27 lines
770 B
C++
27 lines
770 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "MassDistanceVisualizationTrait.h"
|
|
#include "MassStationaryDistanceVisualizationTrait.generated.h"
|
|
|
|
#define UE_API MASSREPRESENTATION_API
|
|
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UMassStationaryDistanceVisualizationTrait : public UMassDistanceVisualizationTrait
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
UE_API UMassStationaryDistanceVisualizationTrait(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
|
|
|
|
UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
|
|
|
|
protected:
|
|
#if WITH_EDITOR
|
|
UE_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
|
|
#endif // WITH_EDITOR
|
|
};
|
|
|
|
#undef UE_API
|