Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassSmartObjects/Private/MassSmartObjectBehaviorDefinition.cpp
2025-05-18 13:04:45 +08:00

19 lines
796 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassSmartObjectBehaviorDefinition.h"
#include "MassCommandBuffer.h"
#include "MassSmartObjectFragments.h"
void USmartObjectMassBehaviorDefinition::Activate(FMassCommandBuffer& CommandBuffer, const FMassBehaviorEntityContext& EntityContext) const
{
FMassSmartObjectTimedBehaviorFragment TimedBehaviorFragment;
TimedBehaviorFragment.UseTime = UseTime;
CommandBuffer.PushCommand<FMassCommandAddFragmentInstances>(EntityContext.EntityView.GetEntity(), TimedBehaviorFragment);
}
void USmartObjectMassBehaviorDefinition::Deactivate(FMassCommandBuffer& CommandBuffer, const FMassBehaviorEntityContext& EntityContext) const
{
CommandBuffer.RemoveFragment<FMassSmartObjectTimedBehaviorFragment>(EntityContext.EntityView.GetEntity());
}