Files
UnrealEngine/Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/DebugVisLocationProcessor.h
2025-05-18 13:04:45 +08:00

48 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassProcessor.h"
#include "DebugVisLocationProcessor.generated.h"
#define UE_API MASSGAMEPLAYDEBUG_API
class UMassDebugVisualizationComponent;
struct FSimDebugVisFragment;
UCLASS(MinimalAPI)
class UDebugVisLocationProcessor : public UMassProcessor
{
GENERATED_BODY()
public:
UE_API UDebugVisLocationProcessor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
FMassEntityQuery AllLocationEntitiesQuery;
};
//----------------------------------------------------------------------//
// new one
//----------------------------------------------------------------------//
//class UMassDebugger;
UCLASS(MinimalAPI)
class UMassProcessor_UpdateDebugVis : public UMassProcessor
{
GENERATED_BODY()
public:
UE_API UMassProcessor_UpdateDebugVis();
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
protected:
FMassEntityQuery EntityQuery;
};
#undef UE_API