Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassSignals/Private/MassSignalsModule.cpp
2025-05-18 13:04:45 +08:00

35 lines
803 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "MassSignalTypes.h"
#include "IMassSignalsModule.h"
DEFINE_LOG_CATEGORY(LogMassSignals)
class FMassSignalsModule : public IMassSignalsModule
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE(FMassSignalsModule, MassSignals)
void FMassSignalsModule::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FMassSignalsModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}