Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassMovementEditor/Public/MassMovementPropertyUtils.h
2025-05-18 13:04:45 +08:00

118 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6
#include "CoreMinimal.h"
#endif // UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6
#include "Editor.h"
#include "PropertyHandle.h"
#define LOCTEXT_NAMESPACE "MassMovementEditor"
namespace UE::MassMovement::PropertyUtils
{
// Expects T is struct.
template<typename T>
TOptional<T> GetValue(const TSharedPtr<IPropertyHandle>& ValueProperty)
{
if (!ValueProperty)
{
return TOptional<T>();
}
FStructProperty* StructProperty = CastFieldChecked<FStructProperty>(ValueProperty->GetProperty());
if (!StructProperty)
{
return TOptional<T>();
}
if (StructProperty->Struct != TBaseStructure<T>::Get())
{
return TOptional<T>();
}
T Value = T();
bool bValueSet = false;
TArray<void*> RawData;
ValueProperty->AccessRawData(RawData);
for (void* Data : RawData)
{
if (Data)
{
T CurValue = *reinterpret_cast<T*>(Data);
if (!bValueSet)
{
bValueSet = true;
Value = CurValue;
}
else if (CurValue != Value)
{
// Multiple values
return TOptional<T>();
}
}
}
return TOptional<T>(Value);
}
// Expects T is struct.
template<typename T>
void SetValue(TSharedPtr<IPropertyHandle>& ValueProperty, T NewValue, EPropertyValueSetFlags::Type Flags = 0)
{
if (!ValueProperty)
{
return;
}
FStructProperty* StructProperty = CastFieldChecked<FStructProperty>(ValueProperty->GetProperty());
if (!StructProperty)
{
return;
}
if (StructProperty->Struct != TBaseStructure<T>::Get())
{
return;
}
const bool bTransactable = (Flags & EPropertyValueSetFlags::NotTransactable) == 0;
bool bNotifiedPreChange = false;
TArray<void*> RawData;
ValueProperty->AccessRawData(RawData);
for (void* Data : RawData)
{
if (Data)
{
if (!bNotifiedPreChange)
{
if (bTransactable && GEditor)
{
GEditor->BeginTransaction(FText::Format(LOCTEXT("SetPropertyValue", "Set {0}"), ValueProperty->GetPropertyDisplayName()));
}
ValueProperty->NotifyPreChange();
bNotifiedPreChange = true;
}
T* Value = reinterpret_cast<T*>(Data);
*Value = NewValue;
}
}
if (bNotifiedPreChange)
{
ValueProperty->NotifyPostChange(EPropertyChangeType::ValueSet);
if (bTransactable && GEditor)
{
GEditor->EndTransaction();
}
}
ValueProperty->NotifyFinishedChangingProperties();
}
} // UE::MassMovement::PropertyUtils
#undef LOCTEXT_NAMESPACE