28 lines
672 B
C++
28 lines
672 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassEntityTraitBase.h"
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#include "MassGameplayDebugTypes.h"
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#include "MassDebugVisualizationTrait.generated.h"
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#define UE_API MASSGAMEPLAYDEBUG_API
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UCLASS(MinimalAPI, meta = (DisplayName = "Debug Visualization"))
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class UMassDebugVisualizationTrait : public UMassEntityTraitBase
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{
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GENERATED_BODY()
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protected:
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UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
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#if WITH_EDITORONLY_DATA
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UPROPERTY(EditAnywhere, Category = "Mass|Spawn")
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FAgentDebugVisualization DebugShape;
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#endif // WITH_EDITORONLY_DATA
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};
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#undef UE_API
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