38 lines
811 B
C#
38 lines
811 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MassMovement : ModuleRules
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{
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public MassMovement(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"AIModule",
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"MassEntity",
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"Core",
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"CoreUObject",
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"Engine",
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"MassCommon",
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"MassLOD",
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"MassSignals",
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"MassSpawner",
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"NavigationSystem",
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"ZoneGraph",
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"ZoneGraphAnnotations",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("EditorFramework");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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}
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