Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Private/MassRepresentationFragments.cpp
2025-05-18 13:04:45 +08:00

17 lines
805 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassRepresentationFragments.h"
FMassVisualizationLODSharedFragment::FMassVisualizationLODSharedFragment(const FMassVisualizationLODParameters& LODParams)
{
LODCalculator.Initialize(LODParams.BaseLODDistance, LODParams.BufferHysteresisOnDistancePercentage / 100.f, LODParams.LODMaxCount
, /*InLODMaxCountPerViewer=*/nullptr, LODParams.DistanceToFrustum, LODParams.DistanceToFrustumHysteresis, LODParams.VisibleLODDistance);
FilterTag = LODParams.FilterTag;
}
FMassDistanceLODSharedFragment::FMassDistanceLODSharedFragment(const FMassDistanceLODParameters& LODParams)
{
LODCalculator.Initialize(LODParams.LODDistance, LODParams.BufferHysteresisOnDistancePercentage / 100.f, /*InLODMaxCount=*/nullptr);
FilterTag = LODParams.FilterTag;
}