Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Private/MassTranslator.cpp
2025-05-18 13:04:45 +08:00

19 lines
574 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassTranslator.h"
#include "MassCommonTypes.h"
//----------------------------------------------------------------------//
// UMassTranslator
//----------------------------------------------------------------------//
UMassTranslator::UMassTranslator()
{
bAutoRegisterWithProcessingPhases = true;
ExecutionFlags = (int32)EProcessorExecutionFlags::All;
}
void UMassTranslator::AddRequiredTagsToQuery(FMassEntityQuery& EntityQuery)
{
EntityQuery.AddTagRequirements<EMassFragmentPresence::All>(RequiredTags);
}