Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassClientBubbleInfoBase.h
2025-05-18 13:04:45 +08:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/Info.h"
#include "MassReplicationTypes.h"
#include "Engine/World.h"
#include "MassClientBubbleInfoBase.generated.h"
#define UE_API MASSREPLICATION_API
struct FMassClientBubbleSerializerBase;
/** The info actor base class that provides the actual replication */
UCLASS(MinimalAPI)
class AMassClientBubbleInfoBase : public AInfo
{
GENERATED_BODY()
public:
UE_API AMassClientBubbleInfoBase(const FObjectInitializer& ObjectInitializer);
UE_API void SetClientHandle(FMassClientHandle InClientHandle);
protected:
UE_API virtual void PostInitProperties() override;
// Called either on PostWorldInit() or PostInitProperties()
UE_API virtual void InitializeForWorld(UWorld& World);
UE_API virtual void BeginPlay() override;
UE_API virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
UE_API virtual void Tick(float DeltaTime) override;
private:
void OnPostWorldInit(UWorld* World, const UWorld::InitializationValues);
protected:
FDelegateHandle OnPostWorldInitDelegateHandle;
TArray<FMassClientBubbleSerializerBase*> Serializers;
};
#undef UE_API