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UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassMovement/Public/Example/MassSimpleMovementTrait.h
2025-05-18 13:04:45 +08:00

45 lines
1016 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTypes.h"
#include "MassEntityTraitBase.h"
#include "MassProcessor.h"
#include "MassSimpleMovementTrait.generated.h"
#define UE_API MASSMOVEMENT_API
USTRUCT()
struct FMassSimpleMovementTag : public FMassTag
{
GENERATED_BODY()
};
UCLASS(MinimalAPI, meta = (DisplayName = "Simple Movement"))
class UMassSimpleMovementTrait : public UMassEntityTraitBase
{
GENERATED_BODY()
protected:
UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
};
UCLASS(MinimalAPI)
class UMassSimpleMovementProcessor : public UMassProcessor
{
GENERATED_BODY()
public:
UE_API UMassSimpleMovementProcessor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
#undef UE_API