Files
UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/Properties/MeshStatisticsProperties.cpp
2025-05-18 13:04:45 +08:00

48 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Properties/MeshStatisticsProperties.h"
#include "DynamicMesh/DynamicMesh3.h"
#include "DynamicMesh/DynamicMeshAttributeSet.h"
#include "DynamicMesh/MeshNormals.h"
#include "Components/DynamicMeshComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MeshStatisticsProperties)
using namespace UE::Geometry;
#define LOCTEXT_NAMESPACE "UMeshStatisticsProperites"
void UMeshStatisticsProperties::Update(const FDynamicMesh3& MeshIn)
{
this->Mesh = FString::Printf(TEXT("T: %d V: %d E: %d"), MeshIn.TriangleCount(), MeshIn.VertexCount(), MeshIn.EdgeCount());
if (MeshIn.HasAttributes())
{
const FDynamicMeshAttributeSet* Attribs = MeshIn.Attributes();
FString UVString;
for ( int k = 0; k < Attribs->NumUVLayers(); k++)
{
const FDynamicMeshUVOverlay* UVLayer = Attribs->GetUVLayer(k);
UVString += FString::Printf(TEXT("UV%d: %d "), k, UVLayer->ElementCount());
}
this->UV = UVString;
this->Attributes = FString::Printf(TEXT("Normals: %d"), Attribs->GetNormalLayer(0)->ElementCount());
}
else
{
this->UV = FString(TEXT("none"));
this->Attributes = FString(TEXT("none"));
}
}
#undef LOCTEXT_NAMESPACE