28 lines
743 B
C++
28 lines
743 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassEntityTraitBase.h"
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#include "GameplayTagContainer.h"
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#include "MassSmartObjectUserTrait.generated.h"
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#define UE_API MASSSMARTOBJECTS_API
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/**
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* Trait to allow an entity to interact with SmartObjects
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*/
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UCLASS(MinimalAPI, meta = (DisplayName = "SmartObject User"))
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class UMassSmartObjectUserTrait : public UMassEntityTraitBase
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{
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GENERATED_BODY()
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protected:
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UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
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/** Tags describing the SmartObject user. Used when searching smart objects. */
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UPROPERTY(EditAnywhere, Category = Parameter)
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FGameplayTagContainer UserTags;
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};
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#undef UE_API
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