33 lines
853 B
C++
33 lines
853 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GameFramework/Actor.h"
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#include "MassVisualizer.generated.h"
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#define UE_API MASSREPRESENTATION_API
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class UMassVisualizationComponent;
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/**
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* Actor holding the mass visual component responsible to handle the representation of the mass agent as the static mesh instances
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* There may be a separate instance of these for different types of Agents (Cars, NPC's etc)
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*/
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UCLASS(MinimalAPI, NotPlaceable, Transient)
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class AMassVisualizer : public AActor
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{
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GENERATED_BODY()
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public:
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UE_API AMassVisualizer();
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/** Visualization component is guaranteed to exist if this class is created */
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UMassVisualizationComponent& GetVisualizationComponent() const { return *VisComponent; }
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protected:
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UPROPERTY()
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TObjectPtr<UMassVisualizationComponent> VisComponent;
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};
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#undef UE_API
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