29 lines
683 B
C++
29 lines
683 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "GameFramework/Actor.h"
|
|
#include "MassDebugVisualizer.generated.h"
|
|
|
|
#define UE_API MASSGAMEPLAYDEBUG_API
|
|
|
|
|
|
UCLASS(MinimalAPI, NotPlaceable, Transient)
|
|
class AMassDebugVisualizer : public AActor
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
UE_API AMassDebugVisualizer();
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
/** If this function is callable we guarantee the debug vis component to exist*/
|
|
class UMassDebugVisualizationComponent& GetDebugVisComponent() const { return *DebugVisComponent; }
|
|
|
|
protected:
|
|
UPROPERTY()
|
|
TObjectPtr<class UMassDebugVisualizationComponent> DebugVisComponent;
|
|
#endif // WITH_EDITORONLY_DATA
|
|
};
|
|
|
|
#undef UE_API
|