61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassEntityTraitBase.h"
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#include "MassSimulationLOD.h"
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#include "MassLODTrait.generated.h"
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#define UE_API MASSLOD_API
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UCLASS(MinimalAPI, meta = (DisplayName = "LODCollector"))
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class UMassLODCollectorTrait : public UMassEntityTraitBase
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{
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GENERATED_BODY()
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public:
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/** Whether we should verify that the LOD collector processor associated with this trait is enabled by default*/
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UPROPERTY(Category="LOD", EditAnywhere, meta=(AdvancedDisplay), config)
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bool bTestCollectorProcessor = true;
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protected:
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UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
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UE_API virtual bool ValidateTemplate(const FMassEntityTemplateBuildContext& BuildContext, const UWorld& World, FAdditionalTraitRequirements& OutTraitRequirements) const override;
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};
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// Simplest version of UMassLODCollectorTrait that will ensure collection strictly based on Distance from Viewer
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UCLASS(MinimalAPI, meta = (DisplayName = "DistanceLODCollector"))
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class UMassDistanceLODCollectorTrait : public UMassEntityTraitBase
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{
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GENERATED_BODY()
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public:
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/** Whether we should verify that the LOD collector processor associated with this trait is enabled by default*/
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UPROPERTY(Category="LOD", EditAnywhere, meta=(AdvancedDisplay), config)
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bool bTestCollectorProcessor = true;
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protected:
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UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
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UE_API virtual bool ValidateTemplate(const FMassEntityTemplateBuildContext& BuildContext, const UWorld& World, FAdditionalTraitRequirements& OutTraitRequirements) const override;
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};
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UCLASS(MinimalAPI, meta = (DisplayName = "SimulationLOD"))
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class UMassSimulationLODTrait : public UMassEntityTraitBase
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{
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GENERATED_BODY()
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protected:
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UPROPERTY(Category = "Config", EditAnywhere)
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FMassSimulationLODParameters Params;
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UPROPERTY(Category = "Config", EditAnywhere)
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bool bEnableVariableTicking = false;
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UPROPERTY(Category = "Config", EditAnywhere, meta = (EditCondition = "bEnableVariableTicking", EditConditionHides))
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FMassSimulationVariableTickParameters VariableTickParams;
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UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
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};
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#undef UE_API
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