Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationGridProcessor.h
2025-05-18 13:04:45 +08:00

49 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassProcessor.h"
#include "MassEntityQuery.h"
#include "MassObserverProcessor.h"
#include "MassReplicationGridProcessor.generated.h"
#define UE_API MASSREPLICATION_API
class UMassReplicationSubsystem;
/** Processor to update entity in the replication grid used to fetch entities close to clients */
UCLASS(MinimalAPI)
class UMassReplicationGridProcessor : public UMassProcessor
{
GENERATED_BODY()
public:
UE_API UMassReplicationGridProcessor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
private:
FMassEntityQuery AddToGridEntityQuery;
FMassEntityQuery UpdateGridEntityQuery;
FMassEntityQuery RemoveFromGridEntityQuery;
};
/** Deinitializer processor to remove entity from the replication grid */
UCLASS(MinimalAPI)
class UMassReplicationGridRemoverProcessor : public UMassObserverProcessor
{
GENERATED_BODY()
UMassReplicationGridRemoverProcessor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
#undef UE_API