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UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassDebugVisualizationTrait.h
2025-05-18 13:04:45 +08:00

28 lines
672 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTraitBase.h"
#include "MassGameplayDebugTypes.h"
#include "MassDebugVisualizationTrait.generated.h"
#define UE_API MASSGAMEPLAYDEBUG_API
UCLASS(MinimalAPI, meta = (DisplayName = "Debug Visualization"))
class UMassDebugVisualizationTrait : public UMassEntityTraitBase
{
GENERATED_BODY()
protected:
UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
#if WITH_EDITORONLY_DATA
UPROPERTY(EditAnywhere, Category = "Mass|Spawn")
FAgentDebugVisualization DebugShape;
#endif // WITH_EDITORONLY_DATA
};
#undef UE_API