Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassStationaryISMRepresentationFragmentDestructor.h
2025-05-18 13:04:45 +08:00

29 lines
783 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassObserverProcessor.h"
#include "MassStationaryISMRepresentationFragmentDestructor.generated.h"
#define UE_API MASSREPRESENTATION_API
/**
* This class is responsible for cleaning up ISM instances visualizing stationary entities
*/
UCLASS(MinimalAPI)
class UMassStationaryISMRepresentationFragmentDestructor : public UMassObserverProcessor
{
GENERATED_BODY()
public:
UE_API UMassStationaryISMRepresentationFragmentDestructor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
#undef UE_API