologySelection OutputSelection;
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FMeshPlaneCut Cut(ActivityContext->CurrentMesh.Get(), PlaneOrigin, PlaneNormal);
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Cut.bSimplifyAlongNewEdges = !ActivityContext->bTriangleMode;
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Cut.SimplifySettings.bPreserveVertexNormals = false;
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FMeshEdgeSelection Edges(ActivityContext->CurrentMesh.Get());
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Edges.SelectTriangleEdges(ActiveTriangleSelection);
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Cut.EdgeFilterFunc = [&](int EdgeID) { return Edges.IsSelected(EdgeID); };
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TSet<int32> TriangleSelectionSet;
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if (ActivityContext->bTriangleMode)
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{
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TriangleSelectionSet.Append(ActiveTriangleSelection);
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}
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if (Cut.SplitEdgesOnly(true, ActivityContext->bTriangleMode ? &TriangleSelectionSet : nullptr))
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{
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if (!ActivityContext->bTriangleMode)
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{
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for (FMeshPlaneCut::FCutResultRegion& Region : Cut.ResultRegions)
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{
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OutputSelection.SelectedGroupIDs.Add(Region.GroupID);
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}
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}
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else
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{
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OutputSelection.SelectedGroupIDs.Append(TriangleSelectionSet);
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}
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}
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// Emit undo (also updates relevant structures)
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ActivityContext->EmitCurrentMeshChangeAndUpdate(LOCTEXT("PolyMeshCutFacesChange", "Cut Faces"),
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ChangeTracker.EndChange(), OutputSelection);
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// End activity
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Clear();
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bIsRunning = false;
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Cast<IToolActivityHost>(ParentTool)->NotifyActivitySelfEnded(this);
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}
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void UPolyEditCutFacesActivity::Clear()
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{
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if (EditPreview != nullptr)
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{
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EditPreview->Disconnect();
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EditPreview = nullptr;
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}
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SurfacePathMechanic = nullptr;
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SetToolPropertySourceEnabled(CutProperties, false);
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}
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void UPolyEditCutFacesActivity::Render(IToolsContextRenderAPI* RenderAPI)
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{
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ParentTool->GetToolManager()->GetContextQueriesAPI()->GetCurrentViewState(CameraState);
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if (SurfacePathMechanic != nullptr)
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{
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SurfacePathMechanic->Render(RenderAPI);
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}
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}
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void UPolyEditCutFacesActivity::Tick(float DeltaTime)
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{
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}
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FInputRayHit UPolyEditCutFacesActivity::IsHitByClick(const FInputDeviceRay& ClickPos)
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{
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FInputRayHit OutHit;
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OutHit.bHit = bIsRunning;
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return OutHit;
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}
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void UPolyEditCutFacesActivity::OnClicked(const FInputDeviceRay& ClickPos)
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{
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if (bIsRunning && SurfacePathMechanic->TryAddPointFromRay((FRay3d)ClickPos.WorldRay))
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{
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if (SurfacePathMechanic->IsDone())
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{
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++ActivityStamp;
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ApplyCutFaces();
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}
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else
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{
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ParentTool->GetToolManager()->EmitObjectChange(this, MakeUnique<FPolyEditCutFacesActivityFirstPointChange>(ActivityStamp),
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LOCTEXT("CutLineStart", "Cut Line Start"));
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}
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}
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}
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FInputRayHit UPolyEditCutFacesActivity::BeginHoverSequenceHitTest(const FInputDeviceRay& PressPos)
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{
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FInputRayHit OutHit;
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OutHit.bHit = bIsRunning;
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return OutHit;
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}
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bool UPolyEditCutFacesActivity::OnUpdateHover(const FInputDeviceRay& DevicePos)
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{
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SurfacePathMechanic->UpdatePreviewPoint((FRay3d)DevicePos.WorldRay);
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return bIsRunning;
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}
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void FPolyEditCutFacesActivityFirstPointChange::Revert(UObject* Object)
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{
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UPolyEditCutFacesActivity* Activity = Cast<UPolyEditCutFacesActivity>(Object);
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if (ensure(Activity->SurfacePathMechanic))
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{
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Activity->SurfacePathMechanic->PopLastPoint();
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}
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bHaveDoneUndo = true;
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}
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#undef LOCTEXT_NAMESPACE
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