Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/MassRepresentation.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
869 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MassRepresentation : ModuleRules
{
public MassRepresentation(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AIModule",
"MassEntity",
"MassCommon",
"MassActors",
"MassSpawner",
"MassReplication",
"MassLOD",
"MassSimulation",
"RenderCore",
"RHI",
"MassMovement",
"MassSignals",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}
}