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UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Private/MassSmartObjectsModule.cpp
2025-05-18 13:04:45 +08:00

32 lines
806 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "IMassSmartObjectsModule.h"
#include "UObject/CoreRedirects.h"
class FMassSmartObjectsModule : public IMassSmartObjectsModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE(FMassSmartObjectsModule, MassSmartObjects)
void FMassSmartObjectsModule::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FMassSmartObjectsModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}