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UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/StationaryVisualizationTraitUtils.h
2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class UMassEntityTraitBase;
struct FMassEntityTemplateBuildContext;
struct FStaticMeshInstanceVisualizationDesc;
namespace UE::Mass::LOD::Private
{
void SetUpStationaryVisualizationTrait(const UMassEntityTraitBase& Trait, FMassEntityTemplateBuildContext& BuildContext, FStaticMeshInstanceVisualizationDesc& StaticMeshInstanceDesc);
}