17 lines
805 B
C++
17 lines
805 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MassRepresentationFragments.h"
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FMassVisualizationLODSharedFragment::FMassVisualizationLODSharedFragment(const FMassVisualizationLODParameters& LODParams)
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{
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LODCalculator.Initialize(LODParams.BaseLODDistance, LODParams.BufferHysteresisOnDistancePercentage / 100.f, LODParams.LODMaxCount
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, /*InLODMaxCountPerViewer=*/nullptr, LODParams.DistanceToFrustum, LODParams.DistanceToFrustumHysteresis, LODParams.VisibleLODDistance);
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FilterTag = LODParams.FilterTag;
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}
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FMassDistanceLODSharedFragment::FMassDistanceLODSharedFragment(const FMassDistanceLODParameters& LODParams)
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{
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LODCalculator.Initialize(LODParams.LODDistance, LODParams.BufferHysteresisOnDistancePercentage / 100.f, /*InLODMaxCount=*/nullptr);
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FilterTag = LODParams.FilterTag;
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}
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