45 lines
1016 B
C++
45 lines
1016 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassEntityTypes.h"
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#include "MassEntityTraitBase.h"
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#include "MassProcessor.h"
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#include "MassSimpleMovementTrait.generated.h"
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#define UE_API MASSMOVEMENT_API
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USTRUCT()
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struct FMassSimpleMovementTag : public FMassTag
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{
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GENERATED_BODY()
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};
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UCLASS(MinimalAPI, meta = (DisplayName = "Simple Movement"))
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class UMassSimpleMovementTrait : public UMassEntityTraitBase
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{
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GENERATED_BODY()
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protected:
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UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
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};
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UCLASS(MinimalAPI)
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class UMassSimpleMovementProcessor : public UMassProcessor
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{
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GENERATED_BODY()
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public:
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UE_API UMassSimpleMovementProcessor();
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protected:
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UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
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UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
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FMassEntityQuery EntityQuery;
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};
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#undef UE_API
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